09:36:01.290GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (64) to (77) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.291GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (42) to (51) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.291GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (72) to (87) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.301GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (466) to (560) because it uses more particle (395) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.301GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (292) to (351) because it uses more particle (256) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.301GraphicsGrassVolcanicOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.301GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (87) to (105) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.301GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.301GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.312GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (77) to (93) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.312GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (75) to (90) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.322GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (51) to (62) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.322GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (662) to (795) because it uses more particle (532) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.322GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (0) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.322GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.332GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (105) to (127) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.342GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (93) to (112) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.353GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (127) to (153) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.353GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.362GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.362GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.362GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.362GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.404GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (560) to (672) because it uses more particle (451) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.433GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (43) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.490GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.535GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (190) to (229) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.583GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (158) to (237) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:01.797GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (229) to (275) because it uses more particle (186) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.053None[Sandbox] Process order. (Serial=126, Empire=0, Order=OrderGoTo Entity=#11212, path='3655 [67, 39] --> 3654 [66, 39] --> 3653 [65, 39] --> 3652 [64, 39] --> 3560 [64, 38] --> 3467 [63, 37] --> 3376 [64, 36] --> 3283 [63, 35] --> 3191 [63, 34] --> 3099 [63, 33] --> 3008 [64, 32] --> 2916 [64, 31] --> 2825 [65, 30] --> 2733 [65, 29] --> 2641 [65, 28] --> 2549 [65, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:04.073None[Sandbox] Process order. (Serial=127, Empire=0, Order=OrderContinueGotoAction Action=663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:04.376GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (349) to (290) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.376GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.376GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.385GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.385GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.709GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (672) to (807) because it uses more particle (547) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.718GraphicsGrassTemperateOutputLayer switching particleCount from (982) to (1179) because it uses more particle (806) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.718GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (799) to (959) because it uses more particle (655) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.718GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (795) to (955) because it uses more particle (640) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.738GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8904) to (10685) because it uses more particle (7218) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.738GraphicsVegetTemperateOutputLayer switching particleCount from (653) to (784) because it uses more particle (548) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.738GraphicsGrassAridOutputLayer_Shadows switching particleCount from (213) to (256) because it uses more particle (173) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.745None[Sandbox] Process order. (Serial=128, Empire=0, Order=OrderContinueGotoAction Action=663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:04.748GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (275) to (330) because it uses more particle (225) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.748GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.760GraphicsGrassTemperateOutputLayer switching particleCount from (1179) to (1415) because it uses more particle (953) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.760GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (955) to (1146) because it uses more particle (773) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.785GraphicsVegetTemperateOutputLayer switching particleCount from (784) to (941) because it uses more particle (649) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.808GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (330) to (397) because it uses more particle (283) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.809GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (807) to (969) because it uses more particle (704) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:04.809GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1146) to (1376) because it uses more particle (924) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:05.415None[Sandbox] Process order. (Serial=129, Empire=0, Order=OrderContinueGotoAction Action=663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:05.735GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (3) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:05.754GraphicsGrassTemperateOutputLayer switching particleCount from (1415) to (1699) because it uses more particle (1135) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:05.763GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:05.774GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:05.785GraphicsVegetTemperateOutputLayer switching particleCount from (941) to (1130) because it uses more particle (761) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:05.785GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.085None[Sandbox] Process order. (Serial=130, Empire=0, Order=OrderContinueGotoAction Action=663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:06.311UIUnload UI texture 'Hero_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.512GraphicsVegetVolcanicOutputLayer switching particleCount from (81) to (98) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.521GraphicsVegetVolcanicOutputLayer switching particleCount from (98) to (118) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.531GraphicsVegetVolcanicOutputLayer switching particleCount from (118) to (142) because it uses more particle (107) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.551GraphicsVegetVolcanicOutputLayer switching particleCount from (142) to (171) because it uses more particle (116) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.570GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (204) to (245) because it uses more particle (194) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.580GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (245) to (294) because it uses more particle (199) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.589GraphicsVegetVolcanicOutputLayer switching particleCount from (171) to (206) because it uses more particle (140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.628GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (128) to (154) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.647GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (294) to (353) because it uses more particle (248) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.666GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4396) to (5276) because it uses more particle (3527) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.685GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (339) to (407) because it uses more particle (273) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.695GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (154) to (185) because it uses more particle (125) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.757None[Sandbox] Process order. (Serial=131, Empire=0, Order=OrderContinueGotoAction Action=663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:06.847GraphicsDecal_Volcanic_OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.919GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (407) to (489) because it uses more particle (327) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.946GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (353) to (424) because it uses more particle (299) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:06.946GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (185) to (223) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.427None[Sandbox] Process order. (Serial=132, Empire=0, Order=OrderContinueGotoAction Action=663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:07.462GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (908) to (1090) because it uses more particle (737) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.889None[Sandbox] Process order. (Serial=133, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:07.889UILoaded UI texture 'TechnologyItem_BackgroundOrnament_Researched'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.889UILoading async UI texture 'Technologies_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:07.889UILoading async UI texture 'Technologies_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:07.931UILoaded UI texture 'UI_Technology_UnlockCategory_Bridge'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.931UILoaded UI texture 'UI_Common_Dam'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.931UILoading async UI texture 'Technologies_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:07.944UILoaded UI texture 'UI_Technology_UnlockCategory_District_Food'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.945UILoaded UI texture 'UI_Technology_UnlockCategory_District_Influence'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.945UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_PublicOrder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.945UILoaded UI texture 'UI_Technology_UnlockCategory_District_Science'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.945UILoading async UI texture 'Technologies_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:07.952UILoaded UI texture 'UI_Technology_UnlockCategory_Buyout'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:07.952UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:07.970None[Sandbox] Process order. (Serial=134, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:08.039GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (2876) because it uses more particle (2081) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.061GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2408) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.099None[Sandbox] Process order. (Serial=135, Empire=0, Order=OrderContinueGotoAction Action=663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:08.269GraphicsVegetKelpForestOutputLayer switching particleCount from (1543) to (1285) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.275GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.275GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.275GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.313GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.320GraphicsGrassKelpForestOutputLayer switching particleCount from (609) to (507) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.332GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.647UIUnload UI texture 'Courtesan_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.647UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.647UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.647UIUnload UI texture 'Bitmaps Others_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:08.771None[Sandbox] Process order. (Serial=136, Empire=0, Order=OrderContinueGotoAction Action=663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:08.788NoneThe AI synchronization took 3690 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:36:09.424GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.454GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1258) to (1048) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.454GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.466GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.491GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.545GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.545GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (403) to (335) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.557UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:09.690GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (629) to (524) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.896GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (197) to (164) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.914GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.920GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1829) to (1524) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.962GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:09.973None[Sandbox] Process order. (Serial=137, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:10.063None[Sandbox] Process order. (Serial=138, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:10.064None[Sandbox] Process order. (Serial=139, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (290) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'EOTW_Boulders_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'EOTW_Boulders_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'EOTW_Boulders_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'EOTW_Boulders_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'Env_HeroEquipment_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'Env_HeroEquipment_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsEnv_HeroEquipment_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (102) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'Env_HeroEquipment_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'Env_HeroEquipment_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'Env_HeroEquipment_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload texture 'Env_HeroEquipment_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:10.755GraphicsEnv_HeroEquipment_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.024None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Bridge_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:11.065None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:11.964None[Sandbox] Process order. (Serial=142, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:11.977UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Science'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.982UILoading async UI texture 'Technologies_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:11.984None[Sandbox] Process order. (Serial=143, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:11.989UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Influence'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.989UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Population'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.989UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_City'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.989UILoaded UI texture 'UI_Technology_UnlockCategory_TerraformationActions'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.990UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Bridge'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.990UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Industry'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.990UILoaded UI texture 'UI_City_Converter_IndustryToFood'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.990UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Military'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.991UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Dust'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:11.991UILoaded UI texture 'UI_MovementPoints'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.026GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.055None[Sandbox] Process order. (Serial=144, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:12.255GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.322GraphicsVegetAridOutputLayer switching particleCount from (3353) to (2794) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.322GraphicsGrassAridOutputLayer switching particleCount from (893) to (744) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.346GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.346GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.359GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.364GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.855GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.861GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (351) to (292) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.861GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (153) to (127) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.862GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.868GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.898GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.916GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.928GraphicsDecal_Thallium_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.946GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.952GraphicsDecal_Temperate_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.958GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.976GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.976GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (308) to (256) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.976GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.989GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.989GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:12.989GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.249GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.250GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.250GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.250GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.250GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.250GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.250GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.250GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.286GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.286GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.286GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.286GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.286GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.286GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.286GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:13.286GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.329GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10685) to (8904) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.329GraphicsDecal_Arid_OutputLayer_First switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.359GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (397) to (330) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.371GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (969) to (807) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.401GraphicsGrassTemperateOutputLayer switching particleCount from (1699) to (1415) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.408GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1089) to (907) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.408GraphicsVegetTemperateOutputLayer switching particleCount from (1130) to (941) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.408GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (516) to (430) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.414GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.511GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.511GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.535GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.546GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1376) to (1146) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.546GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.680GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.680GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (103) to (85) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:13.680GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.426GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.426GraphicsUnload texture 'Weapon_SorcererOfTheEnd_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.426GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.426GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.426GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.426GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.426GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.426GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.438GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.438GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.438GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.438GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.438GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.438GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.438GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.438GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (18) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsUnload texture 'POI_NaturalModifier_Set_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsUnload texture 'POI_NaturalModifier_Set_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsUnload texture 'POI_NaturalModifier_Set_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsUnload texture 'POI_NaturalModifier_Set_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsUnload texture 'POI_NaturalModifier_Set_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsUnload texture 'POI_NaturalModifier_Set_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.462GraphicsPOI_NaturalModifier_Set_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.474GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (70) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.475GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.475GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.475GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.475GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.475GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.475GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:14.475GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.487GraphicsVegetKelpForestOutputLayer switching particleCount from (1285) to (1070) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.492GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.535GraphicsGrassKelpForestOutputLayer switching particleCount from (507) to (422) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:14.547GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:15.465UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:15.531UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:15.617GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:15.641GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1048) to (873) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:15.732GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (335) to (279) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:15.836GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (2876) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:15.872GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (524) to (436) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:16.078GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:16.102GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1524) to (1270) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:16.144GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:16.283None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Aspect_Technology_Unit_Specialization_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:16.362None[Sandbox] Process order. (Serial=146, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:16.652None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:16.764None[Sandbox] Process order. (Serial=148, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:17.180GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (8) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.181GraphicsUnload texture 'POI_Curiosity_Set_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.181GraphicsUnload texture 'POI_Curiosity_Set_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.181GraphicsUnload texture 'POI_Curiosity_Set_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.181GraphicsUnload texture 'POI_Curiosity_Set_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.181GraphicsUnload texture 'POI_Curiosity_Set_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.181GraphicsUnload texture 'POI_Curiosity_Set_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.181GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.181GraphicsPOI_Curiosity_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.260GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.260GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.260GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.260GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.260GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.260GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.260GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.260GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.769GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.769GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.769GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.769GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.769GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.769GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.769GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.769GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.775GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.780GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (26) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.780GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.781GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.781GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.781GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.781GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.781GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.781GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.787GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.787GraphicsUnload texture 'Env_Necrophage_Civilian_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.787GraphicsUnload texture 'Env_Necrophage_Civilian_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.787GraphicsUnload texture 'Env_Necrophage_Civilian_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.787GraphicsUnload texture 'Env_Necrophage_Civilian_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.787GraphicsUnload texture 'Env_Necrophage_Civilian_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.787GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.787GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.805GraphicsGrassKelpForestOutputLayer switching particleCount from (422) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.805GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.805GraphicsGrassKelpForestOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (127) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsUnload texture 'POI_MinorFactionVillage_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsUnload texture 'POI_MinorFactionVillage_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsUnload texture 'POI_MinorFactionVillage_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsUnload texture 'POI_MinorFactionVillage_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsUnload texture 'POI_MinorFactionVillage_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsUnload texture 'POI_MinorFactionVillage_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.817GraphicsPOI_MinorFactionVillage_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.823GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (75) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.823GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.823GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.823GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.824GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.824GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.824GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.824GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.824GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.866GraphicsDecal_Temperate_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.866GraphicsUnload texture 'Decal_Temperate_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.866GraphicsUnload texture 'Decal_Temperate_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.866GraphicsUnload texture 'Decal_Temperate_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.866GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.866GraphicsDecal_Temperate_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.872GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.872GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.872GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.872GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.872GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.872GraphicsDecal_POI_MinorFactionVillage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (52) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:17.902GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Coral_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Coral_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Coral_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Coral_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Coral_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnit_Aspect_Coral_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (256) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.079GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (26) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.080GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (37) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.237GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.249GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.249GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.249GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.249GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.249GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.249GraphicsDecal_BUI_Necrophage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.255GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.255GraphicsUnload texture 'Decal_KelpForest_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.255GraphicsUnload texture 'Decal_KelpForest_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.255GraphicsUnload texture 'Decal_KelpForest_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.255GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.255GraphicsDecal_KelpForest_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.272GraphicsDecal_Thallium_OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.273GraphicsUnload texture 'Decal_Thallium_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.273GraphicsUnload texture 'Decal_Thallium_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.273GraphicsUnload texture 'Decal_Thallium_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.273GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.273GraphicsDecal_Thallium_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.303GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (93) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.303GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.303GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.303GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.303GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.303GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.303GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.303GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.321GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (292) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.321GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.321GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.321GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.321GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.321GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.321GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.321GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.327GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (22) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.328GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.328GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.328GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.328GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.328GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.328GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.328GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.425GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.425GraphicsUnload texture 'POI_Dungeons_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.425GraphicsUnload texture 'POI_Dungeons_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.425GraphicsUnload texture 'POI_Dungeons_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.425GraphicsUnload texture 'POI_Dungeons_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.426GraphicsUnload texture 'POI_Dungeons_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.426GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.426GraphicsPOI_Dungeons_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.458GraphicsVegetAridOutputLayer switching particleCount from (2794) to (2328) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.458GraphicsGrassAridOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.458GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (52) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.458GraphicsUnload texture 'POI_MinorFactionVillage_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.458GraphicsUnload texture 'POI_MinorFactionVillage_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.458GraphicsUnload texture 'POI_MinorFactionVillage_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.458GraphicsUnload texture 'POI_MinorFactionVillage_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.459GraphicsUnload texture 'POI_MinorFactionVillage_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.459GraphicsUnload texture 'POI_MinorFactionVillage_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.459GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.459GraphicsPOI_MinorFactionVillage_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.476GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (197) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.476GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.477GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.477GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.477GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.477GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.477GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.477GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.624GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload texture 'Unit_Xavius_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload texture 'Unit_Xavius_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload texture 'Unit_Xavius_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload texture 'Unit_Xavius_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload texture 'Unit_Xavius_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload texture 'Unit_Xavius_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnit_Xavius_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (85) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload texture 'Unit_Xavius_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.625GraphicsUnload texture 'Unit_Xavius_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Unit_Xavius_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Unit_Xavius_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Unit_Xavius_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Unit_Xavius_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnit_Xavius_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:18.626GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.072UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:19.075None[Sandbox] Process order. (Serial=149, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:19.737GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8904) to (7420) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.737GraphicsDecal_Arid_OutputLayer_First switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.782GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (330) to (275) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.799GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (807) to (672) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.862GraphicsGrassTemperateOutputLayer switching particleCount from (1415) to (1179) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.869GraphicsVegetTemperateOutputLayer switching particleCount from (941) to (784) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.869GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.869GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.869GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.869GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.904GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:19.924GraphicsLeader_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.030GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.138GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.227GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.292GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.330GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.359GraphicsTLFX_OutputLayer_Leaders switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.484UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:20.585GraphicsTLFX_OutputLayer_Leaders switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.751GraphicsTLFX_OutputLayer_Leaders switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.832GraphicsTLFX_OutputLayer_Leaders switching particleCount from (35) to (42) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:20.998GraphicsTLFX_OutputLayer_Leaders switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:21.059GraphicsVegetKelpForestOutputLayer switching particleCount from (1070) to (891) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:21.066GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:21.327GraphicsTLFX_OutputLayer_Leaders switching particleCount from (51) to (62) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:21.524GraphicsTLFX_OutputLayer_Leaders switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:21.833GraphicsTLFX_OutputLayer_Leaders switching particleCount from (75) to (90) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:22.192GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:22.216GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (873) to (727) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:22.331GraphicsTLFX_OutputLayer_Leaders switching particleCount from (90) to (109) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:22.410GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (2396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:22.719GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:22.787GraphicsTLFX_OutputLayer_Leaders switching particleCount from (109) to (131) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:23.305GraphicsTLFX_OutputLayer_Leaders switching particleCount from (131) to (158) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:24.624None[Sandbox] Process order. (Serial=150, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:24.625None[Sandbox] Process order. (Serial=151, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:24.664None[Sandbox] Process order. (Serial=152, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:24.665None[Sandbox] Process order. (Serial=153, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:24.758NonePrevented Proxy creation for Entity #10478 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.758NonePrevented Proxy creation for Entity #10682 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.759NonePrevented Proxy creation for Entity #10681 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.759NonePrevented Proxy creation for Entity #10680 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.759NonePrevented Proxy creation for Entity #10679 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.759NonePrevented Proxy creation for Entity #10688 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.759NonePrevented Proxy creation for Entity #10687 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.759NonePrevented Proxy creation for Entity #10686 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.759NonePrevented Proxy creation for Entity #10685 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:36:24.898GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:24.909GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.179None[Sandbox] Process order. (Serial=154, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 07:36:25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:25.197None[Sandbox] Process order. (Serial=155, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2852,EmpireIndex=1 TimePlayed=2852,EmpireIndex=2 TimePlayed=2852,EmpireIndex=3 TimePlayed=2852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:25.269NonePresentation Battle 10263: Execute action[6] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.432GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.432GraphicsPOI_Dungeons_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.432GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.451GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (2876) because it uses more particle (1925) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.460GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.461GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.470GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (3) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.470GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.470GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.470GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.470GraphicsPOI_NaturalModifier_Set_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.470GraphicsDecal_KelpForest_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.470GraphicsDecal_KelpForest_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.480GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.480GraphicsUnit_Xavius_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.480GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (0) to (102) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.480GraphicsUnit_Xavius_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.480GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.480GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.489GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.489GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (279) to (335) because it uses more particle (252) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.499GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.499GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.499GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.499GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.499GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.499GraphicsDecal_POI_MinorFactionVillage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.499GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (335) to (403) because it uses more particle (308) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.509GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.509GraphicsGrassKelpForestOutputLayer switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.510GraphicsDecal_KelpForest_OutputLayer switching particleCount from (2) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.529GraphicsVegetVolcanicOutputLayer switching particleCount from (206) to (248) because it uses more particle (167) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.529GraphicsDecal_KelpForest_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.529GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1090) to (1308) because it uses more particle (911) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.538GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (430) to (516) because it uses more particle (347) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.538GraphicsGrassKelpForestOutputLayer switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.538GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.548GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.548GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.549GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (489) to (587) because it uses more particle (397) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.549GraphicsDecal_KelpForest_OutputLayer switching particleCount from (13) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.558GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7420) to (8904) because it uses more particle (5968) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.558GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.559GraphicsGrassKelpForestOutputLayer switching particleCount from (13) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.559GraphicsGrassAridOutputLayer switching particleCount from (620) to (744) because it uses more particle (500) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.568GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.568GraphicsGrassKelpForestOutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.578GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.578GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (907) to (1089) because it uses more particle (730) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.578GraphicsGrassKelpForestOutputLayer switching particleCount from (22) to (27) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.588GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.598GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (18) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.598GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (82) to (99) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.609GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (25) to (31) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.609GraphicsGrassKelpForestOutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.617GraphicsDecal_Volcanic_OutputLayer switching particleCount from (48) to (58) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.618GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (0) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.618GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.638GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1308) to (1570) because it uses more particle (1062) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.648GraphicsGrassKelpForestOutputLayer switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.668GraphicsGrassKelpForestOutputLayer switching particleCount from (40) to (48) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.687GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.687GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.687GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.737GraphicsGrassKelpForestOutputLayer switching particleCount from (48) to (58) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.738GraphicsPOI_Dungeons_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.747GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.860GraphicsGrassKelpForestOutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.860GraphicsDecal_POI_MinorFactionVillage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.879GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (29) to (35) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.899GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (727) to (873) because it uses more particle (586) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.910GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.910GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:25.940GraphicsGrassKelpForestOutputLayer switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.090GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.100GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.110GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.200GraphicsGrassKelpForestOutputLayer switching particleCount from (84) to (101) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.220GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.230GraphicsPOI_NaturalModifier_Set_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.270GraphicsDecal_KelpForest_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.380GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.400GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.420GraphicsUnit_Xavius_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.440GraphicsUnit_Xavius_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.550GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.570GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.938GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.939GraphicsVegetAridOutputLayer switching particleCount from (2328) to (2794) because it uses more particle (1872) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.939GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (0) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.939GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.988GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.997GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1270) to (1524) because it uses more particle (1021) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:26.997GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (111) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.007GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (136) to (164) because it uses more particle (111) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.017GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.017GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.017GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (0) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.017GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.027GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (436) to (524) because it uses more particle (357) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.047GraphicsVegetAridOutputLayer switching particleCount from (2794) to (3353) because it uses more particle (2248) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.096GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (75) to (90) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.116GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.126GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.175GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (164) to (197) because it uses more particle (136) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.209None[Sandbox] Process order. (Serial=156, Empire=1, Order=OrderGoTo Entity=#9998, AdditionalFlags='IgnoreFogOfWar', Path='2687 [19, 29] --> 2595 [19, 28] --> 2502 [18, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.219None[Sandbox] Process order. (Serial=157, Empire=1, Order=OrderContinueGotoAction Action=664)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.220None[Sandbox] Process order. (Serial=158, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2689 [21, 29] --> 2782 [22, 30] --> 2783 [23, 30] --> 2691 [23, 29] --> 2600 [24, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.229None[Sandbox] Process order. (Serial=159, Empire=1, Order=OrderContinueGotoAction Action=665)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.259None[Sandbox] Process order. (Serial=160, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=7376, ConstructionGUID=73, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.261None[Sandbox] Process order. (Serial=161, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 39, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.262None[Sandbox] Process order. (Serial=162, Empire=3, Order=OrderExecuteEmpireAction TargetTileIndex: 2320, TargetGUID: 7376, EmpireActionType: KinOfSheredyn_Economy01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.288None[Sandbox] Process order. (Serial=163, Empire=3, Order=OrderGoTo Entity=#9702, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2978 [34, 32] --> 3070 [34, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.289None[Sandbox] Process order. (Serial=164, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='3243 [23, 35] --> 3242 [22, 35] --> 3150 [22, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.291None[Sandbox] Process order. (Serial=165, Empire=3, Order=OrderGoTo Entity=#10763, AdditionalFlags='IgnoreFogOfWar', Path='2509 [25, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.299None[Sandbox] Process order. (Serial=166, Empire=3, Order=OrderContinueGotoAction Action=668)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.301None[Sandbox] Process order. (Serial=167, Empire=3, Order=OrderContinueGotoAction Action=667)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.302None[Sandbox] Process order. (Serial=168, Empire=3, Order=OrderContinueGotoAction Action=666)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.309None[Sandbox] Process order. (Serial=169, Empire=11, Order=OrderGoTo Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='1810 [62, 19] --> 1718 [62, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.319None[Sandbox] Process order. (Serial=170, Empire=11, Order=OrderContinueGotoAction Action=669)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.339None[Sandbox] Process order. (Serial=171, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2907 [55, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.348None[Sandbox] Process order. (Serial=172, Empire=23, Order=OrderContinueGotoAction Action=670)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.359None[Sandbox] Process order. (Serial=173, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.369None[Sandbox] Process order. (Serial=174, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2094 [70, 22] --> 2095 [71, 22] --> 2187 [71, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.379None[Sandbox] Process order. (Serial=175, Empire=34, Order=OrderContinueGotoAction Action=671)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.389None[Sandbox] Process order. (Serial=176, Empire=68, Order=OrderGoTo Entity=#11224, AdditionalFlags='IgnoreFogOfWar', Path='4476 [60, 48] --> 4384 [60, 47] --> 4293 [61, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.399None[Sandbox] Process order. (Serial=177, Empire=68, Order=OrderContinueGotoAction Action=672)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.408None[Sandbox] Process order. (Serial=178, Empire=91, Order=OrderGoTo Entity=#10930, AdditionalFlags='IgnoreFogOfWar', Path='2499 [15, 27] --> 2407 [15, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.419None[Sandbox] Process order. (Serial=179, Empire=91, Order=OrderContinueGotoAction Action=673)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.438None[Sandbox] Process order. (Serial=180, Empire=122, Order=OrderGoTo Entity=#10740, AdditionalFlags='IgnoreFogOfWar', Path='1346 [58, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.449None[Sandbox] Process order. (Serial=181, Empire=122, Order=OrderContinueGotoAction Action=674)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.468None[Sandbox] Process order. (Serial=182, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.628GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (275) to (229) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.651GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (672) to (560) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.698GraphicsGrassTemperateOutputLayer switching particleCount from (1179) to (982) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:27.865UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:27.890None[Sandbox] Process order. (Serial=183, Empire=1, Order=OrderContinueGotoAction Action=664)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.910None[Sandbox] Process order. (Serial=184, Empire=1, Order=OrderContinueGotoAction Action=665)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.981None[Sandbox] Process order. (Serial=185, Empire=3, Order=OrderContinueGotoAction Action=667)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:27.982None[Sandbox] Process order. (Serial=186, Empire=3, Order=OrderContinueGotoAction Action=666)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.010None[Sandbox] Process order. (Serial=187, Empire=11, Order=OrderContinueGotoAction Action=669)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.051None[Sandbox] Process order. (Serial=188, Empire=34, Order=OrderContinueGotoAction Action=671)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.071None[Sandbox] Process order. (Serial=189, Empire=68, Order=OrderContinueGotoAction Action=672)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.091None[Sandbox] Process order. (Serial=190, Empire=91, Order=OrderContinueGotoAction Action=673)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.428GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8904) to (10685) because it uses more particle (7181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.428GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (524) to (629) because it uses more particle (448) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.428GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1524) to (1829) because it uses more particle (1229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.438GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (90) to (133) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.438GraphicsDecal_Arid_OutputLayer_First switching particleCount from (22) to (27) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.438GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.438GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.458GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (109) to (131) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.468GraphicsDecal_Arid_OutputLayer_First switching particleCount from (27) to (33) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.477GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.478GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.517GraphicsDecal_Thallium_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.517GraphicsDecal_Thallium_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.517GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.517GraphicsDecal_BUI_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.557GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (10) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.561None[Sandbox] Process order. (Serial=191, Empire=1, Order=OrderContinueGotoAction Action=664)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.577GraphicsDecal_Thallium_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.577GraphicsDecal_Thallium_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.581None[Sandbox] Process order. (Serial=192, Empire=1, Order=OrderContinueGotoAction Action=665)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.587GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (23) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.597GraphicsDecal_Thallium_OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.598GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (29) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.598GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.598GraphicsUnit_Aspect_Coral_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.598GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.598GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.598GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.598GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.607GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (37) to (45) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.608GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (4) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.608GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (52) to (154) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.608GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (5) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.618GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (45) to (57) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.618GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.618GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.618GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (0) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.618GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.618GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.618GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.631GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (57) to (78) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.631GraphicsDecal_BUI_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.631GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (15) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.631GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (154) to (308) because it uses more particle (246) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.631GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (18) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.641GraphicsDecal_Thallium_OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.641GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (78) to (110) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.641GraphicsDecal_Temperate_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.641GraphicsDecal_Temperate_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.641GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (2) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.641GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.641GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.651GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (110) to (132) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.651GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (2) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.651GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.651GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.651GraphicsUnit_Aspect_Coral_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.655None[Sandbox] Process order. (Serial=193, Empire=3, Order=OrderContinueGotoAction Action=667)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.656None[Sandbox] Process order. (Serial=194, Empire=3, Order=OrderContinueGotoAction Action=666)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.662GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (10) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.672GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (132) to (159) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.673GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.673GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (22) to (27) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.673GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.682None[Sandbox] Process order. (Serial=195, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 189, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.682None[Sandbox] Process order. (Serial=196, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 189, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.687GraphicsDecal_Thallium_OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.687GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (4) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.687GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (3) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.696GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (60) to (72) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.696GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.718GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.742None[Sandbox] Process order. (Serial=197, Empire=68, Order=OrderContinueGotoAction Action=672)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:28.748GraphicsDecal_Thallium_OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.748GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.759GraphicsDecal_Temperate_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.760GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.770GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:28.803GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (159) to (191) because it uses more particle (129) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.030GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.039GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.076UIUnload UI texture 'Technologies_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.076UIUnload UI texture 'Technologies_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.076UIUnload UI texture 'Technologies_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.076UIUnload UI texture 'Technologies_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.076UIUnload UI texture 'Technologies_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.201GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (191) to (230) because it uses more particle (155) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.211GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (22) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.220GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (230) to (276) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.220GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (21) to (26) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.230GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (26) to (32) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.230GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (15) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.240GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (32) to (53) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.240GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (23) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.240GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (29) to (72) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.249GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (30) to (36) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.253None[Sandbox] Process order. (Serial=198, Empire=1, Order=OrderContinueGotoAction Action=665)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.258GraphicsDecal_Thallium_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.259GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (53) to (64) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.259GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.259GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (36) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (276) to (332) because it uses more particle (246) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (64) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (45) to (55) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (72) to (87) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (43) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (158) to (237) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.268GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.270NoneThe AI synchronization took 1258 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:36:29.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.281GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (72) to (87) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.281GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (87) to (105) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.290GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.290GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (560) to (672) because it uses more particle (466) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.290GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (332) to (399) because it uses more particle (267) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.290GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (77) to (93) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.290GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (0) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.290GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.299GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (93) to (112) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.300GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (55) to (66) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.300GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (105) to (127) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.308GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (127) to (153) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.309GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.309GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.317GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.327GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (229) to (275) because it uses more particle (185) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.327GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.343None[Sandbox] Process order. (Serial=199, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=District_Tier1_Food, Position=2419, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.344None[Sandbox] Process order. (Serial=200, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.345None[Sandbox] Process order. (Serial=201, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.368GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.368GraphicsPOI_Curiosity_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.383None[Sandbox] Process order. (Serial=202, Empire=3, Order=OrderGoTo Entity=#10392, AdditionalFlags='IgnoreFogOfWar', Path='2696 [28, 29] --> 2789 [29, 30] --> 2881 [29, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.384None[Sandbox] Process order. (Serial=203, Empire=3, Order=OrderGoTo Entity=#11059, AdditionalFlags='IgnoreFogOfWar', Path='2506 [22, 27] --> 2599 [23, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.393None[Sandbox] Process order. (Serial=204, Empire=3, Order=OrderContinueGotoAction Action=676)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.395None[Sandbox] Process order. (Serial=205, Empire=3, Order=OrderContinueGotoAction Action=675)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.397None[Sandbox] Process order. (Serial=206, Empire=3, Order=OrderGoTo Entity=#11231, AdditionalFlags='IgnoreFogOfWar', Path='2321 [21, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.413None[Sandbox] Process order. (Serial=207, Empire=3, Order=OrderContinueGotoAction Action=677)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.432None[Sandbox] Process order. (Serial=208, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.434None[Sandbox] Process order. (Serial=209, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:29.474GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.546GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.557GraphicsPOI_Curiosity_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.735GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:29.859GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:30.064None[Sandbox] Process order. (Serial=210, Empire=3, Order=OrderContinueGotoAction Action=676)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:30.081None[Sandbox] Process order. (Serial=211, Empire=3, Order=OrderContinueGotoAction Action=675)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:30.425None[Sandbox] Process order. (Serial=212, Empire=0, Order=OrderGoTo Entity=#11212, path='3283 [63, 35] --> 3191 [63, 34] --> 3099 [63, 33] --> 3008 [64, 32] --> 2916 [64, 31] --> 2825 [65, 30] --> 2732 [64, 29] --> 2641 [65, 28] --> 2549 [65, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:30.444None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderContinueGotoAction Action=678)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:30.532GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:30.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:30.755None[Sandbox] Process order. (Serial=214, Empire=3, Order=OrderContinueGotoAction Action=675)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:30.791NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3420)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:30.900GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:30.983NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3430)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.039NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3438)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.066NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3424)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.075NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3425)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.112NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3434)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.116None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderContinueGotoAction Action=678)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:31.204NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3436)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.222NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3428)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.244GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:31.298NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3441)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.316NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3439)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.400NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3427)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.427NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3423)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.455NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3432)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.492NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3437)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.492NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3431)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.583NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3421)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.639NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3440)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.712NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3433)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.731NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3429)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.731NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3426)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.759NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#9998-3435)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:31.759NoneUnitActionMove(#9998): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
09:36:31.787None[Sandbox] Process order. (Serial=216, Empire=0, Order=OrderContinueGotoAction Action=678)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:32.458None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderContinueGotoAction Action=678)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.129None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderContinueGotoAction Action=678)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.145NoneThe AI synchronization took 2812 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:36:33.209None[Sandbox] Process order. (Serial=219, Empire=1, Order=OrderGoTo Entity=#9995, AdditionalFlags='IgnoreFogOfWar', Path='2691 [23, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.210None[Sandbox] Process order. (Serial=220, Empire=1, Order=OrderCreateBattle Attacker #7087 Target #11059 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.210NoneBattle 11233: Initialize battle with attacker 7087 (2600) and defender 11059 (2599).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.210NoneBattle 11233: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:33.210NoneBattle 11233: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
09:36:33.210NoneBattle 11233: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:33.211NoneBattle 11233: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:33.265NonePresentation Battle 11233: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.265NonePresentation Battle 11233: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.265NonePresentation Battle 11233: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:36:33.265NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.265NoneRestorePresentationBattlePreview created ticket #39643.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=2600, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Create participant 7087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11059, Group=Defender, TileIndex=2599, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Create participant 11059. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=10763. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Create participant 10763. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: An additional participant 10763 from empire 3 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=9995. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Create participant 9995. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: An additional participant 9995 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=2600, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.266NonePresentation Battle 11233: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9995, Group=Attacker, TileIndex=2783, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.269None[Sandbox] Process order. (Serial=221, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=7376, ConstructionGUID=74)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.279None[Sandbox] Process order. (Serial=222, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 10763, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.290None[Sandbox] Process order. (Serial=223, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=Unit_KinOfSheredyn_Messenger, Position=2320, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.290NoneRequestRestoreAsyncOperation_Completed for ticket #39643.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
09:36:33.290NoneRestorePresentationBattlePreview skipped due to invalid battle #11233
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:36:33.290NoneRequestAsyncOperation_Dismissed for ticket #39643.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
09:36:33.338None[Sandbox] Process order. (Serial=224, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2908 [56, 31] --> 2909 [57, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.349None[Sandbox] Process order. (Serial=225, Empire=23, Order=OrderContinueGotoAction Action=680)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.379None[Sandbox] Process order. (Serial=226, Empire=122, Order=OrderGoTo Entity=#10740, AdditionalFlags='IgnoreFogOfWar', Path='1437 [57, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.390None[Sandbox] Process order. (Serial=227, Empire=122, Order=OrderContinueGotoAction Action=681)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:33.427GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.437GraphicsTLFX_OutputLayer_Leaders switching particleCount from (158) to (131) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.656GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:33.878UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.022None[Sandbox] Process order. (Serial=228, Empire=23, Order=OrderContinueGotoAction Action=680)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.037NoneThe AI synchronization took 483 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:36:34.061None[Sandbox] Process order. (Serial=229, Empire=1, Order=OrderBattleEngagement BattleGuid: 11233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.061NoneBattle 11233: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:34.164NonePresentation Battle 11233: Execute action[10] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.164NonePresentation Battle 11233: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:36:34.164NonePresentation Battle 11233: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11059, Group=Defender, TileIndex=2599, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.164NonePresentation Battle 11233: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=10763, Group=Defender, TileIndex=2509, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.164NonePresentation Battle 11233: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11231, Group=Defender, TileIndex=2321, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.164NonePresentation Battle 11233: Create participant 11231. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.251NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
09:36:34.312None[Sandbox] Process order. (Serial=230, Empire=3, Order=OrderBattleEngagement BattleGuid: 11233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.312NoneBattle 11233: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:34.372NoneBattle 11233: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:34.392NonePresentation Battle 11233: Execute action[14] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.392NonePresentation Battle 11233: Execute action[15] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=11231, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.392NonePresentation Battle 11233: Execute action[16] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.392NonePresentation Battle 11233: Execute action[17] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.392NonePresentation Battle 11233: Execute action[18] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.392NonePresentation Battle 11233: Execute action[18] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.392NonePresentation Battle 11233: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.393NoneInitialize presentation battle unit 11385 for unit 7090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.394NoneInitialize presentation battle unit 11384 for unit 8728
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.394NoneInitialize presentation battle unit 11388 for unit 7812
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.396NoneInitialize presentation battle unit 11387 for unit 8045
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.406NoneInitialize presentation battle unit 11386 for unit 8598
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.418NonePresentation Battle 11233: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9995, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.418NoneInitialize presentation battle unit 11389 for unit 9996
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.418NonePresentation Battle 11233: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=11059, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.418NoneInitialize presentation battle unit 11390 for unit 11058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.419NonePresentation Battle 11233: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=10763, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.419NoneInitialize presentation battle unit 11391 for unit 10762
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.420NonePresentation Battle 11233: Execute action[23] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.420NonePresentation Battle 11233: Execute action[24] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.420NonePresentation Battle 11233: Execute action[25] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.420NonePresentation Battle 11233: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:36:34.420NoneReleasePresentationBattlePreview attacker #7087, defender #11059
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.420NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.420NoneRestorePresentationBattlePreview created ticket #39662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.420NonePresentation Battle 11233: Execute action[26] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.420NonePresentation Battle 11233: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:36:34.421NonePresentation Battle 11233: Execute action[27] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.432None[Sandbox] Process order. (Serial=231, Empire=122, Order=OrderGoTo Entity=#10740, AdditionalFlags='IgnoreFogOfWar', Path='1530 [58, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.439NoneRequestRestoreAsyncOperation_Completed for ticket #39662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
09:36:34.439NoneRestorePresentationBattlePreview skipped due to ended battle #11233
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:36:34.439NoneRequestAsyncOperation_Dismissed for ticket #39662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
09:36:34.442None[Sandbox] Process order. (Serial=232, Empire=122, Order=OrderContinueGotoAction Action=682)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.513None[Sandbox] Process order. (Serial=233, Empire=1, Order=OrderBattleConfirmation BattleGUID: 11233 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.554None[Sandbox] Process order. (Serial=234, Empire=3, Order=OrderBattleRetreat BattleGUID: 11233 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.555NoneBattle 11233: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:34.555NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
09:36:34.555NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
09:36:34.555NoneBattle 11233: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:34.570NonePresentation Battle 11233: Execute action[28] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.593None[Sandbox] Process order. (Serial=235, Empire=3, Order=OrderGoTo Entity=#11231, AdditionalFlags='IgnoreFogOfWar', Path='2414 [22, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.603None[Sandbox] Process order. (Serial=236, Empire=3, Order=OrderContinueGotoAction Action=683)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.671NonePresentation Battle 11233: Execute action[29] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.672NonePresentation Battle 11233: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:36:34.672NonePresentation Battle 11233: Execute action[30] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:34.684None[Sandbox] Process order. (Serial=237, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:34.684NoneBattle 11233: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:36:34.763NonePresentation Battle 11233: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:36:34.764NoneRelease presentation battle unit 11385
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:36:34.764NoneRelease presentation battle unit 11384
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:36:34.764NoneRelease presentation battle unit 11388
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:36:34.764NoneRelease presentation battle unit 11387
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:36:34.764NoneRelease presentation battle unit 11386
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:36:34.764NoneRelease presentation battle unit 11389
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:36:34.764NoneRelease presentation battle unit 11390
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:36:34.764NoneRelease presentation battle unit 11391
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:36:34.777None[Sandbox] Process order. (Serial=238, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:35.148UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.148UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.249GraphicsGrassVolcanicOutputLayer switching particleCount from (286) to (238) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.249GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.323GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.706GraphicsGrassTemperateOutputLayer switching particleCount from (982) to (1179) because it uses more particle (799) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.706GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (672) to (807) because it uses more particle (567) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.726GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10685) to (12930) because it uses more particle (10344) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.727GraphicsDecal_Arid_OutputLayer_First switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.736GraphicsGrassTemperateOutputLayer switching particleCount from (1179) to (1415) because it uses more particle (1020) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.737GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (275) to (330) because it uses more particle (223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.737GraphicsVegetTemperateOutputLayer switching particleCount from (784) to (941) because it uses more particle (690) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.737GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.746GraphicsVegetTemperateOutputLayer switching particleCount from (941) to (1130) because it uses more particle (770) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.756UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:36:35.757GraphicsGrassTemperateOutputLayer switching particleCount from (1415) to (1699) because it uses more particle (1244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.874GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.875GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.875GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (0) to (105) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.875GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.885GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.885GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (105) to (210) because it uses more particle (168) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.894GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.895GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (210) to (315) because it uses more particle (252) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.944GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (587) to (705) because it uses more particle (476) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.955GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (113) to (175) because it uses more particle (140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.975GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (223) to (268) because it uses more particle (180) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.984GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:35.993GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:36.040GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (27) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:36.531GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (2396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:36.691GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:36.718GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:36.718GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:36.737GraphicsGrassKelpForestOutputLayer switching particleCount from (101) to (84) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:37.774NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11059-3569)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:37.829NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11059-3572)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:37.829NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#11059-3570)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
09:36:37.829NoneUnitActionMove(#11059): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
09:36:38.048GraphicsVegetKelpForestOutputLayer switching particleCount from (891) to (742) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:38.077GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (873) to (727) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:38.114GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:38.228GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (629) to (524) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:38.808GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1829) to (1524) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:38.949GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:39.041GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:41.052GraphicsTLFX_OutputLayer_Leaders switching particleCount from (131) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:41.052GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:41.052GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:41.052GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:41.254None[Sandbox] Process order. (Serial=239, Empire=0, Order=OrderGoTo Entity=#9949, path='3476 [72, 37] --> 3477 [73, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:41.273None[Sandbox] Process order. (Serial=240, Empire=0, Order=OrderContinueGotoAction Action=685)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:41.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:41.431GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (15) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:41.945None[Sandbox] Process order. (Serial=241, Empire=0, Order=OrderContinueGotoAction Action=685)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:41.963NoneThe AI synchronization took 528 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:36:42.042GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.052GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (424) to (509) because it uses more particle (404) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.145GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.145GraphicsPOI_ResourceStrategic_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.173GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.228GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.266GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.322GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.562GraphicsGrassVolcanicOutputLayer switching particleCount from (238) to (286) because it uses more particle (200) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.723GraphicsPOI_ResourceStrategic_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:42.986GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:43.259GraphicsDecal_Volcanic_OutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:43.259GraphicsGrassVolcanicOutputLayer switching particleCount from (286) to (344) because it uses more particle (236) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:43.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:43.532GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:43.569GraphicsVegetVolcanicOutputLayer switching particleCount from (248) to (298) because it uses more particle (211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:44.129GraphicsVegetVolcanicOutputLayer switching particleCount from (298) to (358) because it uses more particle (269) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:44.259GraphicsVegetVolcanicOutputLayer switching particleCount from (358) to (430) because it uses more particle (328) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:44.277GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:44.277GraphicsUnload texture 'Weapon_SorcererOfTheEnd_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.278GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.278GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.278GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.278GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.278GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.278GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:44.305GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:44.305GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.306GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.306GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.306GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.306GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.306GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:44.306GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.221GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.231GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.240GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.240GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (153) to (127) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.240GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.249GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (399) to (332) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.250GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.259GraphicsDecal_Thallium_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.259GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.259GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.259GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.269GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (12930) to (10775) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.269GraphicsDecal_Temperate_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.269GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.278GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.278GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.278GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (308) to (256) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.278GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.278GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.278GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.296GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (330) to (275) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.297GraphicsDecal_Arid_OutputLayer_First switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.297GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.315GraphicsGrassTemperateOutputLayer switching particleCount from (1699) to (1415) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.325GraphicsVegetTemperateOutputLayer switching particleCount from (1130) to (941) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.326GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.326GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.334GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (807) to (672) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.335GraphicsVegetAridOutputLayer switching particleCount from (3353) to (2794) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.353GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.353GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (197) to (164) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.353GraphicsDecal_KelpForest_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.363GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.363GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.363GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (102) to (85) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.364GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.400GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.400GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (403) to (335) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.410GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (516) to (430) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.429GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1089) to (907) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.429GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:45.429GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (315) to (262) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.068GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (1996) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.228GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.247GraphicsGrassKelpForestOutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.417GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.464GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (175) to (145) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.482GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.483GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.507GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (99) to (82) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.507GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1570) to (1308) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:46.581GraphicsGrassAridOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.063GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.101GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (959) to (799) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.147GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.193UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.532GraphicsGrassAridOutputLayer_Shadows switching particleCount from (256) to (213) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.570GraphicsVegetKelpForestOutputLayer switching particleCount from (742) to (618) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.599GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (727) to (605) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.627GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:47.749GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (524) to (436) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.305GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (509) to (611) because it uses more particle (411) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.305GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (268) to (322) because it uses more particle (218) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.315GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.342GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (49) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.342GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.342GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (705) to (847) because it uses more particle (570) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.342GraphicsDecal_Volcanic_OutputLayer switching particleCount from (70) to (84) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.342GraphicsVegetVolcanicOutputLayer switching particleCount from (430) to (516) because it uses more particle (348) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.342GraphicsGrassVolcanicOutputLayer switching particleCount from (344) to (413) because it uses more particle (288) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.342GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (25) to (31) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.342GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (322) to (387) because it uses more particle (260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (18) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (48) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsGrassAridOutputLayer switching particleCount from (620) to (744) because it uses more particle (535) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (145) to (175) because it uses more particle (140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (29) to (35) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (335) to (403) because it uses more particle (301) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.353GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (262) to (315) because it uses more particle (252) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (25) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (907) to (1089) because it uses more particle (739) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (430) to (516) because it uses more particle (357) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsVegetKelpForestOutputLayer switching particleCount from (618) to (742) because it uses more particle (505) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsGrassKelpForestOutputLayer switching particleCount from (70) to (102) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsGrassAridOutputLayer switching particleCount from (744) to (893) because it uses more particle (599) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsDecal_KelpForest_OutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (175) to (211) because it uses more particle (157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.362GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (35) to (42) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.363GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (0) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.363GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.363GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.363GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.372GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (3) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.372GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (605) to (754) because it uses more particle (603) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.372GraphicsVegetKelpForestOutputLayer switching particleCount from (742) to (891) because it uses more particle (640) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.373GraphicsGrassKelpForestOutputLayer switching particleCount from (102) to (190) because it uses more particle (152) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.373GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (23) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.383GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (754) to (905) because it uses more particle (656) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.384GraphicsGrassKelpForestOutputLayer switching particleCount from (190) to (247) because it uses more particle (197) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.384GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.384GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.384GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.394GraphicsVegetKelpForestOutputLayer switching particleCount from (891) to (1070) because it uses more particle (744) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.394GraphicsGrassKelpForestOutputLayer switching particleCount from (247) to (307) because it uses more particle (245) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.394GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (42) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.394GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.394GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.404GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.404GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (905) to (1086) because it uses more particle (740) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.404GraphicsGrassKelpForestOutputLayer switching particleCount from (307) to (369) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.404GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (69) to (83) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.404GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.404GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.413GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (83) to (100) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.423GraphicsVegetKelpForestOutputLayer switching particleCount from (1070) to (1284) because it uses more particle (862) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.424GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (111) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.432GraphicsGrassKelpForestOutputLayer switching particleCount from (369) to (443) because it uses more particle (300) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.443GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (32) to (39) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.453GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (39) to (47) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.453GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1086) to (1304) because it uses more particle (893) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.453GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.453GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:48.500GraphicsGrassKelpForestOutputLayer switching particleCount from (443) to (532) because it uses more particle (357) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.328GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.646GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.646GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.646GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.646GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.646GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.646GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.646GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.646GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.654GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (26) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.654GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.654GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.654GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.654GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.655GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.655GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.655GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.672GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.673GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.673GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.673GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.673GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.673GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.673GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.673GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.673GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.681GraphicsDecal_Temperate_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.681GraphicsUnload texture 'Decal_Temperate_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.681GraphicsUnload texture 'Decal_Temperate_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.681GraphicsUnload texture 'Decal_Temperate_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.681GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.681GraphicsDecal_Temperate_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.681GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (55) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.681GraphicsUnload texture 'Env_Necrophage_Civilian_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'Env_Necrophage_Civilian_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'Env_Necrophage_Civilian_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'Env_Necrophage_Civilian_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'Env_Necrophage_Civilian_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (72) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.682GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Coral_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Coral_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Coral_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Coral_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Coral_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnit_Aspect_Coral_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (256) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.690GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (26) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (52) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.691GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.699GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.700GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.700GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.700GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.700GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.700GraphicsDecal_BUI_Necrophage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.708GraphicsDecal_Thallium_OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.708GraphicsUnload texture 'Decal_Thallium_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.708GraphicsUnload texture 'Decal_Thallium_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.708GraphicsUnload texture 'Decal_Thallium_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.708GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.708GraphicsDecal_Thallium_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.770GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnit_Xavius_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (85) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Unit_Xavius_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnit_Xavius_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:52.771GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:52.808None[Sandbox] Process order. (Serial=242, Empire=0, Order=OrderGoTo Entity=#10935, path='4109 [61, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:52.829None[Sandbox] Process order. (Serial=243, Empire=0, Order=OrderContinueGotoAction Action=686)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:52.952GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:53.604GraphicsGrassKelpForestOutputLayer switching particleCount from (532) to (639) because it uses more particle (427) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.403GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.403GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (127) to (105) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.411GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (332) to (276) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.420GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.454GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (275) to (229) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.455GraphicsDecal_Arid_OutputLayer_First switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.471GraphicsGrassTemperateOutputLayer switching particleCount from (1415) to (1179) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.480GraphicsVegetTemperateOutputLayer switching particleCount from (941) to (784) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.480GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.489GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (672) to (560) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:54.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:55.473None[Sandbox] Process order. (Serial=244, Empire=0, Order=OrderGoTo Entity=#10935, path='4200 [60, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:55.493None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderContinueGotoAction Action=687)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:55.496None[Sandbox] Process order. (Serial=246, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:55.594None[Sandbox] Process order. (Serial=247, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:55.605None[Sandbox] Process order. (Serial=248, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:55.628GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:55.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:55.671GraphicsVegetKelpForestOutputLayer switching particleCount from (1284) to (1541) because it uses more particle (1037) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:56.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:56.265GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:56.265GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:56.265GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:56.266GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:56.266GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:56.266GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:56.266GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:36:56.266GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:56.864None[Sandbox] Process order. (Serial=249, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:57.258GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.258GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.276GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1146) to (955) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.284GraphicsGrassAridOutputLayer_Shadows switching particleCount from (213) to (177) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.284GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.294GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10775) to (8979) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.294GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.295GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.295GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.302GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (387) to (322) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.302GraphicsVegetVolcanicOutputLayer switching particleCount from (516) to (430) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.302GraphicsGrassVolcanicOutputLayer switching particleCount from (413) to (344) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.302GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.311GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (847) to (705) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.311GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (611) to (509) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.311GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (799) to (665) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.311GraphicsDecal_Volcanic_OutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.327GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (211) to (175) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.327GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (403) to (335) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.336GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5276) to (4396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.336GraphicsVegetAridOutputLayer switching particleCount from (2794) to (2328) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.345GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.345GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.354GraphicsGrassAridOutputLayer switching particleCount from (893) to (744) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.354GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1308) to (1090) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.362GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.362GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.371GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1089) to (907) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.371GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (158) to (131) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.371GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1524) to (1270) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.380GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (516) to (430) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.388GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.397GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (436) to (363) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.397GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (109) to (90) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.406GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.422GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.432GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.432GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.565None[Sandbox] Process order. (Serial=250, Empire=0, Order=OrderGoTo Entity=#10935, path='4199 [59, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:57.584None[Sandbox] Process order. (Serial=251, Empire=0, Order=OrderContinueGotoAction Action=688)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:57.597NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.008611% to 0%) in controller Unit_Aspect_Scout_OverrideController) '10935-3539-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:57.605None[Sandbox] Process order. (Serial=252, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:58.085GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:58.974None[Sandbox] Process order. (Serial=253, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 190, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:58.976None[Sandbox] Process order. (Serial=254, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 190, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:36:59.275GraphicsGrassKelpForestOutputLayer switching particleCount from (639) to (767) because it uses more particle (515) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:59.395UIUnload UI texture 'Aspect_Districts_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:59.396GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:36:59.645GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:00.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:00.978None[Sandbox] Process order. (Serial=255, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 190, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:01.165GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:01.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:01.625GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:01.635GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:01.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:02.773UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:02.774UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:02.818GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:02.818GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:02.818GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:02.857GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:02.935GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.008GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.118GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.137GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.137GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.143GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (276) to (230) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.148GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.172GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (229) to (190) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.172GraphicsDecal_Arid_OutputLayer_First switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.185GraphicsGrassTemperateOutputLayer switching particleCount from (1179) to (982) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.191GraphicsVegetTemperateOutputLayer switching particleCount from (784) to (653) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.197GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (560) to (466) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.269GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.275GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.342GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.546UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:03.568GraphicsTLFX_OutputLayer_Leaders switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.738GraphicsTLFX_OutputLayer_Leaders switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.789GraphicsTLFX_OutputLayer_Leaders switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.935GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.935GraphicsUnload texture 'POI_MinorFactionVillage_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.935GraphicsUnload texture 'POI_MinorFactionVillage_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.935GraphicsUnload texture 'POI_MinorFactionVillage_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload texture 'POI_MinorFactionVillage_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload texture 'POI_MinorFactionVillage_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload texture 'POI_MinorFactionVillage_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsPOI_MinorFactionVillage_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (197) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.936GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.953GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (190) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.953GraphicsUnload texture 'Env_Temperate_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.953GraphicsUnload texture 'Env_Temperate_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.953GraphicsUnload texture 'Env_Temperate_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.953GraphicsUnload texture 'Env_Temperate_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.953GraphicsUnload texture 'Env_Temperate_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.953GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.953GraphicsEnv_Temperate_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.959GraphicsGrassTemperateOutputLayer switching particleCount from (982) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.959GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.959GraphicsGrassTemperateOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.965GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (42) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.966GraphicsUnload texture 'POI_ResourceStrategic_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.966GraphicsUnload texture 'POI_ResourceStrategic_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.966GraphicsUnload texture 'POI_ResourceStrategic_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.966GraphicsUnload texture 'POI_ResourceStrategic_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.966GraphicsUnload texture 'POI_ResourceStrategic_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.966GraphicsUnload texture 'POI_ResourceStrategic_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.966GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.966GraphicsPOI_ResourceStrategic_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.971GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (955) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.972GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.972GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.984GraphicsGrassAridOutputLayer_Shadows switching particleCount from (177) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.984GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.984GraphicsGrassAridOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.984GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:03.984GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:03.984GraphicsGrassVolcanicOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.026GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (75) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.026GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.026GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.026GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.026GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.026GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.027GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.027GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (64) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.038GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (90) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.039GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.039GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.039GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.039GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.039GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.039GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.039GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (230) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.045GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.051GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.051GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.051GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.051GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.051GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.051GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.051GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:04.051GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.086GraphicsTLFX_OutputLayer_Leaders switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.280GraphicsTLFX_OutputLayer_Leaders switching particleCount from (58) to (70) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.420GraphicsTLFX_OutputLayer_Leaders switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:04.778GraphicsTLFX_OutputLayer_Leaders switching particleCount from (84) to (101) because it uses more particle (71) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.172GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8979) to (7482) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.178GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (322) to (268) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.178GraphicsVegetVolcanicOutputLayer switching particleCount from (430) to (358) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.184GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (705) to (587) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.184GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (509) to (424) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.184GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (665) to (554) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.184GraphicsDecal_Volcanic_OutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.197GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (175) to (145) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.197GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (335) to (279) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.203GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4396) to (3663) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.203GraphicsVegetAridOutputLayer switching particleCount from (2328) to (1940) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.209GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.209GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.215GraphicsGrassAridOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.215GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1090) to (908) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.220GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.220GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (136) to (113) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.227GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (907) to (755) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.227GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.227GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1270) to (1058) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.232GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (430) to (358) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.239GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.245GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (363) to (302) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.252GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.269GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.282GraphicsTLFX_OutputLayer_Leaders switching particleCount from (101) to (122) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.397GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (466) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.397GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.397GraphicsGrassTemperateOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.403GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload texture 'BUI_Common_Construction_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload texture 'BUI_Common_Construction_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload texture 'BUI_Common_Construction_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload texture 'BUI_Common_Construction_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsBUI_Common_Construction_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsVegetTemperateOutputLayer switching particleCount from (653) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload texture 'Veget_Temperate_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload texture 'Veget_Temperate_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload texture 'Veget_Temperate_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload texture 'Veget_Temperate_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.404GraphicsVegetTemperateOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.494GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (113) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.494GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.494GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.494GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.494GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.494GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.495GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.495GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.530GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (109) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.530GraphicsUnload texture 'BUI_Common_Construction_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.530GraphicsUnload texture 'BUI_Common_Construction_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.530GraphicsUnload texture 'BUI_Common_Construction_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.530GraphicsUnload texture 'BUI_Common_Construction_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.530GraphicsUnload texture 'BUI_Common_Construction_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.530GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.530GraphicsBUI_Common_Construction_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (302) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'BUI_Aspect_CitySet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'BUI_Aspect_CitySet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'BUI_Aspect_CitySet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'BUI_Aspect_CitySet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'BUI_Aspect_CitySet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'BUI_Aspect_CitySet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsBUI_Aspect_CitySet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (87) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'POI_MinorFactionVillage_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'POI_MinorFactionVillage_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'POI_MinorFactionVillage_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'POI_MinorFactionVillage_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'POI_MinorFactionVillage_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.548GraphicsUnload texture 'POI_MinorFactionVillage_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.549GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.549GraphicsPOI_MinorFactionVillage_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.560GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1058) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.561GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.561GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.561GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.561GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.561GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.561GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.572GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (44) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.572GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.572GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.572GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.572GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.572GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.573GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.573GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:05.573GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:05.737GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (147) because it uses more particle (99) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:06.279GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (177) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:06.510GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:06.582GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:06.588GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:06.672GraphicsGrassVolcanicOutputLayer switching particleCount from (344) to (286) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:06.752GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.558None[Sandbox] Process order. (Serial=256, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:07.558None[Sandbox] Process order. (Serial=257, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:07.598None[Sandbox] Process order. (Serial=258, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:07.619None[Sandbox] Process order. (Serial=259, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:07.689NonePrevented Proxy creation for Entity #10473 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (0) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsUnit_KinOfSheredyn_Messenger_Base_M_OutputLayer switching particleCount from (0) to (90) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsUnit_KinOfSheredyn_Messenger_Base_M_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsWeapon_KinOfSheredyn_Messenger_Set_01_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsWeapon_KinOfSheredyn_Messenger_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsUnit_KinOfSheredyn_Messenger_Base_Mount_OutputLayer switching particleCount from (0) to (94) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsUnit_KinOfSheredyn_Messenger_Base_Mount_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsUnit_Consortium_Base_OutputLayer switching particleCount from (0) to (120) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsUnit_Consortium_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsWeapon_Consortium_Set_01_OutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.828GraphicsWeapon_Consortium_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.862GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.863GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.968GraphicsUnit_KinOfSheredyn_Messenger_Base_M_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:07.977GraphicsWeapon_KinOfSheredyn_Messenger_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:08.013GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (2396) because it uses more particle (1598) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:08.098GraphicsUnit_KinOfSheredyn_Messenger_Base_Mount_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:08.110GraphicsUnit_Consortium_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:08.110None[Sandbox] Process order. (Serial=260, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 07:37:08)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:08.130None[Sandbox] Process order. (Serial=261, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2895,EmpireIndex=1 TimePlayed=2895,EmpireIndex=2 TimePlayed=2895,EmpireIndex=3 TimePlayed=2895)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:08.163GraphicsWeapon_Consortium_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:08.164GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (2876) because it uses more particle (1943) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:08.202NonePresentation Battle 10263: Execute action[7] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:08.356GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2309) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:10.114None[Sandbox] Process order. (Serial=262, Empire=1, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7399, PopulationDefinitionName: Population_Minor_Gorog)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.116None[Sandbox] Process order. (Serial=263, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.144None[Sandbox] Process order. (Serial=264, Empire=1, Order=OrderGoTo Entity=#9998, AdditionalFlags='IgnoreFogOfWar', Path='2410 [18, 26] --> 2317 [17, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.154None[Sandbox] Process order. (Serial=265, Empire=1, Order=OrderContinueGotoAction Action=689)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.164None[Sandbox] Process order. (Serial=266, Empire=1, Order=OrderGoTo Entity=#9995, AdditionalFlags='IgnoreFogOfWar', Path='2782 [22, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.165None[Sandbox] Process order. (Serial=267, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3522 [26, 38] --> 3613 [25, 39] --> 3705 [25, 40] --> 3796 [24, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.166None[Sandbox] Process order. (Serial=268, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2691 [23, 29] --> 2783 [23, 30] --> 2782 [22, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.174None[Sandbox] Process order. (Serial=269, Empire=1, Order=OrderContinueGotoAction Action=692)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.175None[Sandbox] Process order. (Serial=270, Empire=1, Order=OrderContinueGotoAction Action=691)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.176None[Sandbox] Process order. (Serial=271, Empire=1, Order=OrderContinueGotoAction Action=690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.184None[Sandbox] Process order. (Serial=272, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11420)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.214None[Sandbox] Process order. (Serial=273, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=District_Tier1_Food, Position=2603, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.234None[Sandbox] Process order. (Serial=274, Empire=3, Order=OrderGoTo Entity=#9702, AdditionalFlags='IgnoreFogOfWar', Path='3163 [35, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.235None[Sandbox] Process order. (Serial=275, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='3057 [21, 33] --> 2965 [21, 32] --> 2872 [20, 31] --> 2780 [20, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.245None[Sandbox] Process order. (Serial=276, Empire=3, Order=OrderContinueGotoAction Action=694)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.246None[Sandbox] Process order. (Serial=277, Empire=3, Order=OrderContinueGotoAction Action=693)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.248None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event001: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:10.248None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event001: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:10.248None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event001: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:10.248None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event001: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:10.264None[Sandbox] Process order. (Serial=278, Empire=3, Order=OrderGoTo Entity=#11418, AdditionalFlags='IgnoreFogOfWar', Path='2412 [20, 26] --> 2411 [19, 26] --> 2503 [19, 27] --> 2595 [19, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.274None[Sandbox] Process order. (Serial=279, Empire=3, Order=OrderContinueGotoAction Action=695)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.294None[Sandbox] Process order. (Serial=280, Empire=11, Order=OrderGoTo Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='1809 [61, 19] --> 1901 [61, 20] --> 1993 [61, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.305None[Sandbox] Process order. (Serial=281, Empire=11, Order=OrderContinueGotoAction Action=696)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.314None[Sandbox] Process order. (Serial=282, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2908 [56, 31] --> 2907 [55, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.324None[Sandbox] Process order. (Serial=283, Empire=23, Order=OrderContinueGotoAction Action=697)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.334None[Sandbox] Process order. (Serial=284, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2188 [72, 23] --> 2189 [73, 23] --> 2282 [74, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.344None[Sandbox] Process order. (Serial=285, Empire=34, Order=OrderContinueGotoAction Action=698)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.364None[Sandbox] Process order. (Serial=286, Empire=62, Order=OrderGoTo Entity=#11409, AdditionalFlags='IgnoreFogOfWar', Path='2792 [32, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.374None[Sandbox] Process order. (Serial=287, Empire=62, Order=OrderContinueGotoAction Action=699)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.385None[Sandbox] Process order. (Serial=288, Empire=68, Order=OrderGoTo Entity=#11224, AdditionalFlags='IgnoreFogOfWar', Path='4384 [60, 47] --> 4383 [59, 47] --> 4382 [58, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.394None[Sandbox] Process order. (Serial=289, Empire=68, Order=OrderContinueGotoAction Action=700)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.404None[Sandbox] Process order. (Serial=290, Empire=91, Order=OrderGoTo Entity=#10930, AdditionalFlags='IgnoreFogOfWar', Path='2314 [14, 25] --> 2222 [14, 24] --> 2129 [13, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.414None[Sandbox] Process order. (Serial=291, Empire=91, Order=OrderContinueGotoAction Action=701)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.434None[Sandbox] Process order. (Serial=292, Empire=122, Order=OrderGoTo Entity=#10740, AdditionalFlags='IgnoreFogOfWar', Path='1437 [57, 15] --> 1346 [58, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.444None[Sandbox] Process order. (Serial=293, Empire=122, Order=OrderContinueGotoAction Action=702)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.522GraphicsDecal_Arid_OutputLayer_First switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:10.825None[Sandbox] Process order. (Serial=294, Empire=1, Order=OrderContinueGotoAction Action=689)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.845None[Sandbox] Process order. (Serial=295, Empire=1, Order=OrderContinueGotoAction Action=692)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.846None[Sandbox] Process order. (Serial=296, Empire=1, Order=OrderContinueGotoAction Action=691)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.915None[Sandbox] Process order. (Serial=297, Empire=3, Order=OrderContinueGotoAction Action=694)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.945None[Sandbox] Process order. (Serial=298, Empire=3, Order=OrderContinueGotoAction Action=695)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.975None[Sandbox] Process order. (Serial=299, Empire=11, Order=OrderContinueGotoAction Action=696)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:10.995None[Sandbox] Process order. (Serial=300, Empire=23, Order=OrderContinueGotoAction Action=697)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.014None[Sandbox] Process order. (Serial=301, Empire=34, Order=OrderContinueGotoAction Action=698)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.064None[Sandbox] Process order. (Serial=302, Empire=68, Order=OrderContinueGotoAction Action=700)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.094None[Sandbox] Process order. (Serial=303, Empire=91, Order=OrderContinueGotoAction Action=701)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.114None[Sandbox] Process order. (Serial=304, Empire=122, Order=OrderContinueGotoAction Action=702)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.515None[Sandbox] Process order. (Serial=305, Empire=1, Order=OrderContinueGotoAction Action=692)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.528None[Sandbox] Process order. (Serial=306, Empire=1, Order=OrderContinueGotoAction Action=691)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.529None[NarrativeEventManager] Unregistered variable AnyCity from EndGameNarrative_Event001: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:11.529None[NarrativeEventManager] Unregistered variable TileTerritory from EndGameNarrative_Event001: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:11.529None[NarrativeEventManager] Unregistered variable CostalTile from EndGameNarrative_Event001: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:11.529None[NarrativeEventManager] Unregistered variable TileSteppedOn from EndGameNarrative_Event001: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:11.584None[Sandbox] Process order. (Serial=307, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 191, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.585None[Sandbox] Process order. (Serial=308, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 191, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.586None[Sandbox] Process order. (Serial=309, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 192, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.587None[Sandbox] Process order. (Serial=310, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 192, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.588None[Sandbox] Process order. (Serial=311, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 193, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.589None[Sandbox] Process order. (Serial=312, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 193, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.590None[Sandbox] Process order. (Serial=313, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 194, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.590None[Sandbox] Process order. (Serial=314, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 194, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.590None[Sandbox] Process order. (Serial=315, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 195, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.591None[Sandbox] Process order. (Serial=316, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 195, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.592None[Sandbox] Process order. (Serial=317, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 196, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.592None[Sandbox] Process order. (Serial=318, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 196, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.593None[Sandbox] Process order. (Serial=319, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 197, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.594None[Sandbox] Process order. (Serial=320, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 197, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.594None[Sandbox] Process order. (Serial=321, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 198, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.595None[Sandbox] Process order. (Serial=322, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 198, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.595None[Sandbox] Process order. (Serial=323, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 199, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.596None[Sandbox] Process order. (Serial=324, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 199, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.596None[Sandbox] Process order. (Serial=325, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 200, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.597None[Sandbox] Process order. (Serial=326, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 200, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.597None[Sandbox] Process order. (Serial=327, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 201, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.598None[Sandbox] Process order. (Serial=328, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 201, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.599None[Sandbox] Process order. (Serial=329, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 202, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.600None[Sandbox] Process order. (Serial=330, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 202, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.600None[Sandbox] Process order. (Serial=331, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 203, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.601None[Sandbox] Process order. (Serial=332, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 203, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.602None[Sandbox] Process order. (Serial=333, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 204, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.602None[Sandbox] Process order. (Serial=334, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 204, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.602None[Sandbox] Process order. (Serial=335, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 205, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.603None[Sandbox] Process order. (Serial=336, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 205, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.604None[Sandbox] Process order. (Serial=337, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 206, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.605None[Sandbox] Process order. (Serial=338, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 206, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.605None[Sandbox] Process order. (Serial=339, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 207, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.606None[Sandbox] Process order. (Serial=340, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 207, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.606None[Sandbox] Process order. (Serial=341, Empire=3, Order=OrderContinueGotoAction Action=694)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.625None[Sandbox] Process order. (Serial=342, Empire=3, Order=OrderContinueGotoAction Action=695)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.655None[Sandbox] Process order. (Serial=343, Empire=11, Order=OrderContinueGotoAction Action=696)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.672GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:11.695None[Sandbox] Process order. (Serial=344, Empire=34, Order=OrderContinueGotoAction Action=698)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.734None[Sandbox] Process order. (Serial=345, Empire=68, Order=OrderContinueGotoAction Action=700)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:11.775None[Sandbox] Process order. (Serial=346, Empire=91, Order=OrderContinueGotoAction Action=701)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.205None[Sandbox] Process order. (Serial=347, Empire=1, Order=OrderContinueGotoAction Action=691)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.285None[Sandbox] Process order. (Serial=348, Empire=3, Order=OrderContinueGotoAction Action=694)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.305None[Sandbox] Process order. (Serial=349, Empire=3, Order=OrderContinueGotoAction Action=695)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.330NoneThe AI synchronization took 1215 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:12.355None[Sandbox] Process order. (Serial=350, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 7399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.357None[Sandbox] Process order. (Serial=351, Empire=1, Order=OrderDialogChoice DialogIndex: 37, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.358None[Sandbox] Process order. (Serial=352, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.359NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.359NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=TileSteppedOn, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.365None[Sandbox] Process order. (Serial=353, Empire=1, Order=OrderCreateBattle Attacker #9995 Target #11059 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.365NoneBattle 11424: Initialize battle with attacker 9995 (2782) and defender 11059 (2781).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.365NoneBattle 11424: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:12.365NoneBattle 11424: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
09:37:12.365NoneBattle 11424: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:12.366NoneBattle 11424: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:12.386None[Sandbox] Process order. (Serial=354, Empire=1, Order=OrderCutForest ArmyGUID: #7091 StopAction=False Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.410NonePresentation Battle 11424: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.410NonePresentation Battle 11424: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.410NonePresentation Battle 11424: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:37:12.410NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.410NoneRestorePresentationBattlePreview created ticket #40145.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.410NonePresentation Battle 11424: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9995, Group=Attacker, TileIndex=2782, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Create participant 9995. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11059, Group=Defender, TileIndex=2781, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Create participant 11059. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=7132. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Create participant 7132. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: An additional participant 7132 from empire 3 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7087. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Create participant 7087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: An additional participant 7087 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NoneOnBattleTagsComputed : DifficultTerrain
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9995, Group=Attacker, TileIndex=2782, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.411NonePresentation Battle 11424: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Attacker, TileIndex=2783, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.431NoneRequestRestoreAsyncOperation_Completed for ticket #40145.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
09:37:12.431NoneRestorePresentationBattlePreview skipped due to invalid battle #11424
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:37:12.431NoneRequestAsyncOperation_Dismissed for ticket #40145.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
09:37:12.445None[Sandbox] Process order. (Serial=355, Empire=2, Order=OrderDialogChoice DialogIndex: 38, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.484None[Sandbox] Process order. (Serial=356, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 11422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.484NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.484NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Start, Variable=TileSteppedOn, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:12.514None[Sandbox] Process order. (Serial=357, Empire=3, Order=OrderGoTo Entity=#9702, AdditionalFlags='IgnoreFogOfWar', Path='3070 [34, 33] --> 2978 [34, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.524None[Sandbox] Process order. (Serial=358, Empire=3, Order=OrderContinueGotoAction Action=704)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:12.553None[Sandbox] Process order. (Serial=359, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.205None[Sandbox] Process order. (Serial=360, Empire=3, Order=OrderContinueGotoAction Action=704)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.229NoneThe AI synchronization took 499 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:13.255None[Sandbox] Process order. (Serial=361, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.256None[Sandbox] Process order. (Serial=362, Empire=1, Order=OrderBattleEngagement BattleGuid: 11424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.256NoneBattle 11424: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:13.284None[Sandbox] Process order. (Serial=363, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.298NonePresentation Battle 11424: Execute action[10] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.298NonePresentation Battle 11424: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:37:13.298NonePresentation Battle 11424: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11059, Group=Defender, TileIndex=2781, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.298NonePresentation Battle 11424: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=7132, Group=Defender, TileIndex=2780, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.298NonePresentation Battle 11424: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=11418, Group=Defender, TileIndex=2595, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.298NonePresentation Battle 11424: Create participant 11418. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.324None[Sandbox] Process order. (Serial=364, Empire=3, Order=OrderDialogChoice DialogIndex: 40, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.325NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.356GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7482) to (6235) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.364GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (268) to (223) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.365GraphicsVegetVolcanicOutputLayer switching particleCount from (358) to (298) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.373GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (587) to (489) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.373GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (424) to (353) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.373GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (554) to (461) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.373GraphicsDecal_Volcanic_OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.375None[Sandbox] Process order. (Serial=365, Empire=3, Order=OrderGoTo Entity=#10392, AdditionalFlags='IgnoreFogOfWar', Path='2882 [30, 31] --> 2883 [31, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.384None[Sandbox] Process order. (Serial=366, Empire=3, Order=OrderContinueGotoAction Action=705)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.386None[Sandbox] Process order. (Serial=367, Empire=3, Order=OrderGoTo Entity=#11231, AdditionalFlags='IgnoreFogOfWar', Path='2506 [22, 27] --> 2599 [23, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.391GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (145) to (120) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.395None[Sandbox] Process order. (Serial=368, Empire=3, Order=OrderContinueGotoAction Action=706)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.402GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3663) to (3052) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.402GraphicsVegetAridOutputLayer switching particleCount from (1940) to (1616) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.414GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.414GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.415None[Sandbox] Process order. (Serial=369, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2908 [56, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.423GraphicsGrassAridOutputLayer switching particleCount from (620) to (516) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.423GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (908) to (756) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.425None[Sandbox] Process order. (Serial=370, Empire=23, Order=OrderContinueGotoAction Action=707)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.432GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.443GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (755) to (629) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.445None[Sandbox] Process order. (Serial=371, Empire=62, Order=OrderGoTo Entity=#11409, AdditionalFlags='IgnoreFogOfWar', Path='2699 [31, 29] --> 2608 [32, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.451GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (358) to (298) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.456None[Sandbox] Process order. (Serial=372, Empire=62, Order=OrderContinueGotoAction Action=708)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.462GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.485None[Sandbox] Process order. (Serial=373, Empire=122, Order=OrderGoTo Entity=#10740, AdditionalFlags='IgnoreFogOfWar', Path='1438 [58, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.495None[Sandbox] Process order. (Serial=374, Empire=122, Order=OrderContinueGotoAction Action=709)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.512None[Sandbox] Process order. (Serial=375, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (120) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsUnload texture 'POI_ResourceStrategic_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsUnload texture 'POI_ResourceStrategic_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsUnload texture 'POI_ResourceStrategic_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsUnload texture 'POI_ResourceStrategic_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsUnload texture 'POI_ResourceStrategic_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsUnload texture 'POI_ResourceStrategic_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.527GraphicsPOI_ResourceStrategic_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.545GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (7) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsUnload texture 'BUI_Common_Banners_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsUnload texture 'BUI_Common_Banners_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsUnload texture 'BUI_Common_Banners_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsUnload texture 'BUI_Common_Banners_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsUnload texture 'BUI_Common_Banners_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsUnload texture 'BUI_Common_Banners_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsUnload texture 'BUI_Common_Banners_Set_01_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.546GraphicsBUI_Common_Banners_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.755GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (629) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.755GraphicsUnload texture 'BUI_Aspect_CitySet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.755GraphicsUnload texture 'BUI_Aspect_CitySet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.756GraphicsUnload texture 'BUI_Aspect_CitySet_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.756GraphicsUnload texture 'BUI_Aspect_CitySet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.756GraphicsUnload texture 'BUI_Aspect_CitySet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.756GraphicsUnload texture 'BUI_Aspect_CitySet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.756GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.756GraphicsBUI_Aspect_CitySet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.772GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (298) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.772GraphicsUnload texture 'Veget_Aspect_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.772GraphicsUnload texture 'Veget_Aspect_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.772GraphicsUnload texture 'Veget_Common_Atlas_Emission_02' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.772GraphicsUnload texture 'Veget_Aspect_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.772GraphicsUnload texture 'Veget_Aspect_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.772GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.772GraphicsVeget_Aspect_CitySetOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.797GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.797GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.797GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.798GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.798GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.798GraphicsDecal_POI_ResourceStrategic_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.806GraphicsDecal_Arid_OutputLayer_First switching particleCount from (18) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:13.806GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:13.806GraphicsDecal_Arid_OutputLayer_First now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.056None[Sandbox] Process order. (Serial=376, Empire=3, Order=OrderContinueGotoAction Action=705)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.077None[Sandbox] Process order. (Serial=377, Empire=3, Order=OrderContinueGotoAction Action=706)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.101NoneThe AI synchronization took 429 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:14.117NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
09:37:14.147None[Sandbox] Process order. (Serial=378, Empire=1, Order=OrderDialogChoice DialogIndex: 39, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.148NoneCouldn't get optional variable. (DialogName=EndGameNarrative_Event001_Choice01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.217None[Sandbox] Process order. (Serial=379, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.218None[Sandbox] Process order. (Serial=380, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.219None[Sandbox] Process order. (Serial=381, Empire=3, Order=OrderBattleEngagement BattleGuid: 11424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.219NoneBattle 11424: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:14.320NoneBattle 11424: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:14.336NonePresentation Battle 11424: Execute action[14] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.337NonePresentation Battle 11424: Execute action[15] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=11418, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.337NonePresentation Battle 11424: Execute action[16] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.337NonePresentation Battle 11424: Execute action[17] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.337NonePresentation Battle 11424: Execute action[18] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.337NonePresentation Battle 11424: Execute action[18] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.337NonePresentation Battle 11424: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9995, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.337NoneInitialize presentation battle unit 11530 for unit 9996
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.338NonePresentation Battle 11424: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.338NoneInitialize presentation battle unit 11532 for unit 7090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.338NoneInitialize presentation battle unit 11531 for unit 8728
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.338NoneInitialize presentation battle unit 11535 for unit 7812
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.340NoneInitialize presentation battle unit 11534 for unit 8045
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.351NoneInitialize presentation battle unit 11533 for unit 8598
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.361NonePresentation Battle 11424: Execute action[21] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=11059, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.362NoneInitialize presentation battle unit 11536 for unit 11058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.362NonePresentation Battle 11424: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=7132, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.362NoneInitialize presentation battle unit 11538 for unit 7134
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.362NoneInitialize presentation battle unit 11541 for unit 8604
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.362NoneInitialize presentation battle unit 11540 for unit 7135
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.363NoneInitialize presentation battle unit 11539 for unit 8454
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.364NoneInitialize presentation battle unit 11537 for unit 8179
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.364NonePresentation Battle 11424: Execute action[23] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.364NonePresentation Battle 11424: Execute action[24] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.364NonePresentation Battle 11424: Execute action[25] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.364NonePresentation Battle 11424: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:37:14.364NoneReleasePresentationBattlePreview attacker #9995, defender #11059
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.364NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.365NoneRestorePresentationBattlePreview created ticket #40207.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.365NonePresentation Battle 11424: Execute action[26] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.365NonePresentation Battle 11424: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:37:14.365NonePresentation Battle 11424: Execute action[27] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.390NoneRequestRestoreAsyncOperation_Completed for ticket #40207.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
09:37:14.391NoneRestorePresentationBattlePreview skipped due to ended battle #11424
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:37:14.391NoneRequestAsyncOperation_Dismissed for ticket #40207.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
09:37:14.427None[Sandbox] Process order. (Serial=382, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.428None[Sandbox] Process order. (Serial=383, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.429None[Sandbox] Process order. (Serial=384, Empire=1, Order=OrderBattleConfirmation BattleGUID: 11424 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.494NonePresentation Battle 11424: Execute action[28] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.498None[Sandbox] Process order. (Serial=385, Empire=3, Order=OrderBattleConfirmation BattleGUID: 11424 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.499NoneBattle 11424: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:14.501NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
09:37:14.501NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
09:37:14.501NoneBattle 11424: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:14.567None[Sandbox] Process order. (Serial=386, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.568None[Sandbox] Process order. (Serial=387, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.604NonePresentation Battle 11424: Execute action[29] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.604NonePresentation Battle 11424: Execute action[30] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.604NonePresentation Battle 11424: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:37:14.604NonePresentation Battle 11424: Execute action[31] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:14.608None[Sandbox] Process order. (Serial=388, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 11424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:14.608NoneBattle 11424: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:37:14.609NonePrevented Proxy creation for Entity #7090 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:14.609NonePrevented Proxy creation for Entity #8728 (HeroUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:14.610NonePrevented Proxy creation for Entity #7812 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:14.610NonePrevented Proxy creation for Entity #8045 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:14.610NonePrevented Proxy creation for Entity #8598 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:14.610NonePrevented Proxy creation for Entity #9996 (HeroUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:14.610NonePrevented Proxy creation for Entity #9995 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:14.610NonePrevented Proxy creation for Entity #8604 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:14.687NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #11530 Unit #9996 (Hero_MinorFaction_Gorog) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
09:37:14.687NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #11531 Unit #8728 (Hero_Aspect_Archer_0) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
09:37:14.697NonePresentation Battle 11424: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:37:14.698NoneRelease presentation battle unit 11530
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.698NoneRelease presentation battle unit 11532
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.698NoneRelease presentation battle unit 11531
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.698NoneRelease presentation battle unit 11535
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.698NoneRelease presentation battle unit 11534
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.698NoneRelease presentation battle unit 11533
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.699NoneRelease presentation battle unit 11536
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.699NoneRelease presentation battle unit 11538
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.699NoneRelease presentation battle unit 11541
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.699NoneRelease presentation battle unit 11540
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.699NoneRelease presentation battle unit 11539
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:14.699NoneRelease presentation battle unit 11537
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:37:15.167GraphicsDecal_Arid_OutputLayer_First switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.167GraphicsDecal_Arid_OutputLayer_First now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.175GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.175GraphicsVeget_Aspect_CitySetOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.175GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.175GraphicsDecal_POI_ResourceStrategic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.175GraphicsDecal_Arid_OutputLayer_First now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.230GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (3) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.247GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.247GraphicsDecal_POI_ResourceStrategic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.256GraphicsVeget_Aspect_CitySetOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.266GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (23) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.273GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.274GraphicsBUI_Aspect_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.284GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.293GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.303GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.331GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.359GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.444GraphicsBUI_Aspect_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.444GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.885GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:15.894GraphicsTLFX_OutputLayer_Leaders switching particleCount from (177) to (147) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.321UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.403None[Sandbox] Process order. (Serial=389, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 3, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:16.405None[Sandbox] Process order. (Serial=390, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:16.405None[Sandbox] Process order. (Serial=391, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:16.472NoneCan't find entity 9702 of ongoing task. Fails the task 1221.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.502None[Sandbox] Process order. (Serial=392, Empire=3, Order=OrderGoTo Entity=#11059, AdditionalFlags='IgnoreFogOfWar', Path='2689 [21, 29] --> 2598 [22, 28] --> 2505 [21, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:16.513None[Sandbox] Process order. (Serial=393, Empire=3, Order=OrderContinueGotoAction Action=710)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:16.731GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.731GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.731GraphicsUnit_KinOfSheredyn_Messenger_Base_M_OutputLayer switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.731GraphicsWeapon_KinOfSheredyn_Messenger_Set_01_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.731GraphicsUnit_KinOfSheredyn_Messenger_Base_Mount_OutputLayer switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.731GraphicsUnit_Consortium_Base_OutputLayer switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:16.731GraphicsWeapon_Consortium_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:17.187None[Sandbox] Process order. (Serial=394, Empire=3, Order=OrderContinueGotoAction Action=710)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:17.458UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:17.459UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:17.865None[Sandbox] Process order. (Serial=395, Empire=3, Order=OrderContinueGotoAction Action=710)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:17.890NoneThe AI synchronization took 972 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:17.914None[Sandbox] Process order. (Serial=396, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=7399, ConstructionGUID=67)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:17.934None[Sandbox] Process order. (Serial=397, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:18.513GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (2876) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:20.417GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:21.996GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6235) to (5195) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.004GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (223) to (185) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.004GraphicsVegetVolcanicOutputLayer switching particleCount from (298) to (248) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.012GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (489) to (407) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.012GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (353) to (294) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.012GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (461) to (384) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.012GraphicsDecal_Volcanic_OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.037GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3052) to (2543) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.037GraphicsVegetAridOutputLayer switching particleCount from (1616) to (1346) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.045GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.054GraphicsGrassAridOutputLayer switching particleCount from (516) to (430) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.062GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.087GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.384None[Sandbox] Process order. (Serial=398, Empire=0, Order=OrderGoToAndBuildCoralSpore Entity=#10935, path='4292 [60, 46] --> 4383 [59, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:22.405None[Sandbox] Process order. (Serial=399, Empire=0, Order=OrderContinueGotoAction Action=711)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:22.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.541GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.541GraphicsGrassVolcanicOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.567GraphicsGrassVolcanicOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.725GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:22.725GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:22.725GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:22.725GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.008GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.008GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.077None[Sandbox] Process order. (Serial=400, Empire=0, Order=OrderBuildCoralSpore ArmyGUID: #10935 StopAction=False Action=711 at 4383 [59, 47])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:23.097NoneThe AI synchronization took 519 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:23.099None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
09:37:23.122GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.126None[Sandbox] Process order. (Serial=401, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:23.139GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (100) to (121) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.189None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
09:37:23.344None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer switching particleCount from (54) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Base_M_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnit_KinOfSheredyn_Legionary_Base_M_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Weapon_KinOfSheredyn_Legionary_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsWeapon_KinOfSheredyn_Legionary_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnit_KinOfSheredyn_Messenger_Base_M_OutputLayer switching particleCount from (75) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_M_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_M_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_M_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_M_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_M_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_M_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.526GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnit_KinOfSheredyn_Messenger_Base_M_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsWeapon_KinOfSheredyn_Messenger_Set_01_OutputLayer switching particleCount from (3) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Weapon_KinOfSheredyn_Messenger_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Weapon_KinOfSheredyn_Messenger_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Weapon_KinOfSheredyn_Messenger_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Weapon_KinOfSheredyn_Messenger_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Weapon_KinOfSheredyn_Messenger_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsWeapon_KinOfSheredyn_Messenger_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnit_KinOfSheredyn_Messenger_Base_Mount_OutputLayer switching particleCount from (78) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_Mount_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_Mount_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_Mount_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_Mount_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_Mount_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_KinOfSheredyn_Messenger_Base_Mount_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnit_KinOfSheredyn_Messenger_Base_Mount_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnit_Consortium_Base_OutputLayer switching particleCount from (100) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_Consortium_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_Consortium_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_Consortium_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_Consortium_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_Consortium_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Unit_Consortium_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnit_Consortium_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsWeapon_Consortium_Set_01_OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Weapon_Consortium_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Weapon_Consortium_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.527GraphicsUnload texture 'Weapon_Consortium_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.528GraphicsUnload texture 'Weapon_Consortium_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.528GraphicsUnload texture 'Weapon_Consortium_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.528GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:23.528GraphicsWeapon_Consortium_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.671None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
09:37:23.721GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:23.960GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:24.017GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:24.328GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (49) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:24.328GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:24.385GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:25.039GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:25.087GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (756) to (630) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:25.138GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:25.325GraphicsDecal_Arid_OutputLayer_First switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:25.381GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:25.881None[Sandbox] Process order. (Serial=402, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 208, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:25.882None[Sandbox] Process order. (Serial=403, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 208, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:25.892None%ArmyActionTypeBuildCoralSporeEffectDescription Trying to get a parameter 1 out of bound 1.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
09:37:26.117GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (23) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.129GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (7) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.130GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.130GraphicsBUI_Common_Banners_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.130GraphicsGrassVolcanicOutputLayer switching particleCount from (286) to (344) because it uses more particle (260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.130GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (12) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsBUI_Common_Construction_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (0) to (185) because it uses more particle (148) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsBUI_Aspect_CitySet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (27) to (214) because it uses more particle (171) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (0) to (62) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.150GraphicsBUI_Common_Construction_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (0) to (249) because it uses more particle (199) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (15) to (178) because it uses more particle (142) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (64) to (85) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.151GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (630) to (774) because it uses more particle (619) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.160GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (185) to (223) because it uses more particle (167) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.160GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (214) to (358) because it uses more particle (286) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.160GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (62) to (75) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.160GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (407) to (489) because it uses more particle (344) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.160GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (249) to (429) because it uses more particle (343) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (178) to (289) because it uses more particle (231) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (7) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1304) to (1565) because it uses more particle (1080) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsGrassVolcanicOutputLayer switching particleCount from (344) to (413) because it uses more particle (278) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (774) to (929) because it uses more particle (655) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.161GraphicsDecal_Arid_OutputLayer_First switching particleCount from (3) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.169GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (223) to (268) because it uses more particle (186) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.169GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (358) to (569) because it uses more particle (455) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (75) to (90) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (429) to (547) because it uses more particle (437) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsVegetTemperateOutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsVegetTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsGrassTemperateOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (289) to (399) because it uses more particle (319) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (14) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (17) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (38) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (85) to (103) because it uses more particle (71) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsDecal_Arid_OutputLayer_First switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.170GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.171GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.171GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.181GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (268) to (322) because it uses more particle (250) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.181GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (569) to (702) because it uses more particle (561) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.181GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (90) to (109) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.181GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (547) to (657) because it uses more particle (468) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.181GraphicsVegetTemperateOutputLayer switching particleCount from (30) to (180) because it uses more particle (144) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (3) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (399) to (498) because it uses more particle (398) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (18) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (40) to (90) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (23) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2543) to (3052) because it uses more particle (2229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsDecal_Volcanic_OutputLayer switching particleCount from (40) to (48) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsGrassAridOutputLayer switching particleCount from (430) to (516) because it uses more particle (357) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (47) to (57) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.182GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (103) to (177) because it uses more particle (141) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (322) to (398) because it uses more particle (318) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (702) to (843) because it uses more particle (667) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (109) to (131) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (657) to (892) because it uses more particle (713) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (20) to (42) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (498) to (598) because it uses more particle (460) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (90) to (109) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (39) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3052) to (3663) because it uses more particle (2630) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsVegetAridOutputLayer switching particleCount from (1346) to (1616) because it uses more particle (1241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsDecal_Volcanic_OutputLayer switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsGrassAridOutputLayer switching particleCount from (516) to (620) because it uses more particle (445) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (57) to (69) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.194GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (929) to (1115) because it uses more particle (791) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.202GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (398) to (478) because it uses more particle (337) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (843) to (1012) because it uses more particle (692) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (892) to (1071) because it uses more particle (740) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (42) to (53) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (50) to (61) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3663) to (4396) because it uses more particle (3020) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsVegetAridOutputLayer switching particleCount from (1616) to (1940) because it uses more particle (1368) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsGrassAridOutputLayer switching particleCount from (620) to (744) because it uses more particle (563) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.203GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (177) to (260) because it uses more particle (208) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (489) to (587) because it uses more particle (455) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (53) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (294) to (415) because it uses more particle (332) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (61) to (74) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (185) to (223) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsDecal_Volcanic_OutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.212GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (279) to (385) because it uses more particle (308) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.223GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (587) to (705) because it uses more particle (542) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.223GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (415) to (500) because it uses more particle (400) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.223GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (109) to (131) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.223GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (223) to (268) because it uses more particle (214) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.223GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (12) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.224GraphicsDecal_Volcanic_OutputLayer switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.224GraphicsVegetVolcanicOutputLayer switching particleCount from (248) to (339) because it uses more particle (271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.224GraphicsGrassAridOutputLayer switching particleCount from (744) to (893) because it uses more particle (601) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.224GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (69) to (83) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.224GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.224GraphicsPOI_ResourceStrategic_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.224GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1115) to (1338) because it uses more particle (917) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.236GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (705) to (847) because it uses more particle (640) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.236GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (500) to (600) because it uses more particle (434) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.236GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (384) to (461) because it uses more particle (362) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.236GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (268) to (322) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.236GraphicsVegetVolcanicOutputLayer switching particleCount from (339) to (418) because it uses more particle (334) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.237GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.237GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.237GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (12) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.244GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (847) to (1017) because it uses more particle (699) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.245GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (461) to (554) because it uses more particle (400) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.245GraphicsVegetVolcanicOutputLayer switching particleCount from (418) to (502) because it uses more particle (361) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.245GraphicsGrassVolcanicOutputLayer switching particleCount from (413) to (496) because it uses more particle (370) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.245GraphicsGrassAridOutputLayer_Shadows switching particleCount from (5) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.245GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (23) to (28) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.245GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (29) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.256GraphicsGrassAridOutputLayer_Shadows switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.256GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (37) to (45) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.266GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (22) to (27) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.267GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.267GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.267GraphicsGrassAridOutputLayer_Shadows switching particleCount from (19) to (42) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.277GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (24) to (108) because it uses more particle (86) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.277GraphicsGrassAridOutputLayer_Shadows switching particleCount from (42) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.287GraphicsGrassAridOutputLayer_Shadows switching particleCount from (68) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.296GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (108) to (157) because it uses more particle (125) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.296GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (322) to (387) because it uses more particle (260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.296GraphicsGrassAridOutputLayer_Shadows switching particleCount from (88) to (106) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.307GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.307GraphicsGrassTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.307GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (157) to (189) because it uses more particle (132) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.307GraphicsGrassAridOutputLayer_Shadows switching particleCount from (106) to (128) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.318GraphicsGrassTemperateOutputLayer switching particleCount from (8) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.318GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (189) to (303) because it uses more particle (242) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.339GraphicsBUI_Common_Banners_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.339GraphicsGrassTemperateOutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.339GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (303) to (368) because it uses more particle (294) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.339GraphicsGrassAridOutputLayer_Shadows switching particleCount from (128) to (154) because it uses more particle (104) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.348GraphicsBUI_Common_Construction_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.348GraphicsGrassTemperateOutputLayer switching particleCount from (19) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.364GraphicsGrassTemperateOutputLayer switching particleCount from (32) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.364GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (368) to (442) because it uses more particle (313) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.381GraphicsGrassTemperateOutputLayer switching particleCount from (40) to (48) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.400GraphicsGrassTemperateOutputLayer switching particleCount from (48) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.412GraphicsGrassTemperateOutputLayer switching particleCount from (59) to (71) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.421GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.421GraphicsEnv_Temperate_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.432GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.442GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (442) to (531) because it uses more particle (360) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.453GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.454GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (554) to (665) because it uses more particle (474) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.472GraphicsGrassTemperateOutputLayer switching particleCount from (71) to (86) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.538GraphicsGrassTemperateOutputLayer switching particleCount from (86) to (104) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.547GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.557GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (13) to (16) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.700GraphicsBUI_Common_Construction_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.709GraphicsBUI_Aspect_CitySet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.737GraphicsGrassTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.885GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.904GraphicsEnv_Temperate_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.913GraphicsVegetTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:26.932GraphicsGrassTemperateOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.034GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (2396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.174GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.238GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.257GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.267GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.359GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.359GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.588GraphicsPOI_ResourceStrategic_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.597GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.703None[Sandbox] Process order. (Serial=404, Empire=0, Order=OrderGoTo Entity=#9949, path='3478 [74, 37] --> 3479 [75, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:27.723None[Sandbox] Process order. (Serial=405, Empire=0, Order=OrderContinueGotoAction Action=713)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:27.803None[Sandbox] Process order. (Serial=406, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:27.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:27.877GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (600) to (720) because it uses more particle (508) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.394None[Sandbox] Process order. (Serial=407, Empire=0, Order=OrderContinueGotoAction Action=713)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:28.412NoneThe AI synchronization took 505 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:28.494None[Sandbox] Process order. (Serial=408, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:28.500GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (531) to (638) because it uses more particle (427) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.557GraphicsGrassTemperateOutputLayer switching particleCount from (104) to (125) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.557GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (16) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.557GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4396) to (5276) because it uses more particle (3529) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.565GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.566GraphicsVegetTemperateOutputLayer switching particleCount from (180) to (217) because it uses more particle (148) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.575GraphicsGrassTemperateOutputLayer switching particleCount from (125) to (150) because it uses more particle (104) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.584GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (638) to (766) because it uses more particle (512) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.595GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (27) to (33) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.595GraphicsVegetTemperateOutputLayer switching particleCount from (217) to (261) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.595GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (73) to (88) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.604GraphicsGrassTemperateOutputLayer switching particleCount from (150) to (180) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.618GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (88) to (106) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.638GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (106) to (128) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.646GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (33) to (40) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.647GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (766) to (920) because it uses more particle (614) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.656GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (128) to (154) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.666GraphicsVegetTemperateOutputLayer switching particleCount from (261) to (314) because it uses more particle (211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.666GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (154) to (185) because it uses more particle (131) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.675GraphicsGrassTemperateOutputLayer switching particleCount from (180) to (217) because it uses more particle (145) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.694GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (40) to (48) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.759GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (185) to (223) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.786GraphicsGrassTemperateOutputLayer switching particleCount from (217) to (261) because it uses more particle (179) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.805GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (0) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.805GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.814GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.815GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.898GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:28.908GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:29.112GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:29.205GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:29.792GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5195) to (6235) because it uses more particle (4157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:29.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:29.936GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:30.225None[Sandbox] Process order. (Serial=409, Empire=0, Order=OrderGoTo Entity=#9949, path='3388 [76, 36] --> 3296 [76, 35] --> 3297 [77, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:30.245None[Sandbox] Process order. (Serial=410, Empire=0, Order=OrderContinueGotoAction Action=714)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:30.295None[Sandbox] Process order. (Serial=411, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:30.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:30.914None[Sandbox] Process order. (Serial=412, Empire=0, Order=OrderContinueGotoAction Action=714)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:30.933NoneThe AI synchronization took 523 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:32.363GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.373GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.622GraphicsGrassTemperateOutputLayer switching particleCount from (261) to (314) because it uses more particle (211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.641GraphicsGrassTemperateOutputLayer switching particleCount from (314) to (377) because it uses more particle (260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.649GraphicsGrassTemperateOutputLayer switching particleCount from (377) to (453) because it uses more particle (326) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.649GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (58) to (70) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.649GraphicsVegetTemperateOutputLayer switching particleCount from (314) to (377) because it uses more particle (283) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.650GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (223) to (277) because it uses more particle (221) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.658GraphicsGrassTemperateOutputLayer switching particleCount from (453) to (544) because it uses more particle (406) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.658GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (70) to (95) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.658GraphicsVegetTemperateOutputLayer switching particleCount from (377) to (453) because it uses more particle (319) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.658GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (277) to (333) because it uses more particle (245) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.658GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (920) to (1104) because it uses more particle (746) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.658GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.658GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.668GraphicsGrassTemperateOutputLayer switching particleCount from (544) to (653) because it uses more particle (485) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.668GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (95) to (115) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.668GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (333) to (400) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.677GraphicsGrassTemperateOutputLayer switching particleCount from (653) to (784) because it uses more particle (574) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.678GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (115) to (139) because it uses more particle (111) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.678GraphicsVegetTemperateOutputLayer switching particleCount from (453) to (544) because it uses more particle (427) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.678GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (400) to (481) because it uses more particle (336) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.687GraphicsGrassTemperateOutputLayer switching particleCount from (784) to (941) because it uses more particle (687) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.687GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (139) to (167) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.687GraphicsVegetTemperateOutputLayer switching particleCount from (544) to (653) because it uses more particle (473) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.687GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (22) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.687GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (79) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.696GraphicsGrassTemperateOutputLayer switching particleCount from (941) to (1130) because it uses more particle (774) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.697GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (167) to (201) because it uses more particle (156) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.697GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (481) to (578) because it uses more particle (421) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.697GraphicsGrassAridOutputLayer_Shadows switching particleCount from (154) to (185) because it uses more particle (128) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.697GraphicsDecal_Arid_OutputLayer_First switching particleCount from (13) to (16) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.697GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.706GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (201) to (242) because it uses more particle (177) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.706GraphicsVegetTemperateOutputLayer switching particleCount from (653) to (784) because it uses more particle (566) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.715GraphicsGrassTemperateOutputLayer switching particleCount from (1130) to (1356) because it uses more particle (944) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.715GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (242) to (291) because it uses more particle (201) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.715GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (578) to (694) because it uses more particle (476) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.725GraphicsVegetTemperateOutputLayer switching particleCount from (784) to (941) because it uses more particle (671) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.725GraphicsDecal_Arid_OutputLayer_First switching particleCount from (16) to (20) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.733GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1104) to (1325) because it uses more particle (899) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.733GraphicsGrassAridOutputLayer_Shadows switching particleCount from (185) to (223) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.744GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.753GraphicsGrassTemperateOutputLayer switching particleCount from (1356) to (1628) because it uses more particle (1098) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.761GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (291) to (350) because it uses more particle (239) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.800GraphicsVegetTemperateOutputLayer switching particleCount from (941) to (1130) because it uses more particle (773) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.800GraphicsDecal_Thallium_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.800GraphicsDecal_Thallium_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.819GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.819GraphicsDecal_BUI_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.828GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (694) to (833) because it uses more particle (567) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.838GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (350) to (421) because it uses more particle (281) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.848GraphicsDecal_Thallium_OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.848GraphicsDecal_Temperate_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.848GraphicsDecal_Temperate_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.857GraphicsDecal_Thallium_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.866GraphicsDecal_Arid_OutputLayer_First switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.867GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.867GraphicsUnit_Aspect_Coral_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.867GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.867GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.867GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.867GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.877GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.877GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (52) to (103) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.877GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.888GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.888GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (103) to (154) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.888GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (154) to (205) because it uses more particle (164) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsUnit_Xavius_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (0) to (102) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsUnit_Xavius_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.897GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.907GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.907GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.907GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (205) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.907GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (20) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.916GraphicsDecal_Thallium_OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.917GraphicsDecal_BUI_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.917GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.917GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (257) to (309) because it uses more particle (246) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.917GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (25) to (31) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.946GraphicsDecal_Thallium_OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.946GraphicsDecal_Temperate_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.955GraphicsGrassAridOutputLayer_Shadows switching particleCount from (223) to (268) because it uses more particle (180) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.964GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (22) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.964GraphicsUnit_Aspect_Coral_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.972GraphicsDecal_Thallium_OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.982GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (23) to (28) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.982GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.982GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (0) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.982GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.982GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:32.982GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.001GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.012GraphicsDecal_Thallium_OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.021GraphicsDecal_Arid_OutputLayer_First switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.022GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.041GraphicsUnit_Xavius_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.059GraphicsDecal_Thallium_OutputLayer switching particleCount from (18) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.060GraphicsUnit_Xavius_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.070GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (50) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.079GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.098GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.116GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (64) to (77) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.143GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.143GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.153GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.153GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.164GraphicsDecal_Thallium_OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.212GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (0) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.212GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.220GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (2) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.230GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (7) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.249GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.268GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (17) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.286GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (2) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.305GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (77) to (93) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.314GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.363GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (27) to (33) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.496GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (59) to (71) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.514GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.582GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.591GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.619GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.628GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.656GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (93) to (112) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.656GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.674GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (48) to (58) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.685GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (58) to (70) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.703GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (70) to (84) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.703GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.703GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.713GraphicsDecal_Thallium_OutputLayer switching particleCount from (27) to (33) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.713GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (665) to (799) because it uses more particle (546) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.713GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (84) to (130) because it uses more particle (104) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.713GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (2) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.713GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.713GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.713GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.722GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (130) to (156) because it uses more particle (118) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.723GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (7) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.723GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.723GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.723GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (17) to (21) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.732GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (156) to (188) because it uses more particle (146) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.742GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (833) to (1000) because it uses more particle (686) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.742GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (188) to (226) because it uses more particle (177) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.742GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (20) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.742GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.742GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (21) to (26) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.752GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (226) to (272) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.752GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (24) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.761GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (32) to (39) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.761GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (8) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.762GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.762GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.770GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (272) to (327) because it uses more particle (233) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.771GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (39) to (47) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.771GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (30) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.771GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (71) to (86) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.771GraphicsVegetAridOutputLayer switching particleCount from (1940) to (2328) because it uses more particle (1562) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.781GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (47) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.781GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (45) to (55) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.792GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (58) to (70) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.806GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (55) to (66) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.806GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (112) to (135) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.806GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.806GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (0) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.806GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.819GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (799) to (959) because it uses more particle (642) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.819GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (327) to (393) because it uses more particle (265) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.819GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (70) to (84) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.819GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (10) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.828GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (20) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.838GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (25) to (31) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.838GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (43) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.838GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (158) to (237) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.956GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6235) to (7483) because it uses more particle (4998) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.985GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (21) to (26) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.985GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (33) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:33.995GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:34.005GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:34.015GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:34.034GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (84) to (101) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:34.034GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:34.044GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (26) to (32) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:34.053GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:34.072GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.100GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7483) to (8980) because it uses more particle (5990) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.189UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:35.736GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.736GraphicsGrassKelpForestOutputLayer switching particleCount from (767) to (639) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.754GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.754GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1565) to (1304) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.772GraphicsVegetKelpForestOutputLayer switching particleCount from (1541) to (1284) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.772GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.781GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (98) to (81) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.782GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.782GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (315) to (262) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.790GraphicsDecal_KelpForest_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.791GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (121) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.791GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.791GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.800GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.800GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (385) to (320) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.809GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.827GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.845GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.854GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (598) to (498) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.854GraphicsGrassAridOutputLayer switching particleCount from (893) to (744) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.864GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (260) to (216) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.864GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:35.864GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:36.010GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (478) to (398) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:36.265GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8980) to (10776) because it uses more particle (7226) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:36.521GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (1996) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:37.495None[Sandbox] Process order. (Serial=413, Empire=0, Order=OrderGoTo Entity=#11212, path='2915 [63, 31] --> 2824 [64, 30] --> 2732 [64, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:37.514None[Sandbox] Process order. (Serial=414, Empire=0, Order=OrderContinueGotoAction Action=715)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:37.661GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:38.028GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1012) to (843) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:38.028GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:38.139GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (1017) to (847) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:38.139GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:38.166GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1071) to (892) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:38.194None[Sandbox] Process order. (Serial=415, Empire=0, Order=OrderContinueGotoAction Action=715)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:38.865None[Sandbox] Process order. (Serial=416, Empire=0, Order=OrderContinueGotoAction Action=715)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:38.882NoneThe AI synchronization took 1011 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:39.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:39.665GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:41.934UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:41.934UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:41.980GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:41.980GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:41.980GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.022GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.043GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.096GraphicsGrassVolcanicOutputLayer switching particleCount from (496) to (413) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.107GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.107GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1338) to (1115) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.117GraphicsDecal_Volcanic_OutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.117GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.128GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (387) to (322) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.138GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (720) to (600) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.138GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.139GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.149GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.162GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.162GraphicsVegetVolcanicOutputLayer switching particleCount from (502) to (418) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.186GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.186GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5276) to (4396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.192GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.273GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.328GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.346GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.426GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.432GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.456GraphicsTLFX_OutputLayer_Leaders switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.686GraphicsTLFX_OutputLayer_Leaders switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.776UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:42.898GraphicsTLFX_OutputLayer_Leaders switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.935GraphicsTLFX_OutputLayer_Leaders switching particleCount from (35) to (42) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.960GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.960GraphicsUnload texture 'Weapon_SorcererOfTheEnd_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.960GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.960GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.960GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.960GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.960GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.960GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.966GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (81) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Weapon_SorcererOfTheEnd_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (262) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.967GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.973GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.973GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.973GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.973GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.973GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.973GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.973GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.973GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.979GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.979GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.979GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.979GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.979GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.979GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.980GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.980GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (18) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsUnload texture 'POI_NaturalModifier_Set_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsUnload texture 'POI_NaturalModifier_Set_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsUnload texture 'POI_NaturalModifier_Set_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsUnload texture 'POI_NaturalModifier_Set_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsUnload texture 'POI_NaturalModifier_Set_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsUnload texture 'POI_NaturalModifier_Set_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:42.998GraphicsPOI_NaturalModifier_Set_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.004GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (100) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.004GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.005GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.005GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.005GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.005GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.005GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.005GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.024GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.024GraphicsUnload texture 'POI_Dungeons_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.024GraphicsUnload texture 'POI_Dungeons_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.024GraphicsUnload texture 'POI_Dungeons_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.024GraphicsUnload texture 'POI_Dungeons_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.024GraphicsUnload texture 'POI_Dungeons_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.024GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:43.024GraphicsPOI_Dungeons_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.049GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (76) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.056GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.135GraphicsTLFX_OutputLayer_Leaders switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.222GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.367GraphicsVegetTemperateOutputLayer switching particleCount from (1130) to (941) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.367GraphicsTLFX_OutputLayer_Leaders switching particleCount from (51) to (62) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.568GraphicsTLFX_OutputLayer_Leaders switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:43.932GraphicsTLFX_OutputLayer_Leaders switching particleCount from (75) to (90) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.156GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.156GraphicsGrassKelpForestOutputLayer switching particleCount from (639) to (532) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.169GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1304) to (1086) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.181GraphicsVegetKelpForestOutputLayer switching particleCount from (1284) to (1070) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.192GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.193GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.199GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.205GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.229GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.235GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (498) to (415) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.235GraphicsGrassAridOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.242GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (216) to (180) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.340GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (398) to (331) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.435GraphicsTLFX_OutputLayer_Leaders switching particleCount from (90) to (109) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.443GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.444GraphicsUnload texture 'POI_NaturalModifier_Set_05_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:44.444GraphicsUnload texture 'POI_NaturalModifier_Set_05_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:44.444GraphicsUnload texture 'POI_NaturalModifier_Set_05_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:44.444GraphicsUnload texture 'POI_NaturalModifier_Set_05_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:44.444GraphicsUnload texture 'POI_NaturalModifier_Set_05_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:44.444GraphicsUnload texture 'POI_NaturalModifier_Set_05_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:44.444GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:44.444GraphicsPOI_NaturalModifier_Set_05OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:44.926GraphicsTLFX_OutputLayer_Leaders switching particleCount from (109) to (131) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:45.086UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:45.296GraphicsTLFX_OutputLayer_Leaders switching particleCount from (131) to (158) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:45.662GraphicsTLFX_OutputLayer_Leaders switching particleCount from (158) to (190) because it uses more particle (128) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:45.748GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (843) to (702) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:45.748GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:45.865GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (847) to (705) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:45.866GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:45.895GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (892) to (743) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:46.432None[Sandbox] Process order. (Serial=417, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:46.433None[Sandbox] Process order. (Serial=418, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:46.502None[Sandbox] Process order. (Serial=419, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:46.522None[Sandbox] Process order. (Serial=420, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:46.594NonePrevented Proxy creation for Entity #8582 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:47.014None[Sandbox] Process order. (Serial=421, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 07:37:46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.015None[Sandbox] Process order. (Serial=422, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 209, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.016None[Sandbox] Process order. (Serial=423, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 210, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.017None[Sandbox] Process order. (Serial=424, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 211, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.017None[Sandbox] Process order. (Serial=425, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 212, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.017None[Sandbox] Process order. (Serial=426, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 213, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.018None[Sandbox] Process order. (Serial=427, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 214, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.019NonePresentation Battle 10263: Execute action[8] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:47.019None[Sandbox] Process order. (Serial=428, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 215, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.037None[Sandbox] Process order. (Serial=429, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2934,EmpireIndex=1 TimePlayed=2934,EmpireIndex=2 TimePlayed=2934,EmpireIndex=3 TimePlayed=2934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:47.075GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (2396) because it uses more particle (1622) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:47.151GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (2876) because it uses more particle (1939) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:47.262GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2327) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:47.450GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (4143) because it uses more particle (2768) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.027GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (16) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.027GraphicsUnload texture 'BUI_Common_Construction_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.027GraphicsUnload texture 'BUI_Common_Construction_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.027GraphicsUnload texture 'BUI_Common_Construction_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.028GraphicsUnload texture 'BUI_Common_Construction_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.028GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.028GraphicsBUI_Common_Construction_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.064GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (7) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsUnload texture 'BUI_Common_Banners_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsUnload texture 'BUI_Common_Banners_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsUnload texture 'BUI_Common_Banners_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsUnload texture 'BUI_Common_Banners_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsUnload texture 'BUI_Common_Banners_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsUnload texture 'BUI_Common_Banners_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsUnload texture 'BUI_Common_Banners_Set_01_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.065GraphicsBUI_Common_Banners_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.168GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.168GraphicsUnload texture 'Env_Common_SmallRocks_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.168GraphicsUnload texture 'Env_Common_SmallRocks_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.168GraphicsUnload texture 'Env_Common_SmallRocks_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.168GraphicsUnload texture 'Env_Common_SmallRocks_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.168GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.168GraphicsEnv_SmallRocks_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (180) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsUnload texture 'POI_ResourceStrategic_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsUnload texture 'POI_ResourceStrategic_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsUnload texture 'POI_ResourceStrategic_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsUnload texture 'POI_ResourceStrategic_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsUnload texture 'POI_ResourceStrategic_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsUnload texture 'POI_ResourceStrategic_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.549GraphicsPOI_ResourceStrategic_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (50) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:48.559GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.016None[Sandbox] Process order. (Serial=430, Empire=1, Order=OrderCreateBasket OtherEmpireIndex: 2, DustBasket: None, LuxuryBasket: None, LuxuryResource: Count, StrategicBasket: Small, StrategicResource: Resource01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.035None[Sandbox] Process order. (Serial=431, Empire=1, Order=OrderGoTo Entity=#9998, AdditionalFlags='IgnoreFogOfWar', Path='2225 [17, 24] --> 2132 [16, 23] --> 2041 [17, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.045None[Sandbox] Process order. (Serial=432, Empire=1, Order=OrderContinueGotoAction Action=716)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.047None[Sandbox] Process order. (Serial=433, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3889 [25, 42] --> 3981 [25, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.056None[Sandbox] Process order. (Serial=434, Empire=1, Order=OrderContinueGotoAction Action=717)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.076None[Sandbox] Process order. (Serial=435, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.076GraphicsGrassVolcanicOutputLayer switching particleCount from (413) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.076GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.076GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.077None[Sandbox] Process order. (Serial=436, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.106None[Sandbox] Process order. (Serial=437, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 217, NotificationListenerIndex: 4, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.110NoneCan't find entity 10392 of ongoing task. Fails the task 1249.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.126None[Sandbox] Process order. (Serial=438, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 7132, WorldPosition: 2687, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.146None[Sandbox] Process order. (Serial=439, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2687 [19, 29] --> 2595 [19, 28] --> 2502 [18, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.147None[Sandbox] Process order. (Serial=440, Empire=3, Order=OrderGoTo Entity=#11059, AdditionalFlags='IgnoreFogOfWar', Path='2414 [22, 26] --> 2321 [21, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.148None[Sandbox] Process order. (Serial=441, Empire=3, Order=OrderGoTo Entity=#10392, AdditionalFlags='IgnoreFogOfWar', Path='2882 [30, 31] --> 2881 [29, 31] --> 2880 [28, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.156None[Sandbox] Process order. (Serial=442, Empire=3, Order=OrderContinueGotoAction Action=720)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.157None[Sandbox] Process order. (Serial=443, Empire=3, Order=OrderContinueGotoAction Action=719)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.159None[Sandbox] Process order. (Serial=444, Empire=3, Order=OrderContinueGotoAction Action=718)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.160None[Sandbox] Process order. (Serial=445, Empire=3, Order=OrderGoTo Entity=#11418, AdditionalFlags='IgnoreFogOfWar', Path='2686 [18, 29] --> 2778 [18, 30] --> 2870 [18, 31] --> 2963 [19, 32] --> 3055 [19, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.167None[Sandbox] Process order. (Serial=446, Empire=3, Order=OrderContinueGotoAction Action=721)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.187None[Sandbox] Process order. (Serial=447, Empire=11, Order=OrderGoTo Entity=#10755, AdditionalFlags='IgnoreFogOfWar', Path='2086 [62, 22] --> 2177 [61, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.196None[Sandbox] Process order. (Serial=448, Empire=11, Order=OrderContinueGotoAction Action=722)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.202NoneDoUpdateMesh #7132 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.67, GetHealthRatio 0.67, PresentationUnit.EntityHolder.GetHealthRatio 0.67
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.208None[Sandbox] Process order. (Serial=449, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2909 [57, 31] --> 2910 [58, 31] --> 2819 [59, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.217None[Sandbox] Process order. (Serial=450, Empire=23, Order=OrderContinueGotoAction Action=723)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.226None[Sandbox] Process order. (Serial=451, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2281 [73, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.236None[Sandbox] Process order. (Serial=452, Empire=34, Order=OrderContinueGotoAction Action=724)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.246None[Sandbox] Process order. (Serial=453, Empire=62, Order=OrderGoTo Entity=#11409, AdditionalFlags='IgnoreFogOfWar', Path='2700 [32, 29] --> 2793 [33, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.257None[Sandbox] Process order. (Serial=454, Empire=62, Order=OrderContinueGotoAction Action=725)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.277None[Sandbox] Process order. (Serial=455, Empire=68, Order=OrderGoTo Entity=#11224, AdditionalFlags='IgnoreFogOfWar', Path='4475 [59, 48] --> 4476 [60, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.286None[Sandbox] Process order. (Serial=456, Empire=68, Order=OrderContinueGotoAction Action=726)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.307None[Sandbox] Process order. (Serial=457, Empire=91, Order=OrderGoTo Entity=#10930, AdditionalFlags='IgnoreFogOfWar', Path='2222 [14, 24] --> 2223 [15, 24] --> 2224 [16, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.317None[Sandbox] Process order. (Serial=458, Empire=91, Order=OrderContinueGotoAction Action=727)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.324GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (23) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.324GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.324GraphicsGrassVolcanicOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.336None[Sandbox] Process order. (Serial=459, Empire=122, Order=OrderGoTo Entity=#10740, AdditionalFlags='IgnoreFogOfWar', Path='1346 [58, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.346None[Sandbox] Process order. (Serial=460, Empire=122, Order=OrderContinueGotoAction Action=728)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.362GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (76) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.363GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.363None[Sandbox] Process order. (Serial=461, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.363GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.363GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.363GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.363GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.363GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.363GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.486GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.486GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.486GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.486GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.486GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.486GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.486GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.486GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.573GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (109) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.573GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.573GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.573GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.573GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.573GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.573GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.574GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.641GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsDecal_POI_ResourceStrategic_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (37) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'POI_ResourceStrategic_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'POI_ResourceStrategic_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'POI_ResourceStrategic_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'POI_ResourceStrategic_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'POI_ResourceStrategic_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload texture 'POI_ResourceStrategic_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:37:49.642GraphicsPOI_ResourceStrategic_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.717None[Sandbox] Process order. (Serial=462, Empire=1, Order=OrderContinueGotoAction Action=716)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.738None[Sandbox] Process order. (Serial=463, Empire=1, Order=OrderContinueGotoAction Action=717)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.828None[Sandbox] Process order. (Serial=464, Empire=3, Order=OrderContinueGotoAction Action=720)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.829None[Sandbox] Process order. (Serial=465, Empire=3, Order=OrderContinueGotoAction Action=719)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.859None[Sandbox] Process order. (Serial=466, Empire=3, Order=OrderContinueGotoAction Action=721)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.878None[Sandbox] Process order. (Serial=467, Empire=11, Order=OrderContinueGotoAction Action=722)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.898None[Sandbox] Process order. (Serial=468, Empire=23, Order=OrderContinueGotoAction Action=723)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.919None[Sandbox] Process order. (Serial=469, Empire=0, Order=OrderGoToAndMerge Entity=#11212, path='2641 [65, 28] --> 2549 [65, 27] --> 2458 [66, 26]'. TargetGUID: 9436, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.939None[Sandbox] Process order. (Serial=470, Empire=0, Order=OrderContinueGotoAction Action=729)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.940None[Sandbox] Process order. (Serial=471, Empire=62, Order=OrderContinueGotoAction Action=725)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.958None[Sandbox] Process order. (Serial=472, Empire=68, Order=OrderContinueGotoAction Action=726)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.969GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (109) to (90) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.970GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1115) to (929) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.979GraphicsDecal_Volcanic_OutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:49.990None[Sandbox] Process order. (Serial=473, Empire=91, Order=OrderContinueGotoAction Action=727)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:49.991GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (322) to (268) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:50.003GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (600) to (500) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:50.038GraphicsVegetVolcanicOutputLayer switching particleCount from (418) to (348) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:50.061GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:50.082GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4396) to (3663) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:50.314GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:50.390None[Sandbox] Process order. (Serial=474, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 209, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.391None[Sandbox] Process order. (Serial=475, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 209, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.391None[Sandbox] Process order. (Serial=476, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 210, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.392None[Sandbox] Process order. (Serial=477, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 210, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.392None[Sandbox] Process order. (Serial=478, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 211, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.392None[Sandbox] Process order. (Serial=479, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 211, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.393None[Sandbox] Process order. (Serial=480, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 212, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.394None[Sandbox] Process order. (Serial=481, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 212, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.394None[Sandbox] Process order. (Serial=482, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 213, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.394None[Sandbox] Process order. (Serial=483, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 213, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.395None[Sandbox] Process order. (Serial=484, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 214, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.396None[Sandbox] Process order. (Serial=485, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 214, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.396None[Sandbox] Process order. (Serial=486, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 215, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.397None[Sandbox] Process order. (Serial=487, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 215, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.397None[Sandbox] Process order. (Serial=488, Empire=1, Order=OrderContinueGotoAction Action=716)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.501None[Sandbox] Process order. (Serial=489, Empire=3, Order=OrderContinueGotoAction Action=720)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.530None[Sandbox] Process order. (Serial=490, Empire=3, Order=OrderContinueGotoAction Action=721)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.613None[Sandbox] Process order. (Serial=491, Empire=0, Order=OrderContinueGotoAction Action=729)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:50.661None[Sandbox] Process order. (Serial=492, Empire=91, Order=OrderContinueGotoAction Action=727)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:51.203None[Sandbox] Process order. (Serial=493, Empire=3, Order=OrderContinueGotoAction Action=721)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:51.284None[Sandbox] Process order. (Serial=494, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #11212 TargetArmyGUID: #9436 Action=729)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:51.284NonePrevented Proxy creation for Entity #11212 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:37:51.289NoneDoUpdateMesh #9436 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.338GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (13) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.338GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (102) to (203) because it uses more particle (162) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.339GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (17) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.351GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.362GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.382GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.382GraphicsDecal_POI_ResourceStrategic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.382GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.382GraphicsPOI_ResourceStrategic_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.396UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:51.406GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.454GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.467GraphicsDecal_POI_ResourceStrategic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.678GraphicsPOI_ResourceStrategic_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:51.874None[Sandbox] Process order. (Serial=495, Empire=3, Order=OrderContinueGotoAction Action=721)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:51.901NoneThe AI synchronization took 1692 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:51.925None[Sandbox] Process order. (Serial=496, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.016None[Sandbox] Process order. (Serial=497, Empire=3, Order=OrderGoTo Entity=#11554, AdditionalFlags='IgnoreFogOfWar', Path='2595 [19, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.017None[Sandbox] Process order. (Serial=498, Empire=3, Order=OrderGoTo Entity=#10763, AdditionalFlags='IgnoreFogOfWar', Path='2510 [26, 27] --> 2603 [27, 28] --> 2695 [27, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.026None[Sandbox] Process order. (Serial=499, Empire=3, Order=OrderContinueGotoAction Action=731)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.027None[Sandbox] Process order. (Serial=500, Empire=3, Order=OrderContinueGotoAction Action=730)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.028None[Sandbox] Process order. (Serial=501, Empire=3, Order=OrderGoTo Entity=#9702, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2884 [32, 31] --> 2883 [31, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.029None[Sandbox] Process order. (Serial=502, Empire=3, Order=OrderGoTo Entity=#11231, AdditionalFlags='IgnoreFogOfWar', Path='2598 [22, 28] --> 2505 [21, 27] --> 2414 [22, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.036None[Sandbox] Process order. (Serial=503, Empire=3, Order=OrderContinueGotoAction Action=733)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.038None[Sandbox] Process order. (Serial=504, Empire=3, Order=OrderContinueGotoAction Action=732)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.065None[Sandbox] Process order. (Serial=505, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.066None[Sandbox] Process order. (Serial=506, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.228GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.239GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.239GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.239GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.239GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.252GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (7) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.252GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.252GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (18) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.252GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.252GraphicsGrassVolcanicOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.252GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (0) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.252GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.261GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (38) to (46) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.262GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (75) to (100) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.262GraphicsVegetAridOutputLayer switching particleCount from (2328) to (2794) because it uses more particle (1950) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.262GraphicsGrassAridOutputLayer switching particleCount from (620) to (744) because it uses more particle (521) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.262GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.262GraphicsDecal_Arid_OutputLayer_First switching particleCount from (29) to (35) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.262GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (111) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (415) to (499) because it uses more particle (350) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (46) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (109) because it uses more particle (87) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.272GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (331) to (422) because it uses more particle (337) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (702) to (843) because it uses more particle (588) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (743) to (1024) because it uses more particle (819) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (79) to (95) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (3) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsVegetAridOutputLayer switching particleCount from (2794) to (3353) because it uses more particle (2291) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsGrassAridOutputLayer switching particleCount from (744) to (893) because it uses more particle (604) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.284GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (13) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.295GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (422) to (507) because it uses more particle (341) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.295GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1024) to (1229) because it uses more particle (827) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.295GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (499) to (599) because it uses more particle (414) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.296GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (95) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.296GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (9) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.307GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (843) to (1012) because it uses more particle (680) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.307GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (137) to (165) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.308GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (19) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.308GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (109) to (131) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.317GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (507) to (609) because it uses more particle (424) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.317GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (38) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.317GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (57) to (69) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.327GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.335GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.336GraphicsBUI_Common_Banners_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.336GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (65) to (78) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.336GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.336GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3663) to (4396) because it uses more particle (3113) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.346GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1229) to (1475) because it uses more particle (1001) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.346GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.347GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.347GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.347GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.347GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (69) to (83) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.359GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.359GraphicsBUI_Common_Construction_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.370GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.370GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4396) to (5276) because it uses more particle (3580) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.370GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (47) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.370GraphicsGrassVolcanicOutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.381GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (90) to (109) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.381GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.381GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (60) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.392GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (109) to (131) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.392GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.397None[Sandbox] Process order. (Serial=507, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 216, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.421GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.422GraphicsPOI_NaturalModifier_Set_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.422GraphicsGrassVolcanicOutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.422GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.422GraphicsPOI_Dungeons_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.422GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.432GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.432GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.432GraphicsPOI_NaturalModifier_Set_05OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.432GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.432GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (929) to (1115) because it uses more particle (776) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.444GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (599) to (719) because it uses more particle (483) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.444GraphicsGrassVolcanicOutputLayer switching particleCount from (30) to (36) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.457GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.457GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.467GraphicsDecal_Volcanic_OutputLayer switching particleCount from (58) to (70) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.468GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (0) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.468GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.479GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1012) to (1215) because it uses more particle (818) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.493GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (29) to (35) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.493GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.493GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.507GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (5) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.507GraphicsGrassVolcanicOutputLayer switching particleCount from (36) to (44) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.530GraphicsGrassVolcanicOutputLayer switching particleCount from (44) to (55) because it uses more particle (44) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.530GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (35) to (42) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.540GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (16) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.540GraphicsGrassVolcanicOutputLayer switching particleCount from (55) to (66) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.540GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (23) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.540GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.540GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.540GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (0) to (105) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.540GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.553GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.553GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.553GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (105) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.564GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.564GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.564GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (158) to (210) because it uses more particle (168) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.578GraphicsGrassVolcanicOutputLayer switching particleCount from (66) to (80) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.578GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.578GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.578GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.578GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (210) to (315) because it uses more particle (252) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.590GraphicsVegetKelpForestOutputLayer switching particleCount from (1070) to (1284) because it uses more particle (862) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.591GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.591GraphicsEnv_SmallRocks_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.600GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (131) to (177) because it uses more particle (141) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.600GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (42) to (70) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.600GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.612GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.612GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (70) to (84) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.612GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.612GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.622GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (84) to (101) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.631GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.631GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1086) to (1304) because it uses more particle (870) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.631GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.632GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (49) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.641GraphicsGrassVolcanicOutputLayer switching particleCount from (80) to (96) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.641GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (101) to (122) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.661GraphicsGrassVolcanicOutputLayer switching particleCount from (96) to (116) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.661GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.682GraphicsGrassVolcanicOutputLayer switching particleCount from (116) to (140) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.697None[Sandbox] Process order. (Serial=508, Empire=3, Order=OrderContinueGotoAction Action=731)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.703GraphicsVegetKelpForestOutputLayer switching particleCount from (1284) to (1541) because it uses more particle (1030) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.727None[Sandbox] Process order. (Serial=509, Empire=3, Order=OrderContinueGotoAction Action=733)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.729None[Sandbox] Process order. (Serial=510, Empire=3, Order=OrderContinueGotoAction Action=732)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:52.755GraphicsPOI_NaturalModifier_Set_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.755GraphicsEnv_SmallRocks_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.767GraphicsGrassVolcanicOutputLayer switching particleCount from (140) to (168) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.768GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.846GraphicsGrassVolcanicOutputLayer switching particleCount from (168) to (202) because it uses more particle (144) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.890GraphicsPOI_NaturalModifier_Set_05OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:52.890GraphicsGrassVolcanicOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.055GraphicsGrassVolcanicOutputLayer switching particleCount from (202) to (243) because it uses more particle (170) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.096GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.106GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.197GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.228GraphicsPOI_Dungeons_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.228GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.268GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.268GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.309GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.309GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.349GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.349GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.369None[Sandbox] Process order. (Serial=511, Empire=3, Order=OrderContinueGotoAction Action=731)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.398None[Sandbox] Process order. (Serial=512, Empire=3, Order=OrderContinueGotoAction Action=733)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.400None[Sandbox] Process order. (Serial=513, Empire=3, Order=OrderContinueGotoAction Action=732)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.425NoneThe AI synchronization took 955 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:53.460None[Sandbox] Process order. (Serial=514, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_NonAggression', OtherEmpire=#2.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.479None[Sandbox] Process order. (Serial=515, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3889 [25, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.492None[Sandbox] Process order. (Serial=516, Empire=1, Order=OrderContinueGotoAction Action=734)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.541NoneCan't find entity 10763 of ongoing task. Fails the task 1262.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.549None[Sandbox] Process order. (Serial=517, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 6, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.550None[Sandbox] Process order. (Serial=518, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 39, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.552None[Sandbox] Process order. (Serial=519, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.553None[Sandbox] Process order. (Serial=520, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 11059, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.590GraphicsBUI_Common_Construction_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.601GraphicsBUI_Common_Banners_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:53.630None[Sandbox] Process order. (Serial=521, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2189 [73, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.639None[Sandbox] Process order. (Serial=522, Empire=34, Order=OrderContinueGotoAction Action=735)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.669None[Sandbox] Process order. (Serial=523, Empire=122, Order=OrderGoTo Entity=#10740, AdditionalFlags='IgnoreFogOfWar', Path='1345 [57, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.679None[Sandbox] Process order. (Serial=524, Empire=122, Order=OrderContinueGotoAction Action=736)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.729None[Sandbox] Process order. (Serial=525, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.760None[Sandbox] Process order. (Serial=526, Empire=2, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='Treaty_NonAggression', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.863None[Sandbox] Process order. (Serial=527, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:53.930None[Sandbox] Process order. (Serial=528, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:54.060None[Sandbox] Process order. (Serial=529, Empire=122, Order=OrderGoTo Entity=#10740, AdditionalFlags='IgnoreFogOfWar', Path='1437 [57, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:54.351None[Sandbox] Process order. (Serial=530, Empire=122, Order=OrderContinueGotoAction Action=737)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:37:54.365NoneThe AI synchronization took 209 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:37:55.129GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1304) to (1565) because it uses more particle (1046) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:55.139GraphicsGrassVolcanicOutputLayer switching particleCount from (243) to (292) because it uses more particle (198) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:55.178GraphicsGrassVolcanicOutputLayer switching particleCount from (292) to (351) because it uses more particle (248) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:55.187GraphicsGrassKelpForestOutputLayer switching particleCount from (532) to (639) because it uses more particle (432) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:55.187GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:55.207GraphicsGrassVolcanicOutputLayer switching particleCount from (351) to (422) because it uses more particle (292) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:55.215GraphicsGrassKelpForestOutputLayer switching particleCount from (639) to (767) because it uses more particle (514) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:55.998GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:56.006GraphicsTLFX_OutputLayer_Leaders switching particleCount from (190) to (158) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:56.901UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:37:56.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:56.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:57.564UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:57.564UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:58.155GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (3452) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:59.548GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (268) to (223) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:59.556GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (500) to (416) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:37:59.580GraphicsVegetVolcanicOutputLayer switching particleCount from (348) to (290) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:00.596UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:00.596UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:00.639GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:00.657GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:00.657GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (309) to (257) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:00.657GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.250GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.261GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (101) to (84) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.262GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.262GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.262GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.268GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (393) to (327) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.268GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.274GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.280GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (421) to (350) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.280GraphicsDecal_Thallium_OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.280GraphicsDecal_Temperate_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.280GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.280GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.286GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1325) to (1104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.286GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.286GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.292GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (1000) to (833) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.292GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.292GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.292GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.292GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (203) to (169) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.292GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.292GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.361GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10776) to (8980) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.377GraphicsGrassTemperateOutputLayer switching particleCount from (1628) to (1356) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.378GraphicsGrassAridOutputLayer_Shadows switching particleCount from (268) to (223) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.383GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (959) to (799) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.384GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.402GraphicsVegetTemperateOutputLayer switching particleCount from (941) to (784) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.403GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.403GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.408GraphicsDecal_Arid_OutputLayer_First switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.408GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.415GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.470GraphicsVegetAridOutputLayer switching particleCount from (3353) to (2794) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.507GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5276) to (4396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.532GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.576GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (177) to (147) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.601GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1475) to (1229) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.607GraphicsGrassAridOutputLayer switching particleCount from (893) to (744) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.639GraphicsDecal_Volcanic_OutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.652GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:01.805GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (609) to (507) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.008GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.014GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1215) to (1012) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.014GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.019GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.032GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (719) to (599) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.032GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.032GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.044GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.044GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (705) to (587) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.050GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.051GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.069GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.081GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1115) to (929) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.087GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.099GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.141GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.141GraphicsDecal_KelpForest_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.226GraphicsGrassVolcanicOutputLayer switching particleCount from (422) to (351) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:03.822GraphicsTLFX_OutputLayer_Leaders switching particleCount from (158) to (190) because it uses more particle (128) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:05.441GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1565) to (1304) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:05.469GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (2876) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:05.627GraphicsVegetKelpForestOutputLayer switching particleCount from (1541) to (1284) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:05.799None[Sandbox] Process order. (Serial=531, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 10677)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:05.799NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyWaryVillages, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:05.799NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:05.799NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:05.799NoneCouldn't get optional variable. (DialogName=Quip_Elder_UnseeingSeer01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:05.969UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (257) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:06.281GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:06.355NoneHovered True button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:06.371NoneHovered False button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:06.581NoneHovered True button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonHovered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:06.849GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (223) to (185) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:06.857GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (416) to (346) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:06.884GraphicsVegetVolcanicOutputLayer switching particleCount from (290) to (241) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.041NoneClicked on button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
09:38:07.043GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (26) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.043GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.043GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.043GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.043GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.043GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.043GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.043GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.051None[Sandbox] Process order. (Serial=532, Empire=0, Order=OrderGoToAndParley Entity=#10935, path='4475 [59, 48] --> 4567 [59, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.068GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.069GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.071None[Sandbox] Process order. (Serial=533, Empire=0, Order=OrderContinueGotoAction Action=738)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:07.084GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (84) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part1_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsDecal_Temperate_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'Decal_Temperate_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'Decal_Temperate_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'Decal_Temperate_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsDecal_Temperate_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (55) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'Env_Necrophage_Civilian_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'Env_Necrophage_Civilian_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'Env_Necrophage_Civilian_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'Env_Necrophage_Civilian_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'Env_Necrophage_Civilian_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (71) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.085GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.086GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.086GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.086GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (327) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part3_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.106GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (35) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.107GraphicsUnload texture 'POI_ResourceStrategic_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.107GraphicsUnload texture 'POI_ResourceStrategic_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.107GraphicsUnload texture 'POI_ResourceStrategic_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.107GraphicsUnload texture 'POI_ResourceStrategic_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.107GraphicsUnload texture 'POI_ResourceStrategic_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.107GraphicsUnload texture 'POI_ResourceStrategic_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.107GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.107GraphicsPOI_ResourceStrategic_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.118GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (23) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Coral_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Coral_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Coral_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Coral_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Coral_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnit_Aspect_Coral_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (52) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Aspect_Ranged_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Xavius_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Xavius_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Xavius_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Xavius_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Xavius_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload texture 'Unit_Xavius_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.119GraphicsUnit_Xavius_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (169) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Unit_Xavius_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Unit_Xavius_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Unit_Xavius_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Unit_Xavius_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Unit_Xavius_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Unit_Xavius_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnit_Xavius_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_Common_BlackHammer_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (27) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload texture 'Weapon_LegendaryRare_Set_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.120GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsDecal_Thallium_OutputLayer switching particleCount from (27) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsUnload texture 'Decal_Thallium_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsUnload texture 'Decal_Thallium_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsUnload texture 'Decal_Thallium_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsDecal_Thallium_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.157GraphicsDecal_BUI_Necrophage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.175GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.194GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (22) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.194GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.194GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.194GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.194GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.194GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.194GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.194GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionVillage_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionVillage_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionVillage_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionVillage_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionVillage_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionVillage_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsPOI_MinorFactionVillage_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (197) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.219GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.252GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (350) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.252GraphicsUnload texture 'Env_Temperate_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.252GraphicsUnload texture 'Env_Temperate_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.252GraphicsUnload texture 'Env_Temperate_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.252GraphicsUnload texture 'Env_Temperate_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.252GraphicsUnload texture 'Env_Temperate_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.252GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.252GraphicsEnv_Temperate_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.277GraphicsGrassTemperateOutputLayer switching particleCount from (1356) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.277GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.277GraphicsGrassTemperateOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.319GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1104) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.319GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.319GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.351GraphicsGrassAridOutputLayer_Shadows switching particleCount from (223) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.352GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:07.352GraphicsGrassAridOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.742None[Sandbox] Process order. (Serial=534, Empire=0, Order=OrderParley ArmyGUID: #10935 StopAction=False Action=738 at 4567 [59, 49])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:07.751NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.770NoneThe AI synchronization took 510 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:38:07.799NoneSame QuestPinSubset Snapshot Frame (previous frame: 843, current data frame: 843) but different data length (remote: 20, local: 19)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.802None[Sandbox] Process order. (Serial=535, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 218, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:07.803None[Sandbox] Process order. (Serial=536, Empire=0, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:07.823None[Sandbox] Process order. (Serial=537, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:07.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:07.859GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.337GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.796GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.812GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.855GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (833) to (694) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.872GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8980) to (7483) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.906GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (799) to (665) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.906GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.930GraphicsVegetTemperateOutputLayer switching particleCount from (784) to (653) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:08.939GraphicsDecal_Arid_OutputLayer_First switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.022GraphicsVegetAridOutputLayer switching particleCount from (2794) to (2328) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.075GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4396) to (3663) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.111GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.172GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (147) to (122) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.205GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1229) to (1024) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.214GraphicsGrassAridOutputLayer switching particleCount from (744) to (620) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.254GraphicsDecal_Volcanic_OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.272GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.448GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.448GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.448GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.448GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.448GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.448GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.448GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.448GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.474GraphicsVegetTemperateOutputLayer switching particleCount from (653) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.474GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.474GraphicsVegetTemperateOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.474GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (694) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.475GraphicsUnload texture 'Veget_Temperate_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.475GraphicsUnload texture 'Veget_Temperate_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.475GraphicsUnload texture 'Veget_Temperate_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.475GraphicsUnload texture 'Veget_Temperate_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.475GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.475GraphicsGrassTemperateOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.483GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (507) to (422) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.483GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (69) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.483GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.483GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.484GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.484GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.484GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.484GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.484GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.500GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (93) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_MinorFactionVillage_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_MinorFactionVillage_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_MinorFactionVillage_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_MinorFactionVillage_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_MinorFactionVillage_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload texture 'POI_MinorFactionVillage_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.501GraphicsPOI_MinorFactionVillage_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.537GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (109) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_Common_Construction_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_Common_Construction_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_Common_Construction_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_Common_Construction_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_Common_Construction_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsBUI_Common_Construction_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (114) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (65) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.538GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.546GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (16) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.547GraphicsUnload texture 'BUI_Common_Construction_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.547GraphicsUnload texture 'BUI_Common_Construction_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.547GraphicsUnload texture 'BUI_Common_Construction_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.547GraphicsUnload texture 'BUI_Common_Construction_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.547GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.547GraphicsBUI_Common_Construction_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.567GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1024) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.568GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.568GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.568GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.568GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.568GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.568GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (422) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsUnload texture 'BUI_Aspect_CitySet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsUnload texture 'BUI_Aspect_CitySet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsUnload texture 'BUI_Aspect_CitySet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsUnload texture 'BUI_Aspect_CitySet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsUnload texture 'BUI_Aspect_CitySet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsUnload texture 'BUI_Aspect_CitySet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsBUI_Aspect_CitySet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsDecal_Arid_OutputLayer_First switching particleCount from (24) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.577GraphicsDecal_Arid_OutputLayer_First now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (7) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsUnload texture 'BUI_Common_Banners_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsUnload texture 'BUI_Common_Banners_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsUnload texture 'BUI_Common_Banners_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsUnload texture 'BUI_Common_Banners_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsUnload texture 'BUI_Common_Banners_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsUnload texture 'BUI_Common_Banners_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsUnload texture 'BUI_Common_Banners_Set_01_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.628GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:09.629GraphicsBUI_Common_Banners_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:09.654None[Sandbox] Process order. (Serial=538, Empire=0, Order=OrderChangeCameraSequenceState CameraSequenceIndex: 0, IsPlaying: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:09.697UILoading async UI texture 'MinorFaction_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:11.098GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.107GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1012) to (843) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.131GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (599) to (499) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.132GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.132GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.148GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (587) to (489) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.155GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.181GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.196None[Sandbox] Process order. (Serial=539, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 218, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:11.196GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (929) to (774) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.197None[Sandbox] Process order. (Serial=540, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 218, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:11.221GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:11.396GraphicsGrassVolcanicOutputLayer switching particleCount from (351) to (292) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.312GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (185) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.312GraphicsUnload texture 'Env_Volcanic_PropsSet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.312GraphicsUnload texture 'Env_Volcanic_PropsSet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.312GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.313GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.313GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.313GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.313GraphicsEnv_Volcanic_PropsSet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (346) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsUnload texture 'Rifts_Boulders_Set_01_Volcanic_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsUnload texture 'Rifts_Boulders_Set_01_Volcanic_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsUnload texture 'Rifts_Boulders_Set_01_Volcanic_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsUnload texture 'Rifts_Boulders_Set_01_Volcanic_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.329GraphicsDecal_BUI_Aspect_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.432GraphicsGrassAridOutputLayer switching particleCount from (620) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.432GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:12.432GraphicsGrassAridOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.816GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.824GraphicsTLFX_OutputLayer_Leaders switching particleCount from (190) to (158) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:12.855GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:13.229UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:13.828GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:13.836GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:13.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:13.852GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1304) to (1086) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:13.875GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (2396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:14.227UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:14.227UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.070GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7483) to (6235) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.101GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (665) to (554) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.213GraphicsVegetAridOutputLayer switching particleCount from (2328) to (1940) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.260GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3663) to (3052) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.292GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.348GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (122) to (101) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.428GraphicsDecal_Volcanic_OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.692UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:17.758UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.220GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.228GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (843) to (702) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.252GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (499) to (415) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.252GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.268GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (489) to (407) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.277GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.292GraphicsTLFX_OutputLayer_Leaders switching particleCount from (158) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.293GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:19.293GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:19.293GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.317GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (774) to (645) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.341GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.552GraphicsGrassVolcanicOutputLayer switching particleCount from (292) to (243) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.590UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:19.590UILoading async UI texture 'Units__Large_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:19.629UILoaded UI texture 'UI_UnitAbility_BreachingAttack_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.629UILoaded UI texture 'UI_UnitAbility_WeakeningStrike_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.652GraphicsGrassKelpForestOutputLayer switching particleCount from (767) to (639) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:19.941GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:21.011GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:22.085GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1086) to (905) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:22.108GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (1996) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:25.338GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6235) to (5195) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:25.371GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (554) to (461) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:25.485GraphicsVegetAridOutputLayer switching particleCount from (1940) to (1616) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:25.533GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3052) to (2543) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:25.565GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:25.703GraphicsDecal_Volcanic_OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.548GraphicsVegetAridOutputLayer switching particleCount from (1616) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.548GraphicsUnload texture 'Veget_Arid_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.548GraphicsUnload texture 'Veget_Arid_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.548GraphicsUnload texture 'Veget_Arid_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.549GraphicsUnload texture 'Veget_Arid_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.549GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.549GraphicsVegetAridOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.646GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2543) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.646GraphicsUnload texture 'Env_Arid_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.646GraphicsUnload texture 'Env_Arid_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.646GraphicsUnload texture 'Env_Arid_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.646GraphicsUnload texture 'Env_Arid_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.646GraphicsUnload texture 'Env_Arid_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.646GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.646GraphicsEnv_Arid_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.695GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (645) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.695GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:26.695GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.772None[Sandbox] Process order. (Serial=541, Empire=0, Order=OrderEndCurrentDialog DialogueName: MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:26.847GraphicsWeapon_Solusk_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.847GraphicsWeapon_Solusk_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.847GraphicsUnit_Solusk_Base_OutputLayer switching particleCount from (0) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.847GraphicsUnit_Solusk_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.950GraphicsWeapon_Solusk_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:26.959GraphicsUnit_Solusk_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:27.526GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (702) to (585) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:27.550GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (415) to (345) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:27.550GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:27.565GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (407) to (339) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:27.572GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:27.636GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:27.896GraphicsGrassKelpForestOutputLayer switching particleCount from (639) to (532) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.181GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.231GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.231GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.240GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.241GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.298GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (0) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.298GraphicsEnv_Arid_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.307GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (14) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.316GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (28) to (42) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.316GraphicsVegetAridOutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.316GraphicsVegetAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.325GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (42) to (54) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.334GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (54) to (80) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.342GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (80) to (100) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.342GraphicsVegetAridOutputLayer switching particleCount from (13) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.351GraphicsVegetAridOutputLayer switching particleCount from (29) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.361GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (100) to (121) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.361GraphicsVegetAridOutputLayer switching particleCount from (47) to (57) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.361GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (23) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.370GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (121) to (146) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.371GraphicsVegetAridOutputLayer switching particleCount from (57) to (69) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.379GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (146) to (176) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.379GraphicsVegetAridOutputLayer switching particleCount from (69) to (83) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.388GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (176) to (212) because it uses more particle (149) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.413GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (212) to (255) because it uses more particle (178) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.413GraphicsEnv_Arid_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.422GraphicsVegetAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.422GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (68) to (90) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.439GraphicsVegetAridOutputLayer switching particleCount from (83) to (100) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.455GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (255) to (306) because it uses more particle (215) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.455GraphicsVegetAridOutputLayer switching particleCount from (100) to (121) because it uses more particle (92) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.472GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (90) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.522GraphicsVegetAridOutputLayer switching particleCount from (121) to (146) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.530GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (306) to (368) because it uses more particle (248) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.642GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (113) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.911GraphicsGrassAridOutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.911GraphicsGrassAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:28.929GraphicsGrassAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:29.238GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:29.901UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:29.918GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:29.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:30.354GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (905) to (754) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:30.676NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:30.677NoneCreatePresentationBattlePreview attacker #10935, defender #11555, ticketnumber #41095.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:30.701NoneRequestAsyncOperation_Completed for ticket #41095.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
09:38:30.701NonePreparePresentationBattlePreview attacker #10935, defender #11555, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:38:30.701NoneRequestAsyncOperation_Dismissed for ticket #41095.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
09:38:30.703UILoading async UI texture 'Units__Large_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:32.008UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:32.707NoneHidePresentationBattlePreview for ticket #41095 with current ticket #41095.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:38:32.707NoneHidePresentationBattlePreview attacker #10935, defender #11555
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:38:33.669GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (461) to (384) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:33.865GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:34.609UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:34.609UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:34.652GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:34.652GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:34.652GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:34.690GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:34.816GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:34.856GraphicsTLFX_OutputLayer_Leaders switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:34.886GraphicsTLFX_OutputLayer_Leaders switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.045GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.112GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.185GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.297UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:35.367GraphicsTLFX_OutputLayer_Leaders switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.613GraphicsTLFX_OutputLayer_Leaders switching particleCount from (33) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.689GraphicsTLFX_OutputLayer_Leaders switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.695GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (585) to (487) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.713GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (345) to (287) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.713GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.726GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.731GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.780GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:35.932GraphicsTLFX_OutputLayer_Leaders switching particleCount from (48) to (58) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:36.093GraphicsTLFX_OutputLayer_Leaders switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:36.257GraphicsTLFX_OutputLayer_Leaders switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:36.579GraphicsTLFX_OutputLayer_Leaders switching particleCount from (84) to (101) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:36.632UIUnload UI texture 'MinorFaction_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:36.748GraphicsTLFX_OutputLayer_Leaders switching particleCount from (101) to (122) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:36.773GraphicsGrassAridOutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:36.909NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleHex[/Keyboard/equals]'
Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()
09:38:36.909NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleFims[/Keyboard/minus]'
Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()
09:38:36.952NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__19:MoveNext()
09:38:36.957NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
09:38:36.958NoneWaiting while GameService is not completely shutdown...
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
09:38:36.958None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:36.958None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
09:38:36.959NoneInGameView calls Presentation DoShutdown.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960NonePresentation Battle 10263: State from Sieging to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:38:36.960None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.960None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.961None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 5 ms
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:38:36.963NoneInGameView calls DestroyImmediate Presentation gameObject.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:38:36.965NoneInGameView Presentation destroy done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:38:36.967UILoading async UI texture 'LoadingScreen_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:36.974None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
09:38:36.981NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
09:38:36.987NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
09:38:36.992NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
09:38:36.995NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
09:38:37.035GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:37.082NoneAIController shutdown...
Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)
09:38:37.085NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)
09:38:37.085NoneAncillaries DoShutdown finished. (Time=0.0005ms)
Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)
09:38:37.108NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__19:MoveNext()
09:38:37.122NoneGameService is now completely shutdown.
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
09:38:37.123NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
09:38:37.123NoneDisconnected
Amplitude.Mercury.Game.GameClient:Disconnect()
09:38:37.123NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
09:38:37.123NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:37.123NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
09:38:37.123NoneTLPROD-28676 clearing local member
Amplitude.Framework.Session.Session+d__54:MoveNext()
09:38:37.374NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
09:38:37.380None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
09:38:37.380None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
09:38:37.386NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
09:38:37.386NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:37.386NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:37.387NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:37.387NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
09:38:37.387NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__57:MoveNext()
09:38:37.407NoneSession has been opened.
Amplitude.Framework.Session.Session+d__57:MoveNext()
09:38:37.407NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
09:38:37.407NoneTLPROD-28676 set local member
Amplitude.Framework.Session.Session+d__57:MoveNext()
09:38:37.407NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
09:38:37.412None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:37.413None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 1.8
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
09:38:37.413NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'
Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:37.414UILoading async UI texture 'LoadingScreen_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:37.932NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.946NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.947NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.947NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.947NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.947NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.947NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.947NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.947NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:37.947NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:38:38.026NoneAncillaries DoStart finished. (Time=0.0002ms)
Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()
09:38:38.422NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.422NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.422NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.423NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.423NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.423NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.423NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.423NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.423NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.424NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.424NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.424NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.424NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.424NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.425NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.425NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.426NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.426NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.426NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.426NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.426NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.426NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.427NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.428NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.429NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.431NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.432NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.432NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.433NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.433NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.433NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.433NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.435NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.436NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.437NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.437NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.440NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.441NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.443NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.443NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.443NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.443NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.443NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.444NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.444NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.444NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.444NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.444NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.444NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.444NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.445NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.445NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.449NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.449NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.449NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.449NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.449NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.449NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.449NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.449NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.450NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.452NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.454None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.455None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.456None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.457None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.458None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.459None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.480NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.498NoneBackward district descriptor ended. (Time=2.3851 ms)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()
09:38:38.508NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.508NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.510NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.510NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireNOTSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.510NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.510NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_Step01_Start, Variable=MyMukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.510NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.511NoneCouldn't get optional variable. (DialogName=Collectible_Quest_002_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.511NoneCouldn't get optional variable. (DialogName=Collectible_Quest_002_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.525None[Sandbox] The sandbox thread has been started. (Time=571.7856ms)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
09:38:38.532NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__7:MoveNext()
09:38:38.532NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
09:38:38.552NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
09:38:38.552NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
09:38:38.562NoneInGameView instantiates PresentationPrefab.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:38:38.857NoneInGameView calls Presentation DoStart.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:38:38.858None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()
09:38:38.858None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.858None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.859None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.859None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.859None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.880None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.880None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.880None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.880None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.880None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.880None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
09:38:38.881None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.881None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.882None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.882None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.882None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.883None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.883None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.883None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.887None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:38.893NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:38.991UnityPresentation fims started
09:38:38.992NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
09:38:39.084NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
09:38:39.090NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 232 ms
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:38:39.090NoneStart calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
09:38:39.094None'???|AcademyWindow_HeroCardItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
09:38:39.095NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
09:38:39.112NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
09:38:39.112NoneInGameView calls Snapshots.Present.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:38:39.112NoneInGameView Snapshots.Present done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:38:39.125NoneFinished calling OnPresentationStarted on in-game windows in 0.0048 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
09:38:39.135None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
09:38:39.135None[Audio][River] End building 0 clusters in 0.0142 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
09:38:39.147None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
09:38:39.147None[Audio][River] End building 0 clusters in 0.0115 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
09:38:39.187NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
09:38:39.187NoneLoading AI save: Aspects Tour 41.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
09:38:39.208NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
09:38:39.246None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:39.259None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 07:38:39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:39.274None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2934,EmpireIndex=1 TimePlayed=2934,EmpireIndex=2 TimePlayed=2934,EmpireIndex=3 TimePlayed=2934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:39.322None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
09:38:39.334None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:39.339NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=True, AdditionalData=285739008, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.339NonePresentation Battle 10263: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:38:39.339NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.339NoneRestorePresentationBattlePreview created ticket #41121.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=0, Group=Attacker, Modifiers=Besieger, unitCount=0 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=2, Group=Defender, Modifiers=Besieged, unitCount=0 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=2, Value=True. (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[1] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=2457, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Create participant 7065. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10265, Group=Defender, TileIndex=2363, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Create participant 10265. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7433, Group=Defender, TileIndex=2363, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: Execute action[4] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.340NonePresentation Battle 10263: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:38:39.342NonePresentation Battle 10263: Execute action[4] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.346UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:39.346UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:39.347UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:39.347UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:39.353None[Sandbox] Process order. (Serial=5, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:39.369NoneRequestRestoreAsyncOperation_Completed for ticket #41121.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
09:38:39.369NoneRestorePresentationBattlePreview skipped due to invalid battle #10263
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:38:39.369NoneRequestAsyncOperation_Dismissed for ticket #41121.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_Common_Construction_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (0) to (259) because it uses more particle (207) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_Aspect_CitySet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_Common_Banners_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_Common_Construction_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (0) to (1115) because it uses more particle (892) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsVegetTemperateOutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsVegetTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsDecal_BUI_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.398GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (158) to (280) because it uses more particle (224) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.405GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (259) to (311) because it uses more particle (211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsGrassAridOutputLayer switching particleCount from (1) to (233) because it uses more particle (186) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (280) to (348) because it uses more particle (278) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsDecal_Arid_OutputLayer_First switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsDecal_Arid_OutputLayer_First now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.406GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (266) to (359) because it uses more particle (287) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (368) to (2205) because it uses more particle (1764) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (0) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsEnv_Volcanic_PropsSet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsVegetAridOutputLayer switching particleCount from (146) to (493) because it uses more particle (394) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsGrassAridOutputLayer_Shadows switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsGrassAridOutputLayer switching particleCount from (233) to (280) because it uses more particle (191) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (32) to (89) because it uses more particle (71) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (15) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (348) to (1315) because it uses more particle (1052) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.419GraphicsDecal_Arid_OutputLayer_First switching particleCount from (4) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.428GraphicsVegetTemperateOutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.428GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (12) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.428GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2205) to (2646) because it uses more particle (1769) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.428GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.440GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.440GraphicsGrassTemperateOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.441GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (0) to (605) because it uses more particle (484) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.441GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.441GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2646) to (4285) because it uses more particle (3428) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.441GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (40) to (327) because it uses more particle (261) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.441GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.441GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.441GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.468GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.468GraphicsVegetTemperateOutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.468GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4285) to (5142) because it uses more particle (3430) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.468GraphicsVegetAridOutputLayer switching particleCount from (493) to (592) because it uses more particle (472) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.476GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.476GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (19) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.476GraphicsVegetAridOutputLayer switching particleCount from (592) to (950) because it uses more particle (760) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.487GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (487) to (585) because it uses more particle (393) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.487GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.487GraphicsVegetAridOutputLayer switching particleCount from (950) to (1562) because it uses more particle (1249) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.511GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (287) to (345) because it uses more particle (254) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.512GraphicsVegetAridOutputLayer switching particleCount from (1562) to (1875) because it uses more particle (1253) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.535GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.535GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (345) to (415) because it uses more particle (294) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.535GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (39) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.557GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.557GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (415) to (499) because it uses more particle (359) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.557GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.557GraphicsPOI_ResourceStrategic_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.567GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (384) to (461) because it uses more particle (312) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.567GraphicsGrassAridOutputLayer_Shadows switching particleCount from (40) to (48) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.576GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (60) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.586GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (21) to (26) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.586GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (2) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.587GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (9) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.606GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (311) to (374) because it uses more particle (260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.606GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (499) to (599) because it uses more particle (413) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.606GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (25) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.606GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1315) to (1579) because it uses more particle (1056) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.616GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (32) to (39) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.626GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (585) to (702) because it uses more particle (498) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.626GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (26) to (32) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.636GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.656GraphicsGrassAridOutputLayer_Shadows switching particleCount from (48) to (58) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.667GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (39) to (47) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.667GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.667GraphicsGrassAridOutputLayer switching particleCount from (280) to (336) because it uses more particle (227) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.686GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (702) to (843) because it uses more particle (572) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.686GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (461) to (554) because it uses more particle (371) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.714GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (32) to (39) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.734GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (374) to (449) because it uses more particle (301) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.734GraphicsVegetTemperateOutputLayer switching particleCount from (19) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.753GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (5) to (67) because it uses more particle (53) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.773GraphicsVegetTemperateOutputLayer switching particleCount from (25) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.782GraphicsBUI_Common_Construction_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.792GraphicsBUI_Aspect_CitySet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.792GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (39) to (47) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.792GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (67) to (82) because it uses more particle (65) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.831GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (82) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.869GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (47) to (57) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.869GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (104) to (125) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.879GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (1) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.879GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (101) to (260) because it uses more particle (208) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.888GraphicsVegetTemperateOutputLayer switching particleCount from (32) to (39) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.975GraphicsBUI_Common_Banners_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.986GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (57) to (69) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:39.986GraphicsBUI_Common_Construction_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.014GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.024GraphicsVegetTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.063GraphicsGrassTemperateOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.082GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.111GraphicsVegetTemperateOutputLayer switching particleCount from (39) to (47) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.190GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (69) to (83) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.238GraphicsVegetTemperateOutputLayer switching particleCount from (47) to (57) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.318GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.318GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.328GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.337GraphicsDecal_BUI_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.348GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.397GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (282) to (477) because it uses more particle (381) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.406GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (477) to (573) because it uses more particle (397) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.425GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (83) to (100) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.425GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.425GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.435GraphicsVegetTemperateOutputLayer switching particleCount from (57) to (69) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.473GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (19) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.493GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (573) to (688) because it uses more particle (510) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.493GraphicsDecal_Volcanic_OutputLayer switching particleCount from (33) to (54) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.512GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (688) to (826) because it uses more particle (576) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.512GraphicsDecal_Volcanic_OutputLayer switching particleCount from (54) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.580GraphicsVegetTemperateOutputLayer switching particleCount from (69) to (83) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.590GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (4) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.609GraphicsEnv_Volcanic_PropsSet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.619GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.648GraphicsDecal_Volcanic_OutputLayer switching particleCount from (73) to (88) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.677GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (25) to (31) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.736GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (100) to (121) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.813GraphicsVegetTemperateOutputLayer switching particleCount from (83) to (100) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.813GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.823GraphicsDecal_Arid_OutputLayer_First now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.832GraphicsPOI_ResourceStrategic_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.921GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (31) to (38) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:40.940GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.028GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (38) to (46) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.232GraphicsVegetTemperateOutputLayer switching particleCount from (100) to (121) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.434None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:41.435None[Sandbox] Process order. (Serial=7, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:41.436None[Sandbox] Process order. (Serial=8, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:41.436None[Sandbox] Process order. (Serial=9, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:41.515GraphicsVegetVolcanicOutputLayer switching particleCount from (241) to (313) because it uses more particle (250) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.535GraphicsVegetVolcanicOutputLayer switching particleCount from (313) to (376) because it uses more particle (273) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.656GraphicsVegetVolcanicOutputLayer switching particleCount from (376) to (452) because it uses more particle (335) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.753GraphicsVegetVolcanicOutputLayer switching particleCount from (452) to (543) because it uses more particle (364) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.918GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5195) to (10047) because it uses more particle (8037) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.918GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (843) to (1012) because it uses more particle (796) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.918GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (599) to (719) because it uses more particle (507) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.918GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (47) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.918GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (25) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.918GraphicsGrassAridOutputLayer_Shadows switching particleCount from (58) to (70) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.918GraphicsGrassAridOutputLayer switching particleCount from (336) to (502) because it uses more particle (401) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:41.918GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:42.055GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (46) to (56) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:42.340GraphicsVegetVolcanicOutputLayer switching particleCount from (543) to (652) because it uses more particle (441) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:43.096UIUnload UI texture 'Units__Large_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:43.096UIUnload UI texture 'Units__Large_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:43.232None[Leader dialogs] StartDialogBetween empire=0, empire=2
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:43.234UILoading async UI texture 'EmpireWindow_Background_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:43.339GraphicsLeader_Necrophage_OutputLayer switching particleCount from (0) to (155) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:43.339GraphicsLeader_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:43.371GraphicsLeader_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.072UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.231None[Sandbox] Process order. (Serial=10, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 3, OtherEmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:45.421GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsGrassKelpForestOutputLayer switching particleCount from (532) to (443) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (122) to (101) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (98) to (81) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.445GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.446GraphicsWeapon_Solusk_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:45.446GraphicsUnit_Solusk_Base_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:46.610UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:46.830GraphicsTLFX_OutputLayer_Leaders switching particleCount from (122) to (147) because it uses more particle (99) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:47.162UIUnload UI texture 'LoadingScreen_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:47.630GraphicsTLFX_OutputLayer_Leaders switching particleCount from (147) to (177) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:48.425UIUnload UI texture 'LoadingScreen_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:48.566GraphicsTLFX_OutputLayer_Leaders switching particleCount from (177) to (213) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:48.678None[Sandbox] Process order. (Serial=11, Empire=0, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='', OtherEmpire=#2.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:48.738None[Sandbox] Process order. (Serial=12, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:49.279None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:38:50.021UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.021UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.021UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.021UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.021UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.349GraphicsTLFX_OutputLayer_Leaders switching particleCount from (213) to (256) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.373GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (17) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsWeapon_Solusk_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'Weapon_Solusk_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.374GraphicsUnload texture 'Weapon_Solusk_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Weapon_Solusk_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Weapon_Solusk_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Weapon_Solusk_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsWeapon_Solusk_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnit_Solusk_Base_OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Unit_Solusk_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Unit_Solusk_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Unit_Solusk_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Unit_Solusk_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Unit_Solusk_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload texture 'Unit_Solusk_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:38:50.375GraphicsUnit_Solusk_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:50.817UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:51.564GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:51.588GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:51.588GraphicsGrassKelpForestOutputLayer switching particleCount from (443) to (369) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:51.588GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (101) to (84) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:51.588GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (81) to (67) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:51.588GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:54.313UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:38:55.681GraphicsGrassAridOutputLayer switching particleCount from (502) to (603) because it uses more particle (408) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.681GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (28) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.710GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1012) to (1215) because it uses more particle (821) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.729GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (754) to (905) because it uses more particle (642) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.730GraphicsVegetAridOutputLayer switching particleCount from (1875) to (2250) because it uses more particle (1519) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.740GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.740GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (0) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.740GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.750GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.750GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.750GraphicsDecal_Arid_OutputLayer_First switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.760GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (905) to (1086) because it uses more particle (736) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.769GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.769GraphicsDecal_Arid_OutputLayer_First switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.779GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1115) to (1338) because it uses more particle (908) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.789GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (449) to (539) because it uses more particle (361) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.789GraphicsVegetTemperateOutputLayer switching particleCount from (121) to (146) because it uses more particle (102) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.789GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (111) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.789GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.799GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (30) to (36) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.808GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (125) to (150) because it uses more particle (110) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.808GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (18) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.818GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1338) to (1606) because it uses more particle (1082) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.818GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (43) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.828GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (56) to (68) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.828GraphicsGrassAridOutputLayer_Shadows switching particleCount from (70) to (84) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.838GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.838GraphicsGrassTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.838GraphicsVegetTemperateOutputLayer switching particleCount from (146) to (176) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.838GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (58) to (70) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.847GraphicsGrassTemperateOutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.848GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (70) to (85) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.848GraphicsGrassAridOutputLayer_Shadows switching particleCount from (84) to (101) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.857GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (539) to (647) because it uses more particle (435) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.857GraphicsGrassTemperateOutputLayer switching particleCount from (8) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.857GraphicsGrassTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.857GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (150) to (180) because it uses more particle (125) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.857GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (85) to (118) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.857GraphicsGrassAridOutputLayer_Shadows switching particleCount from (101) to (122) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.866GraphicsGrassTemperateOutputLayer switching particleCount from (14) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.866GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (83) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.867GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (118) to (142) because it uses more particle (104) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.876GraphicsGrassTemperateOutputLayer switching particleCount from (20) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.876GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (68) to (82) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.886GraphicsGrassTemperateOutputLayer switching particleCount from (27) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.886GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.886GraphicsEnv_Temperate_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.886GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (142) to (175) because it uses more particle (140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.886GraphicsVegetAridOutputLayer switching particleCount from (2250) to (2700) because it uses more particle (1802) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.886GraphicsGrassAridOutputLayer_Shadows switching particleCount from (122) to (147) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.895GraphicsGrassTemperateOutputLayer switching particleCount from (35) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.896GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.896GraphicsVegetTemperateOutputLayer switching particleCount from (176) to (212) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.896GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (175) to (211) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.905GraphicsGrassTemperateOutputLayer switching particleCount from (50) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.905GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (4) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.905GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (211) to (284) because it uses more particle (227) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.905GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (90) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.915GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (647) to (777) because it uses more particle (521) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.915GraphicsGrassTemperateOutputLayer switching particleCount from (69) to (84) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.915GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.915GraphicsVegetTemperateOutputLayer switching particleCount from (212) to (255) because it uses more particle (196) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.915GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (180) to (217) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.915GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (284) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.915GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (90) to (109) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.925GraphicsGrassTemperateOutputLayer switching particleCount from (84) to (101) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.925GraphicsVegetTemperateOutputLayer switching particleCount from (255) to (306) because it uses more particle (209) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.925GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (125) to (150) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.925GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (83) to (133) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.925GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (350) to (421) because it uses more particle (309) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.934GraphicsGrassTemperateOutputLayer switching particleCount from (101) to (122) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.934GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1606) to (1928) because it uses more particle (1288) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.934GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (12) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.944GraphicsGrassTemperateOutputLayer switching particleCount from (122) to (147) because it uses more particle (116) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.944GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (150) to (180) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.944GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (109) to (131) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.953GraphicsGrassTemperateOutputLayer switching particleCount from (147) to (177) because it uses more particle (125) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.954GraphicsVegetTemperateOutputLayer switching particleCount from (306) to (368) because it uses more particle (256) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.954GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (180) to (217) because it uses more particle (164) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.964GraphicsGrassTemperateOutputLayer switching particleCount from (177) to (213) because it uses more particle (152) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.964GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (18) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.964GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (36) to (44) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.964GraphicsDecal_Arid_OutputLayer_First switching particleCount from (21) to (26) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.974GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (121) to (146) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.974GraphicsVegetTemperateOutputLayer switching particleCount from (368) to (442) because it uses more particle (299) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.974GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (217) to (261) because it uses more particle (184) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.985GraphicsGrassTemperateOutputLayer switching particleCount from (213) to (270) because it uses more particle (216) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.985GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.985GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.985GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.985GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (0) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.985GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:55.996GraphicsGrassTemperateOutputLayer switching particleCount from (270) to (324) because it uses more particle (233) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.014GraphicsGrassTemperateOutputLayer switching particleCount from (324) to (389) because it uses more particle (271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.014GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (27) to (33) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.014GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (261) to (314) because it uses more particle (211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.014GraphicsGrassAridOutputLayer_Shadows switching particleCount from (147) to (177) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.034GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.064GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.074GraphicsEnv_Temperate_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.082GraphicsGrassTemperateOutputLayer switching particleCount from (389) to (467) because it uses more particle (326) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.083GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.083GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.083GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.092GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (79) to (158) because it uses more particle (126) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.102GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (22) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.112GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.121GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.150GraphicsGrassTemperateOutputLayer switching particleCount from (467) to (561) because it uses more particle (382) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.216GraphicsDecal_Arid_OutputLayer_First switching particleCount from (26) to (32) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.272GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (48) to (58) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:56.328GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.129GraphicsDecal_Thallium_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.129GraphicsDecal_Thallium_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.138GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.138GraphicsDecal_BUI_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.173GraphicsDecal_Thallium_OutputLayer switching particleCount from (2) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.183GraphicsDecal_Thallium_OutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.183GraphicsDecal_Thallium_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.191GraphicsDecal_Thallium_OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.208GraphicsDecal_Thallium_OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.217GraphicsDecal_Thallium_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.226GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.235GraphicsDecal_Thallium_OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.235GraphicsDecal_BUI_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.244GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.244GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.261GraphicsDecal_Thallium_OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.269GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.269GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.303GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.303GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.303GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.311GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (4) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.311GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.311GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.320GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (2) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.329GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.365GraphicsDecal_Thallium_OutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.401GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.419GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.617GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.676GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (12) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.686GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.694GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.811GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (17) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.819GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (28) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.819GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.819GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.827GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (60) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.827GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (18) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.827GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.827GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.827GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.836GraphicsDecal_Thallium_OutputLayer switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.836GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (79) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.836GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (23) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.836GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.844GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (113) to (136) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.844GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (30) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.844GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (8) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.853GraphicsDecal_Thallium_OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.853GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (136) to (164) because it uses more particle (116) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.853GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (47) to (62) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.853GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (12) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.864GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (164) to (197) because it uses more particle (140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.864GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (62) to (75) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.873GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (197) to (237) because it uses more particle (178) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.873GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (75) to (90) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.873GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (19) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.873GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (70) to (84) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.882GraphicsDecal_Temperate_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsDecal_Temperate_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (27) to (33) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsUnit_Aspect_Coral_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (0) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.883GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.884GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.892GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (237) to (298) because it uses more particle (238) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.902GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (298) to (358) because it uses more particle (263) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.903GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (33) to (42) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.912GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (42) to (51) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.912GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (24) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.922GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (51) to (62) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.930GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.930GraphicsUnit_Xavius_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.930GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (0) to (102) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.930GraphicsUnit_Xavius_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.930GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.930GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.958GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (50) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.968GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (64) to (77) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.968GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (0) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.968GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.980GraphicsDecal_Temperate_OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:58.991GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (77) to (93) because it uses more particle (71) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.001GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (93) to (112) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.010GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.019GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.055GraphicsDecal_Temperate_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.072GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.091GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.091GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.091GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.101GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (4) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.110GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.110GraphicsUnit_Aspect_Coral_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.120GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (25) to (31) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.120GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (58) to (70) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.120GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.140GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.167GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (84) to (101) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.167GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.176GraphicsUnit_Xavius_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.224GraphicsUnit_Xavius_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.234GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (101) to (122) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.234GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.259GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.267GraphicsWeapon_LegendaryRare_Set_04_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.362GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.417GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (122) to (147) because it uses more particle (102) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.426GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (314) to (377) because it uses more particle (260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.426GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (421) to (506) because it uses more particle (358) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.434GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (506) to (608) because it uses more particle (441) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.442GraphicsGrassTemperateOutputLayer switching particleCount from (561) to (674) because it uses more particle (477) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.442GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (147) to (177) because it uses more particle (138) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.443GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (377) to (453) because it uses more particle (320) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.443GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (608) to (730) because it uses more particle (521) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.453GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (177) to (213) because it uses more particle (149) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.462GraphicsGrassTemperateOutputLayer switching particleCount from (674) to (809) because it uses more particle (600) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.462GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (453) to (544) because it uses more particle (398) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.462GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (43) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.462GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (158) to (237) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.472GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (544) to (653) because it uses more particle (446) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.481GraphicsGrassTemperateOutputLayer switching particleCount from (809) to (971) because it uses more particle (664) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.481GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (730) to (877) because it uses more particle (597) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.490GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (213) to (256) because it uses more particle (182) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.490GraphicsVegetTemperateOutputLayer switching particleCount from (442) to (531) because it uses more particle (370) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.490GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.499GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (18) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.517GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (256) to (308) because it uses more particle (211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.517GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (653) to (784) because it uses more particle (527) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.526GraphicsGrassTemperateOutputLayer switching particleCount from (971) to (1166) because it uses more particle (809) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.526GraphicsGrassKelpForestOutputLayer switching particleCount from (369) to (307) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.526GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.534GraphicsVegetTemperateOutputLayer switching particleCount from (531) to (638) because it uses more particle (432) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.551GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (554) to (665) because it uses more particle (460) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:38:59.586GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (877) to (1053) because it uses more particle (725) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:02.114UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:02.115UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:02.115UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:02.115UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:02.115UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:03.441GraphicsLeader_Necrophage_OutputLayer switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:03.449GraphicsTLFX_OutputLayer_Leaders switching particleCount from (256) to (213) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.603GraphicsVegetVolcanicOutputLayer switching particleCount from (652) to (543) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.604GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.604GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.604GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (359) to (299) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.620GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.646GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (605) to (504) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.646GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (327) to (272) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.662GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.663GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (315) to (262) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.671GraphicsDecal_KelpForest_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.679GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (826) to (688) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.713GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.730GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.730GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.730GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (260) to (216) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.746GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.763GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.771GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (67) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.797GraphicsDecal_Volcanic_OutputLayer switching particleCount from (88) to (73) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.797GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1579) to (1315) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.814GraphicsVegetKelpForestOutputLayer switching particleCount from (1284) to (1070) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:04.873GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1086) to (905) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.079GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.155GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.165GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (146) to (121) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.277UIUnload UI texture 'EmpireWindow_Background_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.277UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.442GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5142) to (4285) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.442GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.476GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.485GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (217) to (180) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.511GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1928) to (1606) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.520GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1215) to (1012) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.520GraphicsGrassAridOutputLayer switching particleCount from (603) to (502) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.528GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (777) to (647) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.528GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (719) to (599) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.537GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.546GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10047) to (8372) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.572GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.572GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:05.799UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:05.799UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:05.845GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:06.475UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:06.692GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:06.718GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:06.718GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:06.742GraphicsGrassVolcanicOutputLayer switching particleCount from (243) to (202) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:06.991GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:07.228GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:07.270GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:07.698GraphicsGrassKelpForestOutputLayer switching particleCount from (307) to (255) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:07.698GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Weapon_SorcererOfTheEnd_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (262) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload texture 'Unit_SorcererOfTheEnd_Upgrade1_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.076GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.088GraphicsTLFX_OutputLayer_Leaders switching particleCount from (213) to (256) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.112GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.112GraphicsUnload texture 'Weapon_SorcererOfTheEnd_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.112GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.112GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.112GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.112GraphicsUnload texture 'Weapon_SorcererOfTheEnd_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.112GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.112GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.125GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (299) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.125GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.125GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.125GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.125GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.125GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.125GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.125GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.131GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (55) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.132GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.132GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.132GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.132GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.132GraphicsUnload texture 'POI_MinorFactionElder_SorcererOfTheEnd_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.132GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.132GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.149GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (58) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.149GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.149GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.149GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.149GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.149GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.149GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.149GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsUnload texture 'Decal_POI_Curiosity_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsUnload texture 'Decal_POI_Curiosity_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsUnload texture 'Decal_POI_Curiosity_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsDecal_POI_Curiosity_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsUnload texture 'POI_NaturalModifier_Set_05_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsUnload texture 'POI_NaturalModifier_Set_05_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.179GraphicsUnload texture 'POI_NaturalModifier_Set_05_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.180GraphicsUnload texture 'POI_NaturalModifier_Set_05_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.180GraphicsUnload texture 'POI_NaturalModifier_Set_05_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.180GraphicsUnload texture 'POI_NaturalModifier_Set_05_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.180GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.180GraphicsPOI_NaturalModifier_Set_05OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.391GraphicsLeader_Necrophage_OutputLayer switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.683GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (16) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.683GraphicsUnload texture 'BUI_Common_Construction_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.683GraphicsUnload texture 'BUI_Common_Construction_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.683GraphicsUnload texture 'BUI_Common_Construction_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.683GraphicsUnload texture 'BUI_Common_Construction_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.683GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.684GraphicsBUI_Common_Construction_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.708GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (7) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:10.708GraphicsUnload texture 'BUI_Common_Banners_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.708GraphicsUnload texture 'BUI_Common_Banners_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.708GraphicsUnload texture 'BUI_Common_Banners_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.708GraphicsUnload texture 'BUI_Common_Banners_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.708GraphicsUnload texture 'BUI_Common_Banners_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.708GraphicsUnload texture 'BUI_Common_Banners_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.709GraphicsUnload texture 'BUI_Common_Banners_Set_01_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.709GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:10.709GraphicsBUI_Common_Banners_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.290GraphicsVegetVolcanicOutputLayer switching particleCount from (543) to (452) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.290GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.290GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.302GraphicsTLFX_OutputLayer_Leaders switching particleCount from (256) to (308) because it uses more particle (206) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.338GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (504) to (420) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.338GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (272) to (226) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.366GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.375GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (688) to (573) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.432GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.432GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.432GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (216) to (180) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.467GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.502GraphicsDecal_Volcanic_OutputLayer switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.502GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1315) to (1095) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.520GraphicsVegetKelpForestOutputLayer switching particleCount from (1070) to (891) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.596GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (905) to (754) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.801GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.809GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (18) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.809GraphicsUnload texture 'POI_NaturalModifier_Set_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.809GraphicsUnload texture 'POI_NaturalModifier_Set_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.810GraphicsUnload texture 'POI_NaturalModifier_Set_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.810GraphicsUnload texture 'POI_NaturalModifier_Set_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.810GraphicsUnload texture 'POI_NaturalModifier_Set_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.810GraphicsUnload texture 'POI_NaturalModifier_Set_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.810GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.810GraphicsPOI_NaturalModifier_Set_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'Env_Common_SmallRocks_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'Env_Common_SmallRocks_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'Env_Common_SmallRocks_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'Env_Common_SmallRocks_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsEnv_SmallRocks_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'POI_Dungeons_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'POI_Dungeons_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'POI_Dungeons_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'POI_Dungeons_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload texture 'POI_Dungeons_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:11.845GraphicsPOI_Dungeons_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.870GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:11.880GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (121) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (180) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsUnload texture 'POI_ResourceStrategic_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsUnload texture 'POI_ResourceStrategic_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsUnload texture 'POI_ResourceStrategic_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsUnload texture 'POI_ResourceStrategic_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsUnload texture 'POI_ResourceStrategic_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsUnload texture 'POI_ResourceStrategic_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.126GraphicsPOI_ResourceStrategic_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.162GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4285) to (3570) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.162GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.171GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (56) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.172GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.172GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.172GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.172GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.172GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.172GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.172GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.172GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.200GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (109) to (90) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.209GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (180) to (150) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.235GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1606) to (1338) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.243GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1012) to (843) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.244GraphicsGrassAridOutputLayer switching particleCount from (502) to (418) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.252GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (647) to (539) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.252GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (599) to (499) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.270GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8372) to (6976) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.296GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.592GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (92) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.592GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.592GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.592GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.592GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.592GraphicsUnload texture 'POI_MinorFactionElder_Xavius_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.592GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.592GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.600GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (90) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.600GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.600GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.600GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.600GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.600GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.600GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.609GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (150) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsGrassVolcanicOutputLayer switching particleCount from (202) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.610GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.628GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1338) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.628GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.628GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.628GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.629GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.629GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.629GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.647GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (539) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.647GraphicsUnload texture 'BUI_Aspect_CitySet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.647GraphicsUnload texture 'BUI_Aspect_CitySet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.647GraphicsUnload texture 'BUI_Aspect_CitySet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.647GraphicsUnload texture 'BUI_Aspect_CitySet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.647GraphicsUnload texture 'BUI_Aspect_CitySet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsUnload texture 'BUI_Aspect_CitySet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsBUI_Aspect_CitySet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (110) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:12.648GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.280GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (18) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.280GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:13.281GraphicsGrassVolcanicOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.331None[Sandbox] Process order. (Serial=14, Empire=0, Order=OrderBattleLaunchCityAssault BattleGuid: '10263', AssaultRole: 'Attacker', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:13.336NoneBattle 10263: start siege with state Assault and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
09:39:13.336NoneBattle 10263: change state From Siege to AttackerEngagement. 34s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:39:13.441NonePresentation Battle 10263: Execute action[5] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.441NonePresentation Battle 10263: Execute action[6] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9436. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.441NonePresentation Battle 10263: Create participant 9436. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.441NonePresentation Battle 10263: An additional participant 9436 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
09:39:13.442NonePresentation Battle 10263: Execute action[7] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.442NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
09:39:13.442NonePresentation Battle 10263: Execute action[8] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: True, initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.442NonePresentation Battle 10263: Execute action[9] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.442NonePresentation Battle 10263: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:39:13.442NonePresentation Battle 10263: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=2457, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.442NonePresentation Battle 10263: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9436, Group=Attacker, TileIndex=2458, Modifiers=Besieger, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.732GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (2396) because it uses more particle (1608) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:13.884GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (2876) because it uses more particle (1921) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:14.076GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2305) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:14.311GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (4143) because it uses more particle (2775) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:14.647GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (4972) because it uses more particle (3330) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:14.961GraphicsGrassKelpForestOutputLayer switching particleCount from (255) to (212) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.014None[Sandbox] Process order. (Serial=15, Empire=0, Order=OrderBattleEngagement BattleGuid: 10263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:16.014NoneBattle 10263: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:39:16.045NoneCould not retrieve defender army / district with guid 10265 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
09:39:16.048NonePresentation Battle 10263: Execute action[12] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.048NonePresentation Battle 10263: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:39:16.048NonePresentation Battle 10263: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10265, Group=Defender, TileIndex=2363, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.048NonePresentation Battle 10263: Execute action[14] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7433, Group=Defender, TileIndex=2363, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.048NonePresentation Battle 10263: Execute action[15] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10760, Group=Defender, TileIndex=2271, Modifiers=Besieged, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.048NonePresentation Battle 10263: Create participant 10760. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.048NonePresentation Battle 10263: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9696, Group=Defender, TileIndex=2361, Modifiers=Besieged, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.048NonePresentation Battle 10263: Create participant 9696. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.084None[Sandbox] Process order. (Serial=16, Empire=2, Order=OrderBattleEngagement BattleGuid: 10263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:16.084NoneBattle 10263: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:39:16.176NoneBattle 10263: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:39:16.190NonePresentation Battle 10263: Execute action[17] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.190NonePresentation Battle 10263: Execute action[18] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=2, ParticipantGuid=9696, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.190NonePresentation Battle 10263: Execute action[19] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=12 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.190NonePresentation Battle 10263: Execute action[20] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.190NonePresentation Battle 10263: Execute action[21] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.191NonePresentation Battle 10263: Execute action[21] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.191NonePresentation Battle 10263: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7065, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.191NoneInitialize presentation battle unit 11726 for unit 7068
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.191NoneInitialize presentation battle unit 11725 for unit 7067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.192NoneInitialize presentation battle unit 11728 for unit 7070
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.193NoneInitialize presentation battle unit 11727 for unit 7824
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.195NonePresentation Battle 10263: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9436, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.196NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 44, current data frame: 44) but different data length (remote: 4, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.207NoneInitialize presentation battle unit 11731 for unit 8725
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.207NoneInitialize presentation battle unit 11730 for unit 9435
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.208NoneInitialize presentation battle unit 11729 for unit 11213
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.222NonePresentation Battle 10263: Execute action[24] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=10265, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.222NoneInitialize presentation battle unit 11735 for unit 10267
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.222NoneInitialize presentation battle unit 11734 for unit 10268
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.223NoneInitialize presentation battle unit 11733 for unit 10269
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.224NoneInitialize presentation battle unit 11732 for unit 10266
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.224NonePresentation Battle 10263: Execute action[25] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7433, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.224NonePresentation Battle 10263: Execute action[26] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=10760, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.224NoneInitialize presentation battle unit 11736 for unit 10761
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.224NonePresentation Battle 10263: Execute action[27] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.224NonePresentation Battle 10263: Execute action[28] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.224NonePresentation Battle 10263: Execute action[29] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.224NonePresentation Battle 10263: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:39:16.225NoneReleasePresentationBattlePreview attacker #7065, defender #7434
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.225NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.225NoneRestorePresentationBattlePreview created ticket #41293.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.225NonePresentation Battle 10263: Execute action[30] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.225NonePresentation Battle 10263: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:39:16.225NonePresentation Battle 10263: Execute action[31] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.226NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 44, current data frame: 44) but different data length (remote: 12, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.241GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (3) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.241GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (308) because it uses more particle (246) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.241GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.241GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (1) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.241GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (377) because it uses more particle (301) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.241GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.241GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (63) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.241GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.255NoneRequestRestoreAsyncOperation_Completed for ticket #41293.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
09:39:16.255NoneRestorePresentationBattlePreview skipped due to ended battle #10263
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:39:16.255NoneRequestAsyncOperation_Dismissed for ticket #41293.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (357) because it uses more particle (285) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsPOI_NaturalModifier_Set_05OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (0) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsPOI_ResourceLuxury_Set_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (28) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (308) to (923) because it uses more particle (738) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (33) to (93) because it uses more particle (74) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.257GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (13) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.258GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (102) to (203) because it uses more particle (162) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.258GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (17) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.266GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer switching particleCount from (0) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.267GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.267GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (0) to (170) because it uses more particle (136) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.267GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.267GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (0) to (465) because it uses more particle (372) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.267GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.267GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (93) because it uses more particle (74) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.287GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.287GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.319GraphicsVegetTemperateOutputLayer switching particleCount from (638) to (766) because it uses more particle (533) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.319GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.327GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.327GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.345None[Sandbox] Process order. (Serial=17, Empire=2, Order=OrderBattleConfirmation BattleGUID: 10263 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:16.400GraphicsGrassTemperateOutputLayer switching particleCount from (1166) to (1400) because it uses more particle (938) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.428GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (64) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.437GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.445NonePresentation Battle 10263: Execute action[32] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.447GraphicsPOI_NaturalModifier_Set_05OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.525GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.526GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.564GraphicsPOI_ResourceLuxury_Set_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.573GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.637GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.728GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.728GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.783GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (3996) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.792GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (13) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.849GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.942GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (0) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.942GraphicsBUI_Aspect_CitySet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.972GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (20) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.982GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (65) to (78) because it uses more particle (53) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.982GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (28) to (34) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.991GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (34) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:16.991GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1053) to (1264) because it uses more particle (886) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.001GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (59) to (87) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.010GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (78) to (94) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.010GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (87) to (139) because it uses more particle (111) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.019GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (94) to (188) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.020GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (139) to (167) because it uses more particle (133) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.029GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (167) to (201) because it uses more particle (140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.029GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (784) to (941) because it uses more particle (636) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.039GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (201) to (242) because it uses more particle (164) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.039GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4781) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.049GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (188) to (226) because it uses more particle (158) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.049GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (242) to (291) because it uses more particle (204) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.058GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (291) to (350) because it uses more particle (253) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.058GraphicsVegetTemperateOutputLayer switching particleCount from (766) to (920) because it uses more particle (623) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.069GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (226) to (272) because it uses more particle (207) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.069GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (350) to (421) because it uses more particle (309) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.080GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (421) to (506) because it uses more particle (346) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.089GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (272) to (327) because it uses more particle (219) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.099GraphicsDecal_Arid_OutputLayer_First switching particleCount from (32) to (39) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.117GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (506) to (608) because it uses more particle (422) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.157GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (608) to (730) because it uses more particle (500) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.186GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (64) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.205GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.205GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.215GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (327) to (393) because it uses more particle (266) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.225GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (730) to (877) because it uses more particle (585) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.282GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (88) to (109) because it uses more particle (87) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.305GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (877) to (1053) because it uses more particle (718) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.343GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (393) to (472) because it uses more particle (317) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.353GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1053) to (1264) because it uses more particle (846) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.422GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (8594) because it uses more particle (5735) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.451GraphicsBUI_Aspect_CitySet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.470GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:17.633GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:18.339GraphicsTLFx_OutputLayer_Feedback switching particleCount from (357) to (713) because it uses more particle (570) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:18.358GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (0) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:18.358GraphicsBUI_Common_Banners_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:18.358GraphicsTLFx_OutputLayer_Feedback switching particleCount from (713) to (594) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:18.368GraphicsTLFx_OutputLayer_Feedback switching particleCount from (594) to (495) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:18.473GraphicsBUI_Common_Banners_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:19.130GraphicsLeader_Necrophage_OutputLayer switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.448GraphicsVegetVolcanicOutputLayer switching particleCount from (452) to (376) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.495GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (226) to (188) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.532GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (573) to (477) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.588GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.588GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.598GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.607GraphicsTLFX_OutputLayer_Leaders switching particleCount from (308) to (256) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.626GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.663GraphicsDecal_Volcanic_OutputLayer switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.663GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1095) to (912) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:20.952None[Sandbox] Process order. (Serial=18, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11729 AStarResults: 2642 [66, 28] --> 2733 [65, 29] --> 2825 [65, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:20.952GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.038GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.045NonePresentation Battle 10263: Execute action[33] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11729, DestTile=2825. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.202UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.428GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (843) to (702) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.428GraphicsGrassAridOutputLayer switching particleCount from (418) to (348) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.437GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (499) to (415) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.679GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6976) to (5813) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (308) to (256) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsDecal_Temperate_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsVegetAridOutputLayer switching particleCount from (2700) to (2250) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsGrassAridOutputLayer_Shadows switching particleCount from (177) to (147) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:21.970GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:22.164None[Sandbox] Process order. (Serial=19, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11729 AStarResults: 2733 [65, 29] --> 2642 [66, 28] --> 2643 [67, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:22.251NonePresentation Battle 10263: Execute action[34] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11729, DestTile=2643. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:22.275UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:22.275UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:23.304None[Sandbox] Process order. (Serial=20, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11729 AStarResults: 2642 [66, 28] --> 2733 [65, 29] --> 2825 [65, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:23.342NonePresentation Battle 10263: Execute action[35] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11729, DestTile=2825. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:23.712UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:24.084None[Sandbox] Process order. (Serial=21, Empire=0, Order=OrderBattleMoveSwap BattleGUID: 10263, LeftBattleUnitGUID: 11729, RightBattleUnitGUID: 11727, LeftAStarResults: 2733 [65, 29] --> 2642 [66, 28], RightAStarResults: 2733 [65, 29] --> 2825 [65, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:24.145NonePresentation Battle 10263: Execute action[36] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11729, DestTile=2642. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:24.146NonePresentation Battle 10263: Execute action[37] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11727, DestTile=2825. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:24.432GraphicsGrassKelpForestOutputLayer switching particleCount from (212) to (176) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.394None[Sandbox] Process order. (Serial=22, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11730 AStarResults: 2643 [67, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:25.450NonePresentation Battle 10263: Execute action[38] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11730, DestTile=2643. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.829GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.829GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.829GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (465) to (387) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.829GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.998GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.998GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.998GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (203) to (169) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.998GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:25.998GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:26.521GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (88) to (73) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:26.539GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:26.567GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (754) to (628) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:26.577GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:26.595GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (420) to (350) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:26.614GraphicsVegetKelpForestOutputLayer switching particleCount from (891) to (742) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:27.164GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:27.864GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:28.182GraphicsTLFX_OutputLayer_Leaders switching particleCount from (256) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:28.182GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:28.182GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:28.182GraphicsTLFX_OutputLayer_Leaders now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:28.228GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (7161) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:28.519NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.1461281% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11730-4123-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:28.642GraphicsLeader_Necrophage_OutputLayer switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.084None[Sandbox] Process order. (Serial=23, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11726 AStarResults: 2735 [67, 29] --> 2734 [66, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:29.147NonePresentation Battle 10263: Execute action[39] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11726, DestTile=2734. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsUnload texture 'POI_Curiosity_Set_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsUnload texture 'POI_Curiosity_Set_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsUnload texture 'POI_Curiosity_Set_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsUnload texture 'POI_Curiosity_Set_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsUnload texture 'POI_Curiosity_Set_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsUnload texture 'POI_Curiosity_Set_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsPOI_Curiosity_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.599GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsDecal_BUI_Aspect_Spore_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsDecal_Temperate_OutputLayer switching particleCount from (3) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Decal_Temperate_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Decal_Temperate_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Decal_Temperate_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsDecal_Temperate_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (51) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Env_Necrophage_Civilian_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Env_Necrophage_Civilian_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Env_Necrophage_Civilian_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Env_Necrophage_Civilian_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Env_Necrophage_Civilian_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsGrassKelpForestOutputLayer switching particleCount from (176) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsGrassKelpForestOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsGrassAridOutputLayer_Shadows switching particleCount from (147) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsGrassAridOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsGrassAridOutputLayer switching particleCount from (348) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsGrassAridOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (912) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsDecal_POI_MinorFactionVillage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (93) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_MinorFactionVillage_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_MinorFactionVillage_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.600GraphicsUnload texture 'POI_MinorFactionVillage_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload texture 'POI_MinorFactionVillage_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload texture 'POI_MinorFactionVillage_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload texture 'POI_MinorFactionVillage_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsPOI_MinorFactionVillage_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.601GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (26) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_DaughtersOfBor_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionVillage_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionVillage_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionVillage_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionVillage_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionVillage_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionVillage_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsPOI_MinorFactionVillage_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (197) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'POI_MinorFactionElder_Noquensii_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (22) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'Weapon_Noquensii_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'Weapon_Noquensii_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'Weapon_Noquensii_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'Weapon_Noquensii_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload texture 'Weapon_Noquensii_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:29.602GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.732UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.886None[Sandbox] Process order. (Serial=24, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11731 AStarResults: 2826 [66, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:29.952NonePresentation Battle 10263: Execute action[40] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11731, DestTile=2826. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:29.977GraphicsVegetVolcanicOutputLayer switching particleCount from (376) to (313) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:30.028GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (188) to (156) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:30.064GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (477) to (397) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:30.130GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:30.195GraphicsDecal_Volcanic_OutputLayer switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:30.567GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:30.947GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (702) to (585) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:30.957GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (415) to (345) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.484GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5813) to (4844) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.484GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (256) to (213) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.654GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1264) to (1517) because it uses more particle (1031) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.711GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.722GraphicsDecal_Volcanic_OutputLayer switching particleCount from (41) to (50) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.741GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.769GraphicsVegetTemperateOutputLayer switching particleCount from (920) to (1104) because it uses more particle (738) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.816GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (156) to (188) because it uses more particle (134) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:31.825GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer switching particleCount from (56) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (141) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:33.456GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (387) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.457GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:33.626GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (77) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:33.626GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.626GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.626GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.626GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.626GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.627GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.627GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:33.627GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsUnload texture 'POI_NaturalModifier_Set_05_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsUnload texture 'POI_NaturalModifier_Set_05_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsUnload texture 'POI_NaturalModifier_Set_05_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsUnload texture 'POI_NaturalModifier_Set_05_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsUnload texture 'POI_NaturalModifier_Set_05_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsUnload texture 'POI_NaturalModifier_Set_05_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:34.216GraphicsPOI_NaturalModifier_Set_05OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:35.264None[Sandbox] Process order. (Serial=25, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11725 AStarResults: 2646 [70, 28] --> 2737 [69, 29] --> 2736 [68, 29] --> 2644 [68, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:35.346NonePresentation Battle 10263: Execute action[41] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=11725, DestTile=2644. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:35.531GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:35.531GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:35.531GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (169) to (140) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:35.531GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:35.531GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.057GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.102GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (628) to (523) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.149GraphicsVegetKelpForestOutputLayer switching particleCount from (742) to (618) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.398GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.398GraphicsVegetKelpForestOutputLayer switching particleCount from (618) to (742) because it uses more particle (510) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.417GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.417GraphicsPOI_NaturalModifier_Set_05OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.439GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (523) to (628) because it uses more particle (432) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.457GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.467GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (628) to (754) because it uses more particle (507) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.467GraphicsVegetKelpForestOutputLayer switching particleCount from (742) to (891) because it uses more particle (602) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.479GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (60) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:36.535GraphicsPOI_NaturalModifier_Set_05OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:37.825GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.205GraphicsLeader_Necrophage_OutputLayer switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.418None[Sandbox] Process order. (Serial=26, Empire=0, Order=OrderBattleConfirmation BattleGUID: 10263 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:38.418NoneBattle 10263: change state From Confirmation to ConfirmationAcknowledge. 22s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:39:38.444NonePresentation Battle 10263: Execute action[42] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.444NonePresentation Battle 10263: Execute action[43] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.444NonePresentation Battle 10263: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:39:38.449UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:38.450None[Sandbox] Process order. (Serial=27, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 10263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:38.450NoneBattle 10263: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:39:38.488GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer switching particleCount from (0) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.488GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.488GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (0) to (170) because it uses more particle (136) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.488GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.488GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (0) to (465) because it uses more particle (372) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.488GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.488GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.488GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (495) to (412) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.529GraphicsTLFx_OutputLayer_Feedback switching particleCount from (412) to (343) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.541GraphicsTLFx_OutputLayer_Feedback switching particleCount from (343) to (285) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.542GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.542GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.550NonePresentation Battle 10263: Execute action[44] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.551NonePresentation Battle 10263: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:39:38.554NonePresentation Battle 10263: Execute action[45] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.554NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:39:38.554NoneReleasePresentationBattlePreview attacker #7065, defender #7434
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (285) to (237) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.570GraphicsTLFx_OutputLayer_Feedback switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (197) to (164) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.593GraphicsTLFx_OutputLayer_Feedback switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.593GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.593GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.603GraphicsTLFx_OutputLayer_Feedback switching particleCount from (136) to (113) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.793GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.802GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.821GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.830GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.848GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.857GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.875GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.894GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.939GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.948GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:38.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.155GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4803) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.238GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1264) to (1053) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.322GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (8594) because it uses more particle (5777) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.509GraphicsVegetVolcanicOutputLayer switching particleCount from (313) to (260) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.537GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (10313) because it uses more particle (6890) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.556GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.594GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (397) to (330) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.662GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:39.881GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10313) to (12376) because it uses more particle (8273) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:40.111GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:40.312UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:39:40.507GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (585) to (487) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:40.517GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (345) to (287) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:40.550None[Sandbox] Process order. (Serial=28, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:40.550NoneBattle 10263: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:39:40.652NonePresentation Battle 10263: Execute action[46] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:40.652NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:39:40.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (175) because it uses more particle (140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:40.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (175) to (337) because it uses more particle (269) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:40.826GraphicsTLFx_OutputLayer_Feedback switching particleCount from (337) to (485) because it uses more particle (388) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.018GraphicsTLFx_OutputLayer_Feedback switching particleCount from (485) to (404) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.028GraphicsTLFx_OutputLayer_Feedback switching particleCount from (404) to (336) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.038GraphicsTLFx_OutputLayer_Feedback switching particleCount from (336) to (280) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (280) to (233) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.085GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4844) to (4036) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.104GraphicsTLFx_OutputLayer_Feedback switching particleCount from (233) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.229GraphicsTLFx_OutputLayer_Feedback switching particleCount from (324) to (485) because it uses more particle (388) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.229GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3570) to (2975) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.419GraphicsTLFx_OutputLayer_Feedback switching particleCount from (485) to (404) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.429GraphicsTLFx_OutputLayer_Feedback switching particleCount from (404) to (336) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.439GraphicsTLFx_OutputLayer_Feedback switching particleCount from (336) to (280) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:41.449GraphicsTLFx_OutputLayer_Feedback switching particleCount from (280) to (233) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.189GraphicsTLFx_OutputLayer_Feedback switching particleCount from (233) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (324) to (270) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (270) to (225) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (225) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (324) to (485) because it uses more particle (388) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (485) to (404) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.886GraphicsTLFx_OutputLayer_Feedback switching particleCount from (404) to (336) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.895GraphicsTLFx_OutputLayer_Feedback switching particleCount from (336) to (280) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:42.904GraphicsTLFx_OutputLayer_Feedback switching particleCount from (280) to (233) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:43.083GraphicsTLFx_OutputLayer_Feedback switching particleCount from (233) to (280) because it uses more particle (211) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:43.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (280) to (233) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:43.275GraphicsTLFx_OutputLayer_Feedback switching particleCount from (233) to (194) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:43.285GraphicsTLFx_OutputLayer_Feedback switching particleCount from (194) to (161) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:43.389GraphicsTLFx_OutputLayer_Feedback switching particleCount from (161) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:43.587GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:43.596GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:45.935GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:45.944GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (213) to (177) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:45.962GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:46.546GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (88) to (73) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.049None[Sandbox] Process order. (Serial=29, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11730 AStarResults: 2550 [66, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:47.148NonePresentation Battle 10263: Execute action[47] (BattleOrderUniqueId: 188): UnitMove. EmpireIndex=0. UnitGuid=11730, DestTile=2550. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.148NonePresentation Battle 10263: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11730, DestTile=2550. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.399GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.408GraphicsTLFx_OutputLayer_Feedback switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.418GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.437GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.446GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.455GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.465GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.475GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.493GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.531GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.541GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.559GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.587GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:47.709GraphicsLeader_Necrophage_OutputLayer switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.021None[Sandbox] Process order. (Serial=30, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:48.023NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #188 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:39:48.040None[Sandbox] Process order. (Serial=31, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:39:48.070GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.079GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.155NonePresentation Battle 10263: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.218GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.275GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.351GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.504GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.513GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.911GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (754) to (628) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.930GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:48.986GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.004GraphicsVegetVolcanicOutputLayer switching particleCount from (260) to (216) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.088GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (330) to (275) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.152GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.330GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.358GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.558GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.568GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.596GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.745GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (628) to (754) because it uses more particle (504) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.897GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.983GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (487) to (405) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.992UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:49.993GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (287) to (239) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.070GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.079GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.089GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.098UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.098UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.164GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.297GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.306GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.316GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.325GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.491GraphicsTLFx_OutputLayer_UIFx switching particleCount from (12376) to (10313) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.529GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4036) to (3363) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.529GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (109) to (90) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.539GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.558GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.558GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1053) to (877) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.558GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.567GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (472) to (393) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:50.704GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2975) to (2479) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:51.247GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:51.301GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:51.689GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:51.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:51.707GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:51.717GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:51.793GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (182) because it uses more particle (145) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:52.196GraphicsTLFx_OutputLayer_Feedback switching particleCount from (182) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:52.344GraphicsTLFx_OutputLayer_Feedback switching particleCount from (324) to (485) because it uses more particle (388) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:52.535GraphicsTLFx_OutputLayer_Feedback switching particleCount from (485) to (404) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:52.544GraphicsTLFx_OutputLayer_Feedback switching particleCount from (404) to (336) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:52.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (336) to (280) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:52.562GraphicsTLFx_OutputLayer_Feedback switching particleCount from (280) to (233) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (233) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.288GraphicsTLFx_OutputLayer_Feedback switching particleCount from (324) to (270) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.297GraphicsTLFx_OutputLayer_Feedback switching particleCount from (270) to (225) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.361GraphicsTLFx_OutputLayer_Feedback switching particleCount from (225) to (187) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (187) to (155) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.388GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.406GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.416GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.425GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.433GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.451GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.460GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.469GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.479GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (42) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsUnload texture 'POI_ResourceStrategic_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsUnload texture 'POI_ResourceStrategic_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsUnload texture 'POI_ResourceStrategic_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsUnload texture 'POI_ResourceStrategic_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsUnload texture 'POI_ResourceStrategic_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsUnload texture 'POI_ResourceStrategic_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:53.488GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:53.489GraphicsPOI_ResourceStrategic_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.498GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.505GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.515GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.524GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.533GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:53.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:55.311GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:57.024GraphicsLeader_Necrophage_OutputLayer switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:57.907GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:57.907GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.907GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.907GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.907GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.907GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.908GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.908GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.908GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:57.917GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (239) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:57.917GraphicsUnload texture 'Veget_Aspect_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.917GraphicsUnload texture 'Veget_Aspect_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.917GraphicsUnload texture 'Veget_Common_Atlas_Emission_02' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.917GraphicsUnload texture 'Veget_Aspect_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.917GraphicsUnload texture 'Veget_Aspect_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.917GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.917GraphicsVeget_Aspect_CitySetOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (90) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsUnload texture 'POI_ResourceStrategic_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsUnload texture 'POI_ResourceStrategic_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsUnload texture 'POI_ResourceStrategic_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsUnload texture 'POI_ResourceStrategic_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsUnload texture 'POI_ResourceStrategic_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsUnload texture 'POI_ResourceStrategic_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:39:57.926GraphicsPOI_ResourceStrategic_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:58.271GraphicsVegetVolcanicOutputLayer switching particleCount from (216) to (180) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:58.356GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (275) to (229) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:58.419GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:58.692GraphicsDecal_Volcanic_OutputLayer switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:58.728GraphicsVegetAridOutputLayer switching particleCount from (2250) to (1875) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:58.849GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:59.223GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (405) to (337) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:59.719GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10313) to (8594) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:59.755GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3363) to (2802) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:59.774GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:59.783GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (877) to (730) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:59.783GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:59.793GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (393) to (327) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:39:59.932GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2479) to (2065) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:00.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (165) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:00.071GraphicsTLFx_OutputLayer_Feedback switching particleCount from (165) to (199) because it uses more particle (137) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:00.107GraphicsTLFx_OutputLayer_Feedback switching particleCount from (199) to (272) because it uses more particle (217) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:00.118GraphicsTLFx_OutputLayer_Feedback switching particleCount from (272) to (327) because it uses more particle (231) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:00.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (327) to (424) because it uses more particle (339) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (424) to (509) because it uses more particle (353) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.059GraphicsTLFx_OutputLayer_Feedback switching particleCount from (509) to (611) because it uses more particle (447) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (611) to (734) because it uses more particle (555) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (734) to (881) because it uses more particle (649) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.355GraphicsTLFx_OutputLayer_Feedback switching particleCount from (881) to (1058) because it uses more particle (778) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1058) to (881) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.555GraphicsTLFx_OutputLayer_Feedback switching particleCount from (881) to (734) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.564GraphicsTLFx_OutputLayer_Feedback switching particleCount from (734) to (611) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.573GraphicsTLFx_OutputLayer_Feedback switching particleCount from (611) to (509) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.581UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.829GraphicsTLFx_OutputLayer_Feedback switching particleCount from (509) to (424) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.838GraphicsTLFx_OutputLayer_Feedback switching particleCount from (424) to (353) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (353) to (294) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (294) to (245) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.865GraphicsTLFx_OutputLayer_Feedback switching particleCount from (245) to (204) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.883GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.892GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.919GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.928GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.956GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.965GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:01.992GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.018GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.028GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.064GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:02.785UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:04.455GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (163) because it uses more particle (130) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:04.556GraphicsTLFx_OutputLayer_Feedback switching particleCount from (163) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:04.736GraphicsTLFx_OutputLayer_Feedback switching particleCount from (324) to (485) because it uses more particle (388) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:04.946GraphicsTLFx_OutputLayer_Feedback switching particleCount from (485) to (404) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:04.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (404) to (336) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:04.964GraphicsTLFx_OutputLayer_Feedback switching particleCount from (336) to (280) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:04.973GraphicsTLFx_OutputLayer_Feedback switching particleCount from (280) to (233) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:05.719None[Sandbox] Process order. (Serial=32, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11729 AStarResults: 2549 [65, 27] --> 2457 [65, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:05.754NonePresentation Battle 10263: Execute action[49] (BattleOrderUniqueId: 189): UnitMove. EmpireIndex=0. UnitGuid=11729, DestTile=2457. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:05.754NonePresentation Battle 10263: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11729, DestTile=2549. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:05.754NonePresentation Battle 10263: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11729, DestTile=2457. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:05.974UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:40:06.014GraphicsTLFx_OutputLayer_Feedback switching particleCount from (233) to (194) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.023GraphicsTLFx_OutputLayer_Feedback switching particleCount from (194) to (161) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.035GraphicsTLFx_OutputLayer_Feedback switching particleCount from (161) to (134) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (134) to (111) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.057GraphicsTLFx_OutputLayer_Feedback switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.066GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (76) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (76) to (63) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (63) to (52) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.095GraphicsTLFx_OutputLayer_Feedback switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.104GraphicsTLFx_OutputLayer_Feedback switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.124GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.134GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.152GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.160GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.170GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.188GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.197GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.225GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.234GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:06.266GraphicsLeader_Necrophage_OutputLayer switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.051GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.051GraphicsEnv_Temperate_Rockset_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.133None[Sandbox] Process order. (Serial=33, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:07.134NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #189 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:07.152None[Sandbox] Process order. (Serial=34, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:07.186GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.196GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.225GraphicsEnv_Temperate_Rockset_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.255NonePresentation Battle 10263: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.303GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.323GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.332GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.340GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.452GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.563GraphicsVegetVolcanicOutputLayer switching particleCount from (180) to (150) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.646GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (229) to (190) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.711GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:07.850GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.246GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.330GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.339GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.348GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.525GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (337) to (280) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.645GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.954GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.965GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.985GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:08.994GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.005GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.016GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.024GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.035GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.035GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (7161) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.053GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.101GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (730) to (608) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.101GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.110GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (327) to (272) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.405GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:09.649GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:10.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:10.305GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:10.314GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:10.324GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:10.332GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:10.425GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2802) to (2335) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.082GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.092GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.101GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.119GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.129GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.138GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.148GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.156GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.166GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:11.250GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:13.104GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:13.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:13.989GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:13.999GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:14.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:14.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:14.027GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:14.036GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:14.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:14.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:14.064GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:14.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.424GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.436GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.454GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.463GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.492GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.501GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.511GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:15.651GraphicsLeader_Necrophage_OutputLayer switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:16.927GraphicsVegetVolcanicOutputLayer switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:17.074GraphicsLeader_Aspect_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:17.878GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (280) to (233) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:18.378GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:18.474GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (608) to (506) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:18.474GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:18.481GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (272) to (226) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:23.505GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:23.835GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:23.863GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:23.891GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:23.958GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (21) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:23.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:24.004GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (46) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:24.882GraphicsLeader_Necrophage_OutputLayer switching particleCount from (28) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:24.882GraphicsUnload texture 'Leader_Necrophage_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:24.882GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:24.882GraphicsLeader_Necrophage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:24.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (46) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.159GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.205GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.337GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.346GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.356GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.485None[Sandbox] Process order. (Serial=35, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11729 TargetPosition: 2364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:25.559NonePresentation Battle 10263: Execute action[51] (BattleOrderUniqueId: 190): UnitAttack. EmpireIndex=0. Attacker=11729 (health=1.00) Defender =11733 (health =0.70) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.613GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.626GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.634GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.654GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.689GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.708GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.718GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:25.800GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:26.158GraphicsVegetVolcanicOutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:26.305GraphicsLeader_Aspect_OutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:26.909GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2335) to (2802) because it uses more particle (1876) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:27.111GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (233) to (194) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:27.635GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (4972) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:27.699GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (506) to (421) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:27.699GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:27.708GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (226) to (188) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:28.811None[Sandbox] Process order. (Serial=36, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:28.813NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #190 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:28.831None[Sandbox] Process order. (Serial=37, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:28.865NonePresentation Battle 10263: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:28.865NonePresentation Battle 10263: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:28.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:29.054GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:29.236GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:29.438GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:29.493GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:29.666GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:29.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:29.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.105GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.260GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.470GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.508UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:40:30.566GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (133) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (133) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:30.946GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (320) because it uses more particle (256) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (266) to (221) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.123GraphicsTLFx_OutputLayer_Feedback switching particleCount from (221) to (184) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.141GraphicsTLFx_OutputLayer_Feedback switching particleCount from (184) to (153) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.151GraphicsTLFx_OutputLayer_Feedback switching particleCount from (153) to (127) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.159GraphicsTLFx_OutputLayer_Feedback switching particleCount from (127) to (105) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.169GraphicsTLFx_OutputLayer_Feedback switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.595None[Sandbox] Process order. (Serial=38, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11725 AStarResults: 2643 [67, 28] --> 2642 [66, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:31.658NonePresentation Battle 10263: Execute action[54] (BattleOrderUniqueId: 191): UnitMove. EmpireIndex=0. UnitGuid=11725, DestTile=2642. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.658NonePresentation Battle 10263: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11725, DestTile=2643. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.658NonePresentation Battle 10263: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11725, DestTile=2642. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.907GraphicsTLFx_OutputLayer_Feedback switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.916GraphicsTLFx_OutputLayer_Feedback switching particleCount from (72) to (60) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.925GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.934GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.950GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.960GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:31.992GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.019GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.033GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.064GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.072GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.083GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.092GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.101GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.148UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:40:32.197GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.206GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (212) because it uses more particle (169) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.534GraphicsTLFx_OutputLayer_Feedback switching particleCount from (212) to (317) because it uses more particle (253) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.589GraphicsTLFx_OutputLayer_Feedback switching particleCount from (317) to (422) because it uses more particle (337) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (422) to (351) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.737GraphicsTLFx_OutputLayer_Feedback switching particleCount from (351) to (292) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (292) to (243) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (243) to (202) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.800GraphicsTLFx_OutputLayer_Feedback switching particleCount from (202) to (168) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:32.912GraphicsTLFx_OutputLayer_Feedback switching particleCount from (168) to (212) because it uses more particle (169) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.009None[Sandbox] Process order. (Serial=39, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:33.010NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #191 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:33.028None[Sandbox] Process order. (Serial=40, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:33.034GraphicsTLFx_OutputLayer_Feedback switching particleCount from (212) to (255) because it uses more particle (184) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.062NonePresentation Battle 10263: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.117GraphicsTLFx_OutputLayer_Feedback switching particleCount from (255) to (212) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.126GraphicsTLFx_OutputLayer_Feedback switching particleCount from (212) to (176) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (176) to (146) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.181GraphicsTLFx_OutputLayer_Feedback switching particleCount from (146) to (212) because it uses more particle (169) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.209GraphicsTLFx_OutputLayer_Feedback switching particleCount from (212) to (176) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.218GraphicsTLFx_OutputLayer_Feedback switching particleCount from (176) to (146) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (146) to (121) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (121) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.752GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.779GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.788GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:33.797GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:34.992None[Sandbox] Process order. (Serial=41, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11728 TargetPosition: 2364 IgnoreFoW: False AStarResults: 2641 [65, 28] --> 2549 [65, 27] --> 2458 [66, 26] --> 2365 [65, 25] --> 2364 [64, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:35.061NonePresentation Battle 10263: Execute action[56] (BattleOrderUniqueId: 192): UnitMoveAndAttack. EmpireIndex=0. Attacker=11728, DestTile=2365/2365 (health=1.00), Defender =11733 (health =0.64). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.061NonePresentation Battle 10263: Execute action[56] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11728, DestTile=2365. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.061NonePresentation Battle 10263: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11728, DestTile=2641. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.061NonePresentation Battle 10263: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11728, DestTile=2549. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.061NonePresentation Battle 10263: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11728, DestTile=2458. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.061NonePresentation Battle 10263: Execute action[56] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11728, DestTile=2365. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.061NonePresentation Battle 10263: Execute action[56] (BattleOrderUniqueId: 192): UnitAttack. EmpireIndex=0. Attacker=11728 (health=1.00) Defender =11733 (health =0.64) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.088GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.123GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.133GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.151GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.161GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.170GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.180GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.188GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.198GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.225GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.446GraphicsVegetVolcanicOutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.593GraphicsLeader_Aspect_OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.835GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.845GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:35.854GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.195GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (384) because it uses more particle (307) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.419GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (194) to (161) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.419GraphicsTLFx_OutputLayer_Feedback switching particleCount from (384) to (320) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.437GraphicsTLFx_OutputLayer_Feedback switching particleCount from (266) to (221) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.448GraphicsTLFx_OutputLayer_Feedback switching particleCount from (221) to (184) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.704GraphicsTLFx_OutputLayer_Feedback switching particleCount from (184) to (153) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.713GraphicsTLFx_OutputLayer_Feedback switching particleCount from (153) to (127) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.722GraphicsTLFx_OutputLayer_Feedback switching particleCount from (127) to (105) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.731GraphicsTLFx_OutputLayer_Feedback switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (72) to (60) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.759GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.769GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.879GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2802) to (2335) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:36.962GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (4143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.026GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (421) to (350) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.027GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.035GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (188) to (156) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.624None[Sandbox] Process order. (Serial=42, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11727 TargetPosition: 2456 IgnoreFoW: False AStarResults: 2732 [64, 29] --> 2640 [64, 28] --> 2548 [64, 27] --> 2456 [64, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:37.667NonePresentation Battle 10263: Execute action[57] (BattleOrderUniqueId: 193): UnitMoveAndAttack. EmpireIndex=0. Attacker=11727, DestTile=2548/2548 (health=0.94), Defender =11736 (health =0.93). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.667NonePresentation Battle 10263: Execute action[57] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11727, DestTile=2548. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.667NonePresentation Battle 10263: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2732. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.667NonePresentation Battle 10263: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2640. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.667NonePresentation Battle 10263: Execute action[57] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2548. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.667NonePresentation Battle 10263: Execute action[57] (BattleOrderUniqueId: 193): UnitAttack. EmpireIndex=0. Attacker=11727 (health=0.94) Defender =11736 (health =0.93) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.733GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.753GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.764GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.772GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.789GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.799GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.817GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.827GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.836GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:37.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.850GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (73) to (88) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.868GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (88) to (106) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.878GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (106) to (128) because it uses more particle (92) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.887GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (128) to (154) because it uses more particle (104) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.906GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (154) to (185) because it uses more particle (136) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.915GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (185) to (223) because it uses more particle (152) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.934GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (223) to (268) because it uses more particle (204) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.943GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (268) to (322) because it uses more particle (232) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.953GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (322) to (387) because it uses more particle (260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.980GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (387) to (465) because it uses more particle (328) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:38.999GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (465) to (558) because it uses more particle (376) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:39.027GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (558) to (670) because it uses more particle (456) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:39.045GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2335) to (2802) because it uses more particle (1894) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:39.055GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (670) to (805) because it uses more particle (540) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:39.092GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (805) to (967) because it uses more particle (656) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:39.129GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2802) to (3363) because it uses more particle (2253) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:40.515GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:40.524GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:40.811UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:40:40.870GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (114) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:40.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (339) because it uses more particle (271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (452) because it uses more particle (361) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.205GraphicsTLFx_OutputLayer_Feedback switching particleCount from (452) to (376) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.214GraphicsTLFx_OutputLayer_Feedback switching particleCount from (376) to (313) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.270GraphicsTLFx_OutputLayer_Feedback switching particleCount from (313) to (260) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (260) to (216) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.288GraphicsTLFx_OutputLayer_Feedback switching particleCount from (216) to (180) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.629GraphicsDecal_Volcanic_OutputLayer switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.751None[Sandbox] Process order. (Serial=43, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11726 AStarResults: 2733 [65, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:41.869NonePresentation Battle 10263: Execute action[58] (BattleOrderUniqueId: 194): UnitMove. EmpireIndex=0. UnitGuid=11726, DestTile=2733. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.870NonePresentation Battle 10263: Execute action[58] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11726, DestTile=2733. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:41.923GraphicsTLFx_OutputLayer_Feedback switching particleCount from (180) to (150) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.118GraphicsTLFx_OutputLayer_Feedback switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.128GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.155GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.164GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.173GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.183None[Sandbox] Process order. (Serial=44, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 192)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:42.183GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.184NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #192 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:42.193GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.202None[Sandbox] Process order. (Serial=45, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 192)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:42.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.220GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.239GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.248GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.258GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.265NonePresentation Battle 10263: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.266NonePresentation Battle 10263: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.282GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.304GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.324GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.724None[Sandbox] Process order. (Serial=46, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:42.725NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #194 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:42.744None[Sandbox] Process order. (Serial=47, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:42.766GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.774NonePresentation Battle 10263: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:42.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (185) because it uses more particle (148) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.155GraphicsTLFx_OutputLayer_Feedback switching particleCount from (185) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.164GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (73) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (362) because it uses more particle (289) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.398GraphicsTLFx_OutputLayer_Feedback switching particleCount from (362) to (301) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.407UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.407GraphicsTLFx_OutputLayer_Feedback switching particleCount from (301) to (250) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.417GraphicsTLFx_OutputLayer_Feedback switching particleCount from (250) to (208) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.425GraphicsTLFx_OutputLayer_Feedback switching particleCount from (208) to (173) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.922GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:43.931GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.086GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.094None[Sandbox] Process order. (Serial=48, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 193)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:44.095NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #193 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:44.114None[Sandbox] Process order. (Serial=49, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 193)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:44.168NonePresentation Battle 10263: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.168NonePresentation Battle 10263: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (362) because it uses more particle (289) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.422GraphicsTLFx_OutputLayer_Feedback switching particleCount from (362) to (301) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.432GraphicsTLFx_OutputLayer_Feedback switching particleCount from (301) to (250) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.441GraphicsTLFx_OutputLayer_Feedback switching particleCount from (250) to (208) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.450GraphicsTLFx_OutputLayer_Feedback switching particleCount from (208) to (173) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.514GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:44.874GraphicsVegetVolcanicOutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.021GraphicsLeader_Aspect_OutputLayer switching particleCount from (49) to (0) because it used 0 particule for (10000) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.021GraphicsUnload texture 'Leader_Aspect_Painting' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:45.021GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:45.021GraphicsLeader_Aspect_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.207None[Sandbox] Process order. (Serial=50, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11731 AStarResults: 2733 [65, 29] --> 2732 [64, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:45.268NonePresentation Battle 10263: Execute action[64] (BattleOrderUniqueId: 195): UnitMove. EmpireIndex=0. UnitGuid=11731, DestTile=2732. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.268NonePresentation Battle 10263: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11731, DestTile=2733. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.268NonePresentation Battle 10263: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11731, DestTile=2732. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.424GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.424GraphicsUnload texture 'Env_Temperate_Rockset_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:45.424GraphicsUnload texture 'Env_Temperate_Rockset_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:45.424GraphicsUnload texture 'Env_Temperate_Rockset_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:45.424GraphicsUnload texture 'Env_Temperate_Rockset_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:45.424GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:40:45.424GraphicsEnv_Temperate_Rockset_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.524GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (144) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.534GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.549GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.562GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.572GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.591GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.608GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.619GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.634GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.646GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.664GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.673GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.683GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.693GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.721GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.739GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.749GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.822GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.841GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.879GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (161) to (134) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:45.999GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.018GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.027GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.379GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (3452) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.444GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.444GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.453GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (156) to (130) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.707GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.724GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.873GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.971None[Sandbox] Process order. (Serial=51, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:46.972NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #195 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:46.976GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:46.991None[Sandbox] Process order. (Serial=52, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:47.069NonePresentation Battle 10263: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.116GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.124GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.134GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.593None[Sandbox] Process order. (Serial=53, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11730 TargetPosition: 2364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:47.667NonePresentation Battle 10263: Execute action[66] (BattleOrderUniqueId: 196): UnitAttack. EmpireIndex=0. Attacker=11730 (health=1.00) Defender =11733 (health =0.45) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.754GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.765GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.774GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.792GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.802GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.820GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.828GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:47.848GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.246UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:40:48.248GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.248GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.306GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.381GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.412GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3363) to (4036) because it uses more particle (2698) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.558GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.664GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:48.830GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.149GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.159GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.167GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.187GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.308GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.372UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.504GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.515GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.581GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (14) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.665GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:49.956None[Sandbox] Process order. (Serial=54, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 196)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:49.957NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #196 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:49.976None[Sandbox] Process order. (Serial=55, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 196)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:50.016None[Sandbox] Process order. (Serial=56, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11725 TargetPosition: 2364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:50.067NonePresentation Battle 10263: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.067NonePresentation Battle 10263: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.067NonePresentation Battle 10263: Execute action[69] (BattleOrderUniqueId: 197): UnitAttack. EmpireIndex=0. Attacker=11725 (health=1.00) Defender =11733 (health =0.21) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.169GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.188GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.199GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.225GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.233GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.253GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:50.674GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (967) to (805) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.036GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.218GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.259UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:40:51.288GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.328GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.396GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (309) because it uses more particle (221) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.474GraphicsTLFx_OutputLayer_Feedback switching particleCount from (309) to (257) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.483GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (148) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.531GraphicsTLFx_OutputLayer_Feedback switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (102) to (85) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.597GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.626GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.831None[Sandbox] Process order. (Serial=57, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11726 TargetPosition: 2456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:51.875NonePresentation Battle 10263: Execute action[70] (BattleOrderUniqueId: 198): UnitAttack. EmpireIndex=0. Attacker=11726 (health=1.00) Defender =11736 (health =0.61) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.940GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.949GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.958GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:51.996GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.006GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.014GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.024GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.033GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.042GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.051GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.217UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.255GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2065) to (1720) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.384None[Sandbox] Process order. (Serial=58, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:52.385NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #197 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:52.404None[Sandbox] Process order. (Serial=59, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:52.469NonePresentation Battle 10263: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.470NonePresentation Battle 10263: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.533GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.551GraphicsDecal_Arid_OutputLayer_First switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.882GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (99) because it uses more particle (79) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.922GraphicsTLFx_OutputLayer_Feedback switching particleCount from (99) to (148) because it uses more particle (118) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:52.972GraphicsTLFx_OutputLayer_Feedback switching particleCount from (148) to (178) because it uses more particle (134) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.105GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (148) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.124GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (102) to (85) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.152GraphicsTLFx_OutputLayer_Feedback switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.180GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.189GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.464None[Sandbox] Process order. (Serial=60, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11731 TargetPosition: 2456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:53.464NoneBattle 10263: change state From ContenderRound to ContenderRoundAcknowledge. 72s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:40:53.567NonePresentation Battle 10263: Execute action[73] (BattleOrderUniqueId: 199): UnitAttack. EmpireIndex=0. Attacker=11731 (health=1.00) Defender =11736 (health =0.38) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.567NonePresentation Battle 10263: Execute action[74] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.630GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.640GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.649GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.658GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.668GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:53.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:54.145None[Sandbox] Process order. (Serial=61, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:54.146NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #198 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:54.166None[Sandbox] Process order. (Serial=62, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:54.390GraphicsVegetVolcanicOutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:55.397GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (134) to (111) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:55.463GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:55.472GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:55.892GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (2876) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:55.956GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:55.956GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:55.966GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (130) to (108) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.220None[Sandbox] Process order. (Serial=63, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:56.221NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #199 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:40:56.228NonePresentation Battle 10263: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.228NonePresentation Battle 10263: Execute action[76] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.228NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:40:56.228NonePresentation Battle 10263: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.228NonePresentation Battle 10263: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.240None[Sandbox] Process order. (Serial=64, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:56.241None[Sandbox] Process order. (Serial=65, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:56.242NoneBattle 10263: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:40:56.275NonePresentation Battle 10263: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.275NonePresentation Battle 10263: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.275NonePresentation Battle 10263: Execute action[81] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.275NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:40:56.275NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7434.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:56.882GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2309) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:57.108GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (4143) because it uses more particle (2770) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:57.442GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (4972) because it uses more particle (3328) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:58.274None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:58.274NoneBattle 10263: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:40:58.496NonePresentation Battle 10263: Execute action[82] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:58.496NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:40:59.252None[Sandbox] Process order. (Serial=67, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11732 TargetPosition: 2365 IgnoreFoW: True AStarResults: 2363 [63, 25] --> 2364 [64, 25] --> 2273 [65, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:40:59.281NonePresentation Battle 10263: Execute action[83] (BattleOrderUniqueId: 200): UnitMoveAndAttack. EmpireIndex=2. Attacker=11732, DestTile=2273/2273 (health=0.87), Defender =11728 (health =0.71). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:59.281NonePresentation Battle 10263: Execute action[83] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11732, DestTile=2273. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:59.281NonePresentation Battle 10263: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11732, DestTile=2364. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:59.281NonePresentation Battle 10263: Execute action[83] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. Attacker=11729 (health=1.00), Defender=11732 (health=0.87). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:59.281NonePresentation Battle 10263: Execute action[83] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11732, DestTile=2273. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:40:59.281NonePresentation Battle 10263: Execute action[83] (BattleOrderUniqueId: 200): UnitAttack. EmpireIndex=2. Attacker=11732 (health=0.87) Defender =11728 (health =0.71) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:00.056GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (805) to (670) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:00.256None[Sandbox] Process order. (Serial=68, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11735 TargetPosition: 2733 IgnoreFoW: True AStarResults: 2455 [63, 26] --> 2546 [62, 27] --> 2639 [63, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:00.435NonePresentation Battle 10263: Execute action[84] (BattleOrderUniqueId: 201): UnitMoveAndAttack. EmpireIndex=2. Attacker=11735, DestTile=2639/2639 (health=1.00), Defender =11726 (health =0.62). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:00.436NonePresentation Battle 10263: Execute action[84] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11735, DestTile=2639. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:00.436NonePresentation Battle 10263: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11735, DestTile=2546. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:00.436NonePresentation Battle 10263: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11735, DestTile=2639. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:00.436NonePresentation Battle 10263: Execute action[84] (BattleOrderUniqueId: 201): UnitAttack. EmpireIndex=2. Attacker=11735 (health=1.00) Defender =11726 (health =0.62) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:00.993None[Sandbox] Process order. (Serial=69, Empire=2, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11736 TargetPosition: 2548)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:01.080NonePresentation Battle 10263: Execute action[85] (BattleOrderUniqueId: 202): UnitAttack. EmpireIndex=2. Attacker=11736 (health=0.38) Defender =11727 (health =0.76) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.233None[Sandbox] Process order. (Serial=70, Empire=2, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11733 AStarResults: 2364 [64, 25] --> 2365 [65, 25] --> 2458 [66, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:01.268NoneThe AI decision process took 1.0 seconds to be executed (0.1 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
09:41:01.302NonePresentation Battle 10263: Execute action[86] (BattleOrderUniqueId: 203): UnitMove. EmpireIndex=2. UnitGuid=11733, DestTile=2458. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.302NonePresentation Battle 10263: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11733, DestTile=2365. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.302NonePresentation Battle 10263: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11733, DestTile=2458. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.302NonePresentation Battle 10263: Execute action[86] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=2 (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.390None[Sandbox] Process order. (Serial=71, Empire=2, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11733 TargetPosition: 2550)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:01.530None[Sandbox] Process order. (Serial=72, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11734 TargetPosition: 2732 IgnoreFoW: True AStarResults: 2271 [63, 24] --> 2363 [63, 25] --> 2455 [63, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:01.531NoneBattle 10263: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:41:01.536NonePresentation Battle 10263: Execute action[87] (BattleOrderUniqueId: 204): UnitAttack. EmpireIndex=2. Attacker=11733 (health=0.21) Defender =11730 (health =0.76) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.572NonePresentation Battle 10263: Execute action[88] (BattleOrderUniqueId: 205): UnitMoveAndAttack. EmpireIndex=2. Attacker=11734, DestTile=2455/2455 (health=1.00), Defender =11731 (health =0.79). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.572NonePresentation Battle 10263: Execute action[88] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11734, DestTile=2455. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.572NonePresentation Battle 10263: Execute action[88] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11734, DestTile=2363. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.572NonePresentation Battle 10263: Execute action[88] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11734, DestTile=2455. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.572NonePresentation Battle 10263: Execute action[88] (BattleOrderUniqueId: 205): UnitAttack. EmpireIndex=2. Attacker=11734 (health=1.00) Defender =11731 (health =0.79) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:01.572NonePresentation Battle 10263: Execute action[89] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:02.212UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:02.267GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:03.673GraphicsVegetVolcanicOutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:04.658GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:04.805NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:41:04.964None[Sandbox] Process order. (Serial=73, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:04.966NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #200 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:04.984None[Sandbox] Process order. (Serial=74, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:05.230GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:05.239GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (108) to (90) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.425GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (1) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.452GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (92) to (111) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.462GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (201) to (242) because it uses more particle (169) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.471GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (90) to (187) because it uses more particle (149) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.471GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (111) to (134) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.516UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.612GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (242) to (291) because it uses more particle (195) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.631GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (187) to (225) because it uses more particle (151) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.641GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (134) to (161) because it uses more particle (110) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.659GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.734GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (291) to (350) because it uses more particle (238) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:06.771UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:08.351GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (4143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:08.413None[Sandbox] Process order. (Serial=75, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:08.414NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #202 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:08.414NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:41:08.432None[Sandbox] Process order. (Serial=76, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:09.387GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (670) to (558) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:10.276None[Sandbox] Process order. (Serial=77, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:10.277NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #203 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:10.296None[Sandbox] Process order. (Serial=78, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:11.348None[Sandbox] Process order. (Serial=79, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:11.349NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #201 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:11.354NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:41:11.367None[Sandbox] Process order. (Serial=80, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:11.613GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:13.074GraphicsVegetVolcanicOutputLayer switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:14.139NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:41:14.144None[Sandbox] Process order. (Serial=81, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:14.145NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #204 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:14.164None[Sandbox] Process order. (Serial=82, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:15.731GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (88) to (73) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:15.731GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:15.832GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (754) to (628) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:15.869GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.075GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.167GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (177) to (147) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.230GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.760GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.833GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.896NonePresentation Battle 10263: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.896NonePresentation Battle 10263: Execute action[91] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.896NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:41:16.896NonePresentation Battle 10263: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.896NonePresentation Battle 10263: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.896NonePresentation Battle 10263: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.897NonePresentation Battle 10263: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.897NonePresentation Battle 10263: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.897NonePresentation Battle 10263: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.897NonePresentation Battle 10263: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.897NonePresentation Battle 10263: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.897NonePresentation Battle 10263: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.897NonePresentation Battle 10263: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.897NonePresentation Battle 10263: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.898NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:41:16.898None[Sandbox] Process order. (Serial=83, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:16.898None[Sandbox] Process order. (Serial=84, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:16.899NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #205 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:16.918None[Sandbox] Process order. (Serial=85, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:16.918NoneBattle 10263: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 15s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:41:16.927GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.972NonePresentation Battle 10263: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.972NonePresentation Battle 10263: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.972NonePresentation Battle 10263: Execute action[105] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.972NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:41:16.973NonePresentation Battle 10263: Execute action[106] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:16.973NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:41:16.973NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7434.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:17.045GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:17.564GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (4972) because it uses more particle (3338) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:17.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (73) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:17.733GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (4009) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:17.863GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:17.873GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:17.938GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4791) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:18.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:18.204GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:18.213GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:18.287GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (8594) because it uses more particle (5735) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:18.739GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (558) to (465) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:18.970None[Sandbox] Process order. (Serial=86, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:18.970NoneBattle 10263: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:41:19.070NonePresentation Battle 10263: Execute action[107] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:19.071NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:41:19.133GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:19.326GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:19.335GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:19.345UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:41:19.400GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (223) because it uses more particle (178) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:19.985NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item041/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:20.007GraphicsTLFx_OutputLayer_Feedback switching particleCount from (223) to (302) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:20.026GraphicsTLFx_OutputLayer_Feedback switching particleCount from (302) to (363) because it uses more particle (243) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:20.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (363) to (302) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:20.120GraphicsTLFx_OutputLayer_Feedback switching particleCount from (302) to (251) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:20.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (251) to (209) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:20.963GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.018UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:41:21.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (209) to (174) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (174) to (145) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (145) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.305GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.314GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.323GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.333GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.342GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.351GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.971NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:21.982GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:21.991GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (152) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (152) to (183) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.121GraphicsTLFx_OutputLayer_Feedback switching particleCount from (183) to (302) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.288GraphicsTLFx_OutputLayer_Feedback switching particleCount from (302) to (452) because it uses more particle (361) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.416GraphicsVegetVolcanicOutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.461GraphicsTLFx_OutputLayer_Feedback switching particleCount from (452) to (376) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.471GraphicsTLFx_OutputLayer_Feedback switching particleCount from (376) to (313) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.480GraphicsTLFx_OutputLayer_Feedback switching particleCount from (313) to (260) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.489GraphicsTLFx_OutputLayer_Feedback switching particleCount from (260) to (312) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (312) to (452) because it uses more particle (361) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (452) to (376) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.754GraphicsTLFx_OutputLayer_Feedback switching particleCount from (376) to (313) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.763GraphicsTLFx_OutputLayer_Feedback switching particleCount from (313) to (260) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.772GraphicsTLFx_OutputLayer_Feedback switching particleCount from (260) to (216) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.799GraphicsTLFx_OutputLayer_Feedback switching particleCount from (216) to (180) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (180) to (150) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.817GraphicsTLFx_OutputLayer_Feedback switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.826GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.836GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.845GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.854GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.863GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.871GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.899GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.909GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.919GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.928GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.945GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.964GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.972GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.981GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.990GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:22.999GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:23.216GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:23.216GraphicsUnload texture 'POI_ResourceStrategic_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:23.217GraphicsUnload texture 'POI_ResourceStrategic_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:23.217GraphicsUnload texture 'POI_ResourceStrategic_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:23.217GraphicsUnload texture 'POI_ResourceStrategic_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:23.217GraphicsUnload texture 'POI_ResourceStrategic_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:23.217GraphicsUnload texture 'POI_ResourceStrategic_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:23.217GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:23.217GraphicsPOI_ResourceStrategic_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:23.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:23.971GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (272) because it uses more particle (217) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:24.019GraphicsTLFx_OutputLayer_Feedback switching particleCount from (272) to (407) because it uses more particle (325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:24.146NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item041/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:24.147NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:24.149GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (489) because it uses more particle (339) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:24.168GraphicsTLFx_OutputLayer_Feedback switching particleCount from (489) to (587) because it uses more particle (447) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:24.368GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4036) to (3363) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:24.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (587) to (705) because it uses more particle (555) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.004GraphicsTLFx_OutputLayer_Feedback switching particleCount from (705) to (847) because it uses more particle (569) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.286NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:25.495NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item041/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:25.498GraphicsTLFx_OutputLayer_Feedback switching particleCount from (847) to (705) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (705) to (587) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.518GraphicsTLFx_OutputLayer_Feedback switching particleCount from (587) to (489) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.526GraphicsTLFx_OutputLayer_Feedback switching particleCount from (489) to (407) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.536GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (339) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.556GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.630GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (302) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.768GraphicsTLFx_OutputLayer_Feedback switching particleCount from (302) to (251) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (251) to (302) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.871GraphicsTLFx_OutputLayer_Feedback switching particleCount from (302) to (363) because it uses more particle (256) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.975GraphicsTLFx_OutputLayer_Feedback switching particleCount from (363) to (302) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:25.984GraphicsTLFx_OutputLayer_Feedback switching particleCount from (302) to (251) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (251) to (209) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.049GraphicsTLFx_OutputLayer_Feedback switching particleCount from (209) to (174) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.058GraphicsTLFx_OutputLayer_Feedback switching particleCount from (174) to (145) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.066GraphicsTLFx_OutputLayer_Feedback switching particleCount from (145) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.094GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.103GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.121GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.204GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.241GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (152) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.297GraphicsTLFx_OutputLayer_Feedback switching particleCount from (152) to (302) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.359GraphicsTLFx_OutputLayer_Feedback switching particleCount from (302) to (452) because it uses more particle (361) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (452) to (602) because it uses more particle (481) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.536GraphicsTLFx_OutputLayer_Feedback switching particleCount from (602) to (501) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (501) to (417) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.581GraphicsTLFx_OutputLayer_Feedback switching particleCount from (417) to (347) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.590GraphicsTLFx_OutputLayer_Feedback switching particleCount from (347) to (289) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.599GraphicsTLFx_OutputLayer_Feedback switching particleCount from (289) to (240) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.673UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:41:26.812GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.895GraphicsTLFx_OutputLayer_Feedback switching particleCount from (240) to (288) because it uses more particle (223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.923GraphicsTLFx_OutputLayer_Feedback switching particleCount from (288) to (240) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:26.932GraphicsTLFx_OutputLayer_Feedback switching particleCount from (240) to (200) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (200) to (166) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.124GraphicsTLFx_OutputLayer_Feedback switching particleCount from (166) to (138) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.133GraphicsTLFx_OutputLayer_Feedback switching particleCount from (138) to (115) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.511GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.520GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.529GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.539GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.556GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.857GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.875GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:27.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:28.014GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:28.078GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (465) to (387) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:28.204GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:28.213GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:28.369UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:41:28.425GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (140) because it uses more particle (112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:28.621GraphicsTLFx_OutputLayer_Feedback switching particleCount from (140) to (116) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:28.898GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (7161) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:28.971GraphicsTLFx_OutputLayer_Feedback switching particleCount from (116) to (152) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (152) to (183) because it uses more particle (137) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.159GraphicsTLFx_OutputLayer_Feedback switching particleCount from (183) to (152) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.197GraphicsTLFx_OutputLayer_Feedback switching particleCount from (152) to (126) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.206GraphicsTLFx_OutputLayer_Feedback switching particleCount from (126) to (105) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.225GraphicsTLFx_OutputLayer_Feedback switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.234GraphicsTLFx_OutputLayer_Feedback switching particleCount from (72) to (60) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.252GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.262GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.271GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.513GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (78) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.617GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (97) because it uses more particle (77) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.755GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.764GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.773GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.792GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:29.801GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:30.276GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:30.470GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (78) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:30.508GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (152) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:30.516UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:30.701GraphicsTLFx_OutputLayer_Feedback switching particleCount from (152) to (126) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:30.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (126) to (105) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:30.917UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:41:30.990GraphicsTLFx_OutputLayer_Feedback switching particleCount from (105) to (148) because it uses more particle (118) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.146GraphicsTLFx_OutputLayer_Feedback switching particleCount from (148) to (123) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.155GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.539NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:31.559GraphicsTLFx_OutputLayer_Feedback switching particleCount from (102) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (173) because it uses more particle (131) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.739GraphicsVegetVolcanicOutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.758GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (144) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.898GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.908GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.917GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.936GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.954GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:31.963GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (74) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.101GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (93) because it uses more particle (74) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.286GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.304GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.323GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.759GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (74) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.775NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:32.776NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item041/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:32.797GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (144) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:32.882GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (215) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.016GraphicsTLFx_OutputLayer_Feedback switching particleCount from (215) to (287) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.157GraphicsTLFx_OutputLayer_Feedback switching particleCount from (287) to (358) because it uses more particle (286) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.183NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.148031% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4116-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (358) to (298) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.285GraphicsTLFx_OutputLayer_Feedback switching particleCount from (298) to (248) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (248) to (206) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.333GraphicsTLFx_OutputLayer_Feedback switching particleCount from (206) to (171) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.344GraphicsTLFx_OutputLayer_Feedback switching particleCount from (171) to (142) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.353GraphicsTLFx_OutputLayer_Feedback switching particleCount from (142) to (118) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.362GraphicsTLFx_OutputLayer_Feedback switching particleCount from (118) to (98) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (98) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.626GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.635GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.656GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.720GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3363) to (2802) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.731GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.914GraphicsTLFx_OutputLayer_Feedback switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.923GraphicsTLFx_OutputLayer_Feedback switching particleCount from (160) to (133) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.934GraphicsTLFx_OutputLayer_Feedback switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:33.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (133) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.267GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.268GraphicsUnload texture 'POI_NaturalModifier_Set_05_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:34.268GraphicsUnload texture 'POI_NaturalModifier_Set_05_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:34.268GraphicsUnload texture 'POI_NaturalModifier_Set_05_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:34.268GraphicsUnload texture 'POI_NaturalModifier_Set_05_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:34.268GraphicsUnload texture 'POI_NaturalModifier_Set_05_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:34.268GraphicsUnload texture 'POI_NaturalModifier_Set_05_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:34.268GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:34.268GraphicsPOI_NaturalModifier_Set_05OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.408GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.416GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.426GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.436GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.453GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.731GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.739GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.758GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:34.767GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (69) because it uses more particle (55) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.275GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (155) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.489GraphicsTLFx_OutputLayer_Feedback switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.832GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.842GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.860GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.870GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.879GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.889GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:35.898GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:36.699GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:36.707GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:36.717GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:36.726GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.208GraphicsTLFx_OutputLayer_Feedback switching particleCount from (88) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.339GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.349GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.358GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.368GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.386GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.395GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.442GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (387) to (322) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.478None[Sandbox] Process order. (Serial=87, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11730 TargetPosition: 2458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:37.584NonePresentation Battle 10263: Execute action[108] (BattleOrderUniqueId: 206): UnitAttack. EmpireIndex=0. Attacker=11730 (health=0.76) Defender =11733 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.653GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.690GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.699GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.718GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.737GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:37.746GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:38.267GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:38.879GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.031None[Sandbox] Process order. (Serial=88, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:39.032NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #206 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:39.034NoneRelease presentation battle unit 11733
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:41:39.051None[Sandbox] Process order. (Serial=89, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:39.077GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.077GraphicsPOI_NaturalModifier_Set_05OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.085NonePresentation Battle 10263: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.086NonePresentation Battle 10263: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.182GraphicsTLFx_OutputLayer_Feedback switching particleCount from (92) to (182) because it uses more particle (145) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.203GraphicsPOI_NaturalModifier_Set_05OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.220NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:39.234GraphicsTLFx_OutputLayer_Feedback switching particleCount from (182) to (272) because it uses more particle (217) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.319GraphicsTLFx_OutputLayer_Feedback switching particleCount from (272) to (327) because it uses more particle (233) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.338GraphicsTLFx_OutputLayer_Feedback switching particleCount from (327) to (272) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.405GraphicsTLFx_OutputLayer_Feedback switching particleCount from (272) to (226) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.415GraphicsTLFx_OutputLayer_Feedback switching particleCount from (226) to (188) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.423GraphicsTLFx_OutputLayer_Feedback switching particleCount from (188) to (156) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.481GraphicsTLFx_OutputLayer_Feedback switching particleCount from (156) to (130) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (130) to (108) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.500GraphicsTLFx_OutputLayer_Feedback switching particleCount from (108) to (90) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.518GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.527GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.536GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.555GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:39.665GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.174None[Sandbox] Process order. (Serial=90, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11726 TargetPosition: 2639)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:40.278NonePresentation Battle 10263: Execute action[111] (BattleOrderUniqueId: 207): UnitAttack. EmpireIndex=0. Attacker=11726 (health=0.62) Defender =11735 (health =0.17) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.341GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.359GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.369GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.388GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.406GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.415GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.424GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.434GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:40.867GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (80) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.138GraphicsVegetVolcanicOutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.244GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2802) to (3363) because it uses more particle (2285) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.253GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (159) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.322GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (191) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.434GraphicsTLFx_OutputLayer_Feedback switching particleCount from (191) to (159) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.520GraphicsTLFx_OutputLayer_Feedback switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.530GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.540GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.559GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:41.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.015None[Sandbox] Process order. (Serial=91, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:42.016NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #207 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:42.035None[Sandbox] Process order. (Serial=92, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:42.079NonePresentation Battle 10263: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.080NonePresentation Battle 10263: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.141GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.152GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.157None[Sandbox] Process order. (Serial=93, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11731 TargetPosition: 2639)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:42.163GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.183NonePresentation Battle 10263: Execute action[114] (BattleOrderUniqueId: 208): UnitAttack. EmpireIndex=0. Attacker=11731 (health=0.79) Defender =11735 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.197UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.255GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.265GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.275GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.285GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.294GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.304GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.322GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:42.339GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:43.588None[Sandbox] Process order. (Serial=94, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:43.589NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #208 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:43.590NoneRelease presentation battle unit 11735
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:41:43.598None[Sandbox] Process order. (Serial=95, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:43.684NonePresentation Battle 10263: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:43.685NonePresentation Battle 10263: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:43.755GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:44.074GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:44.209UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:44.236GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:45.425GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:45.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:45.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:45.820GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:45.830GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.065UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:41:46.121GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (200) because it uses more particle (160) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.408UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.437GraphicsTLFx_OutputLayer_Feedback switching particleCount from (200) to (241) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.548GraphicsTLFx_OutputLayer_Feedback switching particleCount from (241) to (392) because it uses more particle (313) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.603GraphicsTLFx_OutputLayer_Feedback switching particleCount from (392) to (587) because it uses more particle (469) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.749GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (322) to (268) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (587) to (489) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (489) to (407) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (339) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.804GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.831GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.840GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.850GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.859GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.868GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.886GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.895GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.904GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.921GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.931GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.940GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.948GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.958GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.976GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.985GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:46.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.002GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.020GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.029GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.417GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.555GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (4972) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (165) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.738GraphicsTLFx_OutputLayer_Feedback switching particleCount from (165) to (289) because it uses more particle (231) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.746NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item041/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:47.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (289) to (347) because it uses more particle (245) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.767GraphicsTLFx_OutputLayer_Feedback switching particleCount from (347) to (424) because it uses more particle (339) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.815GraphicsTLFx_OutputLayer_Feedback switching particleCount from (424) to (509) because it uses more particle (353) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.834GraphicsTLFx_OutputLayer_Feedback switching particleCount from (509) to (611) because it uses more particle (447) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:47.879NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item041/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
09:41:47.900GraphicsTLFx_OutputLayer_Feedback switching particleCount from (611) to (734) because it uses more particle (555) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.317None[Sandbox] Process order. (Serial=96, Empire=0, Order=OrderBattleSkill BattleGUID: 10263 AttackerGUID: 11729 TargetPosition: 2363 Skill: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:49.378NonePresentation Battle 10263: Execute action[117] (BattleOrderUniqueId: 209): UnitUseSkill. EmpireIndex=0. Attacker=11729 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (734) to (611) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.579GraphicsTLFx_OutputLayer_Feedback switching particleCount from (611) to (509) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (509) to (424) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.597GraphicsTLFx_OutputLayer_Feedback switching particleCount from (424) to (353) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (353) to (294) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (294) to (245) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.624GraphicsTLFx_OutputLayer_Feedback switching particleCount from (245) to (204) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.633GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.641GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.651GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.660GraphicsTLFx_OutputLayer_Feedback switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.732GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.740GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.749GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.758GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.768GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.804GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.813GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:49.822GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:50.374GraphicsVegetVolcanicOutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:50.778GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3363) to (4809) because it uses more particle (3847) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:50.787GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4809) to (5771) because it uses more particle (3882) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:50.862GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5771) to (6926) because it uses more particle (4825) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:51.878NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:41:51.943None[Sandbox] Process order. (Serial=97, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:51.944NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #209 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:51.962None[Sandbox] Process order. (Serial=98, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:51.979NonePresentation Battle 10263: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:51.980NonePresentation Battle 10263: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:51.980NonePresentation Battle 10263: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:52.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:52.221GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:52.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:52.506UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:41:52.508GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:52.563GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (103) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (197) because it uses more particle (157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (197) to (164) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.239GraphicsTLFx_OutputLayer_Feedback switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.266GraphicsTLFx_OutputLayer_Feedback switching particleCount from (136) to (113) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.285GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.294GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.303GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.321GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.342GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.359GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.380GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.388GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.407GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.416GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.424GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.434GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.682GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (140) because it uses more particle (112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.856GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.856GraphicsEnv_Temperate_Rockset_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.912GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (465) to (387) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.940GraphicsTLFx_OutputLayer_Feedback switching particleCount from (140) to (279) because it uses more particle (223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.951GraphicsTLFx_OutputLayer_Feedback switching particleCount from (279) to (335) because it uses more particle (225) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:53.990GraphicsTLFx_OutputLayer_Feedback switching particleCount from (335) to (420) because it uses more particle (336) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (420) to (505) because it uses more particle (338) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.040GraphicsEnv_Temperate_Rockset_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.059GraphicsTLFx_OutputLayer_Feedback switching particleCount from (505) to (606) because it uses more particle (447) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.105GraphicsTLFx_OutputLayer_Feedback switching particleCount from (606) to (728) because it uses more particle (558) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.264GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.599None[Sandbox] Process order. (Serial=99, Empire=0, Order=OrderBattleSkill BattleGUID: 10263 AttackerGUID: 11725 TargetPosition: 2456 Skill: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:54.679NonePresentation Battle 10263: Execute action[121] (BattleOrderUniqueId: 210): UnitUseSkill. EmpireIndex=0. Attacker=11725 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.842GraphicsTLFx_OutputLayer_Feedback switching particleCount from (728) to (606) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (606) to (505) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.860GraphicsTLFx_OutputLayer_Feedback switching particleCount from (505) to (420) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.869GraphicsTLFx_OutputLayer_Feedback switching particleCount from (420) to (350) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.878GraphicsVegetVolcanicOutputLayer switching particleCount from (18) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.887GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.896GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.904GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (39) to (47) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.905GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.913GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (225) to (270) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (139) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.921GraphicsTLFx_OutputLayer_Feedback switching particleCount from (139) to (115) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.930GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.930GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (358) to (430) because it uses more particle (291) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.938GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.938GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.938GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.948GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.956GraphicsVegetAridOutputLayer switching particleCount from (1875) to (2250) because it uses more particle (1503) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.964GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.972GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.981GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.990GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:54.998GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.028GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.038GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.064GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.072GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.088GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.184GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:55.959GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (268) to (223) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:56.698GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (4143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:57.005UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:57.576UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:58.441None[Sandbox] Process order. (Serial=100, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:58.442NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #210 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:41:58.443NoneRelease presentation battle unit 11736
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:41:58.461None[Sandbox] Process order. (Serial=101, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:41:58.478NonePresentation Battle 10263: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:58.478NonePresentation Battle 10263: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:58.541GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:58.973GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:59.165GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer switching particleCount from (55) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Rusher_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:41:59.284GraphicsUnit_Necrophage_Necrodrone_Rusher_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:59.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:59.377UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:41:59.537GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:59.611GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:41:59.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.289GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6926) to (5771) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.318UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:42:00.374GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (129) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.775GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.793GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.802GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.820GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.829GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:00.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.342GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.352GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.361GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (103) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.479GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (305) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (305) to (407) because it uses more particle (325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.614GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (508) because it uses more particle (406) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (508) to (423) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.768GraphicsTLFx_OutputLayer_Feedback switching particleCount from (423) to (352) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (352) to (293) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (293) to (244) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.821GraphicsTLFx_OutputLayer_Feedback switching particleCount from (244) to (203) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.830GraphicsTLFx_OutputLayer_Feedback switching particleCount from (203) to (169) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:01.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (169) to (140) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.098GraphicsTLFx_OutputLayer_Feedback switching particleCount from (140) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.223GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (305) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.402GraphicsTLFx_OutputLayer_Feedback switching particleCount from (305) to (254) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (254) to (211) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.420GraphicsTLFx_OutputLayer_Feedback switching particleCount from (211) to (175) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (175) to (145) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.752GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (387) to (322) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (145) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.779GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.787GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.806GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.815GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.823GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:02.832GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.022GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.031GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (103) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.397GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (628) to (754) because it uses more particle (507) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.407GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.454GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (73) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.465GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.465GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.509GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.510GraphicsEnv_SmallRocks_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.576GraphicsEnv_SmallRocks_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.576GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.771GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (245) because it uses more particle (178) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.796GraphicsVegetVolcanicOutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.829GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.829GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (245) to (204) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.901GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.939GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.956GraphicsTLFx_OutputLayer_Feedback switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.965GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.975GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.984GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:03.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.005GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.013GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.021NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.3622906% to 0%) in controller Unit_Aspect_Scout_OverrideController) '11728-4087-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.250None[Sandbox] Process order. (Serial=102, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11728 TargetPosition: 2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:04.287NonePresentation Battle 10263: Execute action[124] (BattleOrderUniqueId: 211): UnitAttack. EmpireIndex=0. Attacker=11728 (health=0.71) Defender =11732 (health =0.76) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.354GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.362GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.382GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.390GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.399GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.408GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.417GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.427GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.435GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.445GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.453GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:04.896GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (223) to (185) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:05.157GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (185) to (223) because it uses more particle (156) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:05.175GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (223) to (268) because it uses more particle (180) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:05.212GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (268) to (322) because it uses more particle (224) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:05.697GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (3452) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:05.742GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (322) to (387) because it uses more particle (260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:05.780GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (387) to (465) because it uses more particle (312) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:05.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.066GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (249) because it uses more particle (199) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (249) to (299) because it uses more particle (214) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (299) to (249) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (249) to (207) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (207) to (172) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.381GraphicsTLFx_OutputLayer_Feedback switching particleCount from (172) to (143) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.391GraphicsTLFx_OutputLayer_Feedback switching particleCount from (143) to (119) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.401GraphicsTLFx_OutputLayer_Feedback switching particleCount from (119) to (99) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (99) to (82) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.420GraphicsTLFx_OutputLayer_Feedback switching particleCount from (82) to (68) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.430GraphicsTLFx_OutputLayer_Feedback switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.438GraphicsTLFx_OutputLayer_Feedback switching particleCount from (56) to (46) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.456GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.904GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:06.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.122GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.295GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (150) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.468GraphicsTLFx_OutputLayer_Feedback switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.486GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.495GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.503GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.530GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:07.539GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.116GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.422GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (150) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.595GraphicsTLFx_OutputLayer_Feedback switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.603GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.613GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.622GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.639GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.648GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.657GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.666GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.749None[Sandbox] Process order. (Serial=103, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:08.750NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #211 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:42:08.768None[Sandbox] Process order. (Serial=104, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:08.790NonePresentation Battle 10263: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.790NonePresentation Battle 10263: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.859GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.868GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.878GraphicsVegetAridOutputLayer switching particleCount from (2250) to (1875) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:08.886GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:09.461GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5771) to (4809) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:09.985GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:09.995GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.003GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.281GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.352UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.425GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (150) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.579GraphicsTLFx_OutputLayer_Feedback switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.597GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.624GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.632GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.641GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:10.650GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.064None[Sandbox] Process order. (Serial=105, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11727 TargetPosition: 2455 IgnoreFoW: False AStarResults: 2640 [64, 28] --> 2639 [63, 28] --> 2546 [62, 27] --> 2455 [63, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:11.065NoneBattle 10263: change state From ContenderRound to ContenderRoundAcknowledge. 52s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:42:11.094NonePresentation Battle 10263: Execute action[127] (BattleOrderUniqueId: 212): UnitMoveAndAttack. EmpireIndex=0. Attacker=11727, DestTile=2546/2546 (health=0.76), Defender =11734 (health =0.55). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.094NonePresentation Battle 10263: Execute action[127] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11727, DestTile=2546. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.094NonePresentation Battle 10263: Execute action[127] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2640. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.094NonePresentation Battle 10263: Execute action[127] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2639. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.094NonePresentation Battle 10263: Execute action[127] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2546. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.094NonePresentation Battle 10263: Execute action[127] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.094NonePresentation Battle 10263: Execute action[127] (BattleOrderUniqueId: 212): UnitAttack. EmpireIndex=0. Attacker=11727 (health=0.76) Defender =11734 (health =0.55) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.094NonePresentation Battle 10263: Execute action[128] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (8) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:11.109GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.155GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.164GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.173GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.182GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.191GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.200GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.209GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.218GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.227GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.236GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.254GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.263GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.271UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:11.889GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (322) to (268) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:12.397GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (270) to (225) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:12.423GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (161) to (134) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:12.469GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:12.487GraphicsVegetTemperateOutputLayer switching particleCount from (1104) to (920) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:12.629GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:13.918GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:13.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:14.014GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:14.233GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (465) to (558) because it uses more particle (396) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:14.259GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (558) to (670) because it uses more particle (464) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:14.296GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (670) to (805) because it uses more particle (560) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:14.761GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (2876) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:16.123GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:16.582GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:16.582GraphicsUnload texture 'Env_Temperate_Rockset_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:16.582GraphicsUnload texture 'Env_Temperate_Rockset_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:16.582GraphicsUnload texture 'Env_Temperate_Rockset_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:16.582GraphicsUnload texture 'Env_Temperate_Rockset_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:16.582GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:16.582GraphicsEnv_Temperate_Rockset_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:17.490None[Sandbox] Process order. (Serial=106, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:17.491NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #212 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:42:17.491NonePresentation Battle 10263: Execute action[129] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:17.492NonePresentation Battle 10263: Execute action[130] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:17.492NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:42:17.511None[Sandbox] Process order. (Serial=107, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:17.512None[Sandbox] Process order. (Serial=108, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:17.512NoneBattle 10263: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:42:17.590NonePresentation Battle 10263: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:17.590NonePresentation Battle 10263: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:17.591NonePresentation Battle 10263: Execute action[133] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:17.591NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:42:17.591NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7434.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:17.873GraphicsVegetAridOutputLayer switching particleCount from (1875) to (1562) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:18.213GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2311) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:18.455GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (4143) because it uses more particle (2767) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:18.464GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4809) to (4007) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:18.787GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (4972) because it uses more particle (3316) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:19.290GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:19.604None[Sandbox] Process order. (Serial=109, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:19.604NoneBattle 10263: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:42:19.685NonePresentation Battle 10263: Execute action[134] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:19.685NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:42:19.834None[Sandbox] Process order. (Serial=110, Empire=2, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11732 TargetPosition: 2365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:19.914NonePresentation Battle 10263: Execute action[135] (BattleOrderUniqueId: 213): UnitUseSkill. EmpireIndex=2. Attacker=11732 (health=0.76). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:19.937GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (225) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:19.937GraphicsUnload texture 'BUI_Aspect_CitySet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:19.938GraphicsUnload texture 'BUI_Aspect_CitySet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:19.938GraphicsUnload texture 'BUI_Aspect_CitySet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:19.938GraphicsUnload texture 'BUI_Aspect_CitySet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:19.938GraphicsUnload texture 'BUI_Aspect_CitySet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:19.938GraphicsUnload texture 'BUI_Aspect_CitySet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:19.938GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:19.938GraphicsBUI_Aspect_CitySet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:20.033None[Sandbox] Process order. (Serial=111, Empire=2, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11734 TargetPosition: 2365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:20.033NoneBattle 10263: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:42:20.090NonePresentation Battle 10263: Execute action[136] (BattleOrderUniqueId: 214): UnitAttack. EmpireIndex=2. Attacker=11734 (health=0.55) Defender =11728 (health =0.03) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:20.090NonePresentation Battle 10263: Execute action[137] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:21.259GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:21.460GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (134) to (111) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:21.506GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:22.224GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:22.224GraphicsUnload texture 'Decal_BUI_Aspect_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:22.224GraphicsUnload texture 'Decal_BUI_Aspect_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:22.224GraphicsUnload texture 'Decal_BUI_Aspect_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:22.224GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:42:22.224GraphicsDecal_BUI_Aspect_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:22.513UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:22.969None[Sandbox] Process order. (Serial=112, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:22.969NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:42:22.969NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #213 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:42:22.989None[Sandbox] Process order. (Serial=113, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:23.494GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (805) to (670) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.773None[Sandbox] Process order. (Serial=114, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:26.775NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #214 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:42:26.781NonePresentation Battle 10263: Execute action[138] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.781NonePresentation Battle 10263: Execute action[139] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.781NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:42:26.781NonePresentation Battle 10263: Execute action[140] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.781NonePresentation Battle 10263: Execute action[141] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.781NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:42:26.793None[Sandbox] Process order. (Serial=115, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:26.794None[Sandbox] Process order. (Serial=116, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:26.794NoneBattle 10263: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 6s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:42:26.860GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (110) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.886NonePresentation Battle 10263: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.887NonePresentation Battle 10263: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.887NonePresentation Battle 10263: Execute action[144] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.887NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:42:26.888NonePresentation Battle 10263: Execute action[145] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.888NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:42:26.888NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7434.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.929GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (268) to (223) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:26.966GraphicsTLFx_OutputLayer_Feedback switching particleCount from (110) to (219) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.148GraphicsTLFx_OutputLayer_Feedback switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (151) to (219) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.636GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (4006) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (182) to (219) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (219) to (328) because it uses more particle (262) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.847GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4801) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:27.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (328) to (273) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.002GraphicsTLFx_OutputLayer_Feedback switching particleCount from (273) to (227) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (189) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.020GraphicsTLFx_OutputLayer_Feedback switching particleCount from (189) to (157) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.128GraphicsTLFx_OutputLayer_Feedback switching particleCount from (157) to (219) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.158GraphicsTLFx_OutputLayer_Feedback switching particleCount from (219) to (328) because it uses more particle (262) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.195GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (8594) because it uses more particle (5764) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.214GraphicsTLFx_OutputLayer_Feedback switching particleCount from (328) to (437) because it uses more particle (349) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.297GraphicsTLFx_OutputLayer_Feedback switching particleCount from (437) to (545) because it uses more particle (436) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (545) to (454) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.488GraphicsTLFx_OutputLayer_Feedback switching particleCount from (454) to (378) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (378) to (315) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.532GraphicsTLFx_OutputLayer_Feedback switching particleCount from (315) to (262) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (262) to (218) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.552GraphicsTLFx_OutputLayer_Feedback switching particleCount from (218) to (181) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (181) to (150) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.735UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:42:28.792GraphicsTLFx_OutputLayer_Feedback switching particleCount from (150) to (230) because it uses more particle (184) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.885None[Sandbox] Process order. (Serial=117, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:28.885NoneBattle 10263: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:42:28.990NonePresentation Battle 10263: Execute action[146] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:28.990NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:42:28.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (230) to (191) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.057GraphicsTLFx_OutputLayer_Feedback switching particleCount from (191) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.086UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:42:29.096GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (362) because it uses more particle (289) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.172GraphicsTLFx_OutputLayer_Feedback switching particleCount from (362) to (435) because it uses more particle (305) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.240GraphicsTLFx_OutputLayer_Feedback switching particleCount from (435) to (362) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.286GraphicsTLFx_OutputLayer_Feedback switching particleCount from (362) to (301) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (301) to (250) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.305GraphicsTLFx_OutputLayer_Feedback switching particleCount from (250) to (208) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.315GraphicsTLFx_OutputLayer_Feedback switching particleCount from (208) to (173) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.323GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (144) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.334GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.342GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.351GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.361GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.369GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.388GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.396GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.536GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (123) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (123) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.823GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.832GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:29.969GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.160GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.168GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.638GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.648None[Sandbox] Process order. (Serial=118, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11730 AStarResults: 2459 [67, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:30.692NonePresentation Battle 10263: Execute action[147] (BattleOrderUniqueId: 215): UnitMove. EmpireIndex=0. UnitGuid=11730, DestTile=2459. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.692NonePresentation Battle 10263: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11730, DestTile=2459. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.737GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4007) to (3339) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (139) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.954GraphicsTLFx_OutputLayer_Feedback switching particleCount from (139) to (115) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.963GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.972GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.982GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:30.990GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.000GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.018GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.028GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.048GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.058GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.069GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.078GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.087GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.096GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.106GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.124GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.134GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.161GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.170GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.420GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.429GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.438GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.570None[Sandbox] Process order. (Serial=119, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:31.571NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #215 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:42:31.591None[Sandbox] Process order. (Serial=120, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:31.626GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.690None[Sandbox] Process order. (Serial=121, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11730 TargetPosition: 2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:31.691NonePresentation Battle 10263: Execute action[148] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.752GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.780GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.788NonePresentation Battle 10263: Execute action[149] (BattleOrderUniqueId: 216): UnitAttack. EmpireIndex=0. Attacker=11730 (health=0.76) Defender =11732 (health =0.66) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.804GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.815GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.824GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.832GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:31.860GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:32.546UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:42:32.604GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (118) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:32.718GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (670) to (558) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:32.908GraphicsTLFx_OutputLayer_Feedback switching particleCount from (118) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:33.102GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:33.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:33.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:33.660GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:33.714None[Sandbox] Process order. (Serial=122, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:33.715NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #216 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:42:33.734None[Sandbox] Process order. (Serial=123, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:33.788NonePresentation Battle 10263: Execute action[150] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:33.788NonePresentation Battle 10263: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:34.082GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (377) to (314) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:34.229GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:34.238GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:34.255GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:34.263GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:34.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:35.181GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (189) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:35.190GraphicsTLFx_OutputLayer_Feedback switching particleCount from (189) to (157) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:37.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (157) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:37.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (189) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:37.339GraphicsTLFx_OutputLayer_Feedback switching particleCount from (189) to (157) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.040GraphicsTLFx_OutputLayer_Feedback switching particleCount from (157) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.237GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (189) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (189) to (157) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.283GraphicsTLFx_OutputLayer_Feedback switching particleCount from (157) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.454GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (339) because it uses more particle (271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.471NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1455152% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4116-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (407) because it uses more particle (287) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.572NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1472609% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4115-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.617NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1480319% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4117-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.627NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1481667% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4112-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.636NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1428502% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4114-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (339) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.657GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (7161) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.684GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.692GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.728NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1492357% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4116-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.738GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.756GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.765GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.774GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.832NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1390808% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4115-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.873NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.145349% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4117-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.883NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1461882% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4112-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:38.890NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1456882% to 0%) in controller Unit_Aspect_Ranged_OverrideController) '11731-4114-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:39.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:39.134GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (115) because it uses more particle (92) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:39.161GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:39.361GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (189) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:39.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (189) to (157) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:39.801UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:39.820GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (92) to (76) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:41.833GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (558) to (465) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:41.914GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (1720) to (1433) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:42.579GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3339) to (2782) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:43.155GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (314) to (261) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.193GraphicsTLFx_OutputLayer_Feedback switching particleCount from (157) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.239GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (339) because it uses more particle (271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.292GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (452) because it uses more particle (361) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.437GraphicsTLFx_OutputLayer_Feedback switching particleCount from (452) to (376) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.445GraphicsTLFx_OutputLayer_Feedback switching particleCount from (376) to (313) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.480GraphicsTLFx_OutputLayer_Feedback switching particleCount from (313) to (260) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.490GraphicsTLFx_OutputLayer_Feedback switching particleCount from (260) to (216) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.500GraphicsTLFx_OutputLayer_Feedback switching particleCount from (216) to (180) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (180) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (189) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.759GraphicsTLFx_OutputLayer_Feedback switching particleCount from (189) to (157) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.883UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.967None[Sandbox] Process order. (Serial=124, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11731 AStarResults: 2733 [65, 29] --> 2642 [66, 28] --> 2550 [66, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:44.999NonePresentation Battle 10263: Execute action[152] (BattleOrderUniqueId: 217): UnitMove. EmpireIndex=0. UnitGuid=11731, DestTile=2550. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.999NonePresentation Battle 10263: Execute action[152] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11731, DestTile=2733. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.999NonePresentation Battle 10263: Execute action[152] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11731, DestTile=2642. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:44.999NonePresentation Battle 10263: Execute action[152] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11731, DestTile=2550. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (157) to (130) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.256GraphicsTLFx_OutputLayer_Feedback switching particleCount from (130) to (108) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.265GraphicsTLFx_OutputLayer_Feedback switching particleCount from (108) to (90) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.274GraphicsTLFx_OutputLayer_Feedback switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.283GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.291GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.300GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.319GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.328GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.337GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.346GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.355GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.364GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.374GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.383GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.392GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.401GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.419GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:45.438GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.349GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.358GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.423GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.441GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.469GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.628GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.637GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:46.656GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.303GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.401None[Sandbox] Process order. (Serial=125, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 217)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:47.402NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #217 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:42:47.421None[Sandbox] Process order. (Serial=126, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 217)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:47.439GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.492NonePresentation Battle 10263: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.552GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.562GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.570GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.661None[Sandbox] Process order. (Serial=127, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11731 TargetPosition: 2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:47.697NonePresentation Battle 10263: Execute action[154] (BattleOrderUniqueId: 218): UnitAttack. EmpireIndex=0. Attacker=11731 (health=0.79) Defender =11732 (health =0.54) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.760GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.770GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.781GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.790GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.800GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.818GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.826GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.835GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:47.870GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:48.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (129) because it uses more particle (103) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:49.516GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:49.524None[Sandbox] Process order. (Serial=128, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:49.525NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #218 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:42:49.544None[Sandbox] Process order. (Serial=129, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:42:49.590NonePresentation Battle 10263: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:49.590NonePresentation Battle 10263: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:49.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (384) because it uses more particle (307) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:49.840GraphicsTLFx_OutputLayer_Feedback switching particleCount from (384) to (320) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:49.848GraphicsTLFx_OutputLayer_Feedback switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:49.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (266) to (221) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:49.867GraphicsTLFx_OutputLayer_Feedback switching particleCount from (221) to (184) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:50.971GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (465) to (387) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (184) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (384) because it uses more particle (307) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (384) to (320) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.389GraphicsTLFx_OutputLayer_Feedback switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.398GraphicsTLFx_OutputLayer_Feedback switching particleCount from (266) to (221) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.409GraphicsTLFx_OutputLayer_Feedback switching particleCount from (221) to (184) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.518GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.518GraphicsDecal_BUI_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.566GraphicsDecal_BUI_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.637GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (0) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.637GraphicsBUI_Aspect_CitySet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.751GraphicsVegetAridOutputLayer switching particleCount from (1562) to (1875) because it uses more particle (1257) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.870GraphicsTLFx_OutputLayer_Feedback switching particleCount from (184) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:51.901GraphicsBUI_Aspect_CitySet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:52.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:52.060GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:52.352GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (261) to (217) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:53.474GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:53.668GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:53.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:53.676GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:53.676GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:53.676GraphicsPOI_ResourceStrategic_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:53.754GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (147) to (177) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:53.887GraphicsPOI_ResourceStrategic_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:54.266UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:42:54.330GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (245) because it uses more particle (196) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:54.513GraphicsTLFx_OutputLayer_Feedback switching particleCount from (245) to (204) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:54.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:54.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:55.086GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:55.096GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.019GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.029GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.040GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.064GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.090GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.099GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.120GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.148GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.158GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.167GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.185GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.194GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.203GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:56.221GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:57.035GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (4972) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:57.349GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (118) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:57.457GraphicsTLFx_OutputLayer_Feedback switching particleCount from (118) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:57.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:57.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:57.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:57.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:57.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:58.736GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2782) to (2318) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.219GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.389GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.561GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.570GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (139) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (139) to (115) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.687GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.732GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.759GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.768GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.787GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.796GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.805GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.813GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.823GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.832GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.841GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.850GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.905GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (118) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.932GraphicsTLFx_OutputLayer_Feedback switching particleCount from (118) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:42:59.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.165GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (387) to (322) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.174GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.183GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.192GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.255GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.326GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.479GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.532GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.540GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.541GraphicsVegetVolcanicOutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.705GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.759GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (245) because it uses more particle (196) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (245) to (204) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:00.972GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (88) to (106) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:01.337GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:01.563GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:01.573GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:02.516GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:02.731GraphicsVegetAridOutputLayer switching particleCount from (1875) to (1562) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:02.794GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:02.988GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:02.998GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:03.069GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:03.255GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:03.264GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:03.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:03.717GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:03.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:04.056GraphicsTLFx_OutputLayer_Feedback switching particleCount from (178) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:04.081GraphicsTLFx_OutputLayer_Feedback switching particleCount from (257) to (384) because it uses more particle (307) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:04.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (384) to (320) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:04.286GraphicsTLFx_OutputLayer_Feedback switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:04.295GraphicsTLFx_OutputLayer_Feedback switching particleCount from (266) to (221) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:04.305GraphicsTLFx_OutputLayer_Feedback switching particleCount from (221) to (184) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.564None[Sandbox] Process order. (Serial=130, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11726 AStarResults: 2641 [65, 28] --> 2549 [65, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:05.594NonePresentation Battle 10263: Execute action[157] (BattleOrderUniqueId: 219): UnitMove. EmpireIndex=0. UnitGuid=11726, DestTile=2549. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.594NonePresentation Battle 10263: Execute action[157] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11726, DestTile=2641. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.594NonePresentation Battle 10263: Execute action[157] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11726, DestTile=2549. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (184) to (153) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.852GraphicsTLFx_OutputLayer_Feedback switching particleCount from (153) to (127) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.862GraphicsTLFx_OutputLayer_Feedback switching particleCount from (127) to (105) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.870GraphicsTLFx_OutputLayer_Feedback switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.879GraphicsTLFx_OutputLayer_Feedback switching particleCount from (87) to (72) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.888GraphicsTLFx_OutputLayer_Feedback switching particleCount from (72) to (60) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.897GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.906GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.915GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.924GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.933GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.951GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.959GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.969GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.978GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:05.996GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:06.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:06.027GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:06.041GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:06.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:06.052GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (4143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:06.066GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:06.936GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:06.946GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.020GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.197None[Sandbox] Process order. (Serial=131, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:07.198NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #219 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:07.217None[Sandbox] Process order. (Serial=132, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:07.240GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.292NonePresentation Battle 10263: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.354GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.364GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.372GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.538None[Sandbox] Process order. (Serial=133, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11726 TargetPosition: 2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:07.594NonePresentation Battle 10263: Execute action[159] (BattleOrderUniqueId: 220): UnitAttack. EmpireIndex=0. Attacker=11726 (health=0.62) Defender =11732 (health =0.43) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.656GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.666GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.684GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.692GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.738GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:07.800GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2318) to (1931) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:08.491GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (1931) to (2318) because it uses more particle (1550) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:08.590UILoaded UI texture 'UI_Status_Unit_Berserk'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.038UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:43:09.093GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.231GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (322) to (268) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.295GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (407) because it uses more particle (325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.341None[Sandbox] Process order. (Serial=134, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:09.343NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #220 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:09.351GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (489) because it uses more particle (340) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.361None[Sandbox] Process order. (Serial=135, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:09.396NonePresentation Battle 10263: Execute action[160] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.396NonePresentation Battle 10263: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (489) to (407) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.506GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (339) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.533GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.561GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.596GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.605GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.623GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.632GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.641GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.757GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (54) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.757GraphicsUnload texture 'BUI_Aspect_CitySet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:43:09.758GraphicsUnload texture 'BUI_Aspect_CitySet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:43:09.758GraphicsUnload texture 'BUI_Aspect_CitySet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:43:09.758GraphicsUnload texture 'BUI_Aspect_CitySet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:43:09.758GraphicsUnload texture 'BUI_Aspect_CitySet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:43:09.758GraphicsUnload texture 'BUI_Aspect_CitySet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:43:09.758GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:43:09.758GraphicsBUI_Aspect_CitySet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:09.943GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.324GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.334GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.369GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (407) because it uses more particle (325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (609) because it uses more particle (487) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.471GraphicsTLFx_OutputLayer_Feedback switching particleCount from (609) to (731) because it uses more particle (502) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (731) to (609) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.623GraphicsTLFx_OutputLayer_Feedback switching particleCount from (609) to (507) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.633GraphicsTLFx_OutputLayer_Feedback switching particleCount from (507) to (422) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (422) to (351) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.651GraphicsTLFx_OutputLayer_Feedback switching particleCount from (351) to (292) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.668GraphicsTLFx_OutputLayer_Feedback switching particleCount from (292) to (243) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (243) to (202) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (202) to (168) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.695GraphicsTLFx_OutputLayer_Feedback switching particleCount from (168) to (140) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.704GraphicsTLFx_OutputLayer_Feedback switching particleCount from (140) to (116) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:10.713GraphicsTLFx_OutputLayer_Feedback switching particleCount from (116) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.177UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:43:11.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (317) because it uses more particle (253) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.421GraphicsTLFx_OutputLayer_Feedback switching particleCount from (317) to (264) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.430GraphicsTLFx_OutputLayer_Feedback switching particleCount from (264) to (220) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.440GraphicsTLFx_OutputLayer_Feedback switching particleCount from (220) to (183) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.448GraphicsTLFx_OutputLayer_Feedback switching particleCount from (183) to (152) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.594UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.604GraphicsTLFx_OutputLayer_Feedback switching particleCount from (152) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.649GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (339) because it uses more particle (271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.829GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.838GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.882GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.891GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.900GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.909GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.918GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.936GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.946GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.962GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.971GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.989GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:11.999GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.007GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.016GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.025GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.034GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.042GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.857GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (114) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.892GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:12.982GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (339) because it uses more particle (271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.292GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.302GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.320GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.659GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.694GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.703GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.880GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.888GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.897GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.908GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.916GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (114) because it uses more particle (91) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:13.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.138GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (189) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.148GraphicsTLFx_OutputLayer_Feedback switching particleCount from (189) to (157) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.200GraphicsTLFx_OutputLayer_Feedback switching particleCount from (157) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (339) because it uses more particle (271) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.441GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.451GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.460GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.487UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:43:14.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (230) because it uses more particle (184) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.735GraphicsTLFx_OutputLayer_Feedback switching particleCount from (230) to (191) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (191) to (159) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.762GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.852GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:14.924GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (467) because it uses more particle (373) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.049GraphicsTLFx_OutputLayer_Feedback switching particleCount from (467) to (389) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.058GraphicsTLFx_OutputLayer_Feedback switching particleCount from (389) to (324) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.145GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (3452) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.321GraphicsTLFx_OutputLayer_Feedback switching particleCount from (324) to (270) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.330GraphicsTLFx_OutputLayer_Feedback switching particleCount from (270) to (225) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.339GraphicsTLFx_OutputLayer_Feedback switching particleCount from (225) to (187) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.652GraphicsTLFx_OutputLayer_Feedback switching particleCount from (187) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:15.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:16.204GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:16.400GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:16.409GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:17.775None[Sandbox] Process order. (Serial=136, Empire=0, Order=OrderBattleMove BattleGUID: 10263 BattleUnitGUID: 11725 AStarResults: 2549 [65, 27] --> 2458 [66, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:17.804NonePresentation Battle 10263: Execute action[162] (BattleOrderUniqueId: 221): UnitMove. EmpireIndex=0. UnitGuid=11725, DestTile=2458. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:17.804NonePresentation Battle 10263: Execute action[162] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11725, DestTile=2549. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:17.804NonePresentation Battle 10263: Execute action[162] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11725, DestTile=2458. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.053GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.062GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.071GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.089GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.098GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.107GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.116GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.134GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.152GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.170GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.189GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.199GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.234GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.281GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (268) to (223) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.328GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.346GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.355GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.382GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.391GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.400GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.419GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2318) to (1931) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.420GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.428GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.437GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.446GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.455GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.464GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.474GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.737GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:18.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.179None[Sandbox] Process order. (Serial=137, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:19.180NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #221 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:19.200None[Sandbox] Process order. (Serial=138, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:19.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.239GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.291NonePresentation Battle 10263: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.619GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.634GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.648GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.662GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.680GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.688GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.708GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.716GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.728GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.855GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.873GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:19.946UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:20.873GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:21.070GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:21.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:21.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:21.549GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:21.558GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:21.691GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:21.701GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:21.859GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.049UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.469GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.478GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.487GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.495GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.504GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.513GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.530GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.841GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.868GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (118) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.905GraphicsTLFx_OutputLayer_Feedback switching particleCount from (118) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:22.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (467) because it uses more particle (373) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.138GraphicsTLFx_OutputLayer_Feedback switching particleCount from (467) to (389) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.147GraphicsTLFx_OutputLayer_Feedback switching particleCount from (389) to (324) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.209GraphicsTLFx_OutputLayer_Feedback switching particleCount from (324) to (270) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (270) to (225) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.227GraphicsTLFx_OutputLayer_Feedback switching particleCount from (225) to (187) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (187) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.307GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.511GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.521GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.529GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (139) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.820GraphicsTLFx_OutputLayer_Feedback switching particleCount from (139) to (115) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.830GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.850GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.859GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.868GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.887GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:23.941GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.237GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.255GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.255GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (2876) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.737GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.748GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.766GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.775GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.820GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.829GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.838GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.883GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.901GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:24.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.199GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.218GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.226GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.421GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.431GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.439GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.448GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.457GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.466GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.475GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.483GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.492GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.501GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.519GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.653GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (227) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.940GraphicsTLFx_OutputLayer_Feedback switching particleCount from (227) to (273) because it uses more particle (183) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:25.994GraphicsTLFx_OutputLayer_Feedback switching particleCount from (273) to (454) because it uses more particle (363) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:26.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (454) to (545) because it uses more particle (365) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:26.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (545) to (679) because it uses more particle (543) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:26.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (679) to (904) because it uses more particle (723) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:26.201GraphicsTLFx_OutputLayer_Feedback switching particleCount from (904) to (1085) because it uses more particle (725) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:26.220GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1085) to (1302) because it uses more particle (903) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.402GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (223) to (185) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.423None[Sandbox] Process order. (Serial=139, Empire=0, Order=OrderBattleSkill BattleGUID: 10263 AttackerGUID: 11725 TargetPosition: 2365 Skill: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:27.502NonePresentation Battle 10263: Execute action[164] (BattleOrderUniqueId: 222): UnitUseSkill. EmpireIndex=0. Attacker=11725 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.544GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (1931) to (1609) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1302) to (1085) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1085) to (904) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.687GraphicsTLFx_OutputLayer_Feedback switching particleCount from (904) to (753) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (753) to (627) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (627) to (522) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (522) to (435) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (435) to (362) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.732GraphicsTLFx_OutputLayer_Feedback switching particleCount from (362) to (301) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (301) to (250) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (250) to (208) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.758GraphicsTLFx_OutputLayer_Feedback switching particleCount from (208) to (173) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.767GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (144) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.785GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.814GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.821GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.830GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.848GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.875GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.901GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.938GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:27.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:28.940UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:43:28.994GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.239GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (407) because it uses more particle (325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (489) because it uses more particle (340) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.424GraphicsTLFx_OutputLayer_Feedback switching particleCount from (489) to (407) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.434GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (339) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.435None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:29.436NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #222 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:29.455None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:29.470GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.479GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.489GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.496NonePresentation Battle 10263: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.496NonePresentation Battle 10263: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.499GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.520GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.529GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.541GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.568GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:29.586GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.479None[Sandbox] Process order. (Serial=142, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11729 TargetPosition: 2273 IgnoreFoW: False AStarResults: 2272 [64, 24] --> 2273 [65, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:31.499NonePresentation Battle 10263: Execute action[167] (BattleOrderUniqueId: 223): UnitMoveAndAttack. EmpireIndex=0. Attacker=11729, DestTile=2272/2272 (health=1.00), Defender =11732 (health =0.20). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.499NonePresentation Battle 10263: Execute action[167] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11729, DestTile=2272. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.499NonePresentation Battle 10263: Execute action[167] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11729, DestTile=2272. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.499NonePresentation Battle 10263: Execute action[167] (BattleOrderUniqueId: 223): UnitAttack. EmpireIndex=0. Attacker=11729 (health=1.00) Defender =11732 (health =0.20) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.559GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.568GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.586GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.595GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.604GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.613GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.623GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.632GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.641GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.650GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:31.659GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:32.254GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:32.263GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:33.335GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (2396) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.724None[Sandbox] Process order. (Serial=143, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:34.726NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #223 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:34.744None[Sandbox] Process order. (Serial=144, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:34.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (129) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.796NonePresentation Battle 10263: Execute action[168] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.796NonePresentation Battle 10263: Execute action[169] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.903GraphicsTLFx_OutputLayer_Feedback switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.921GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.931GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.940GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.948GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:34.966GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.486None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11728 TargetPosition: 2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:35.605NonePresentation Battle 10263: Execute action[170] (BattleOrderUniqueId: 224): UnitAttack. EmpireIndex=0. Attacker=11728 (health=0.28) Defender =11732 (health =0.13) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.666GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.675GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.683GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.693GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.702GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.728GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.736GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.755GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:35.763GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:36.487GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (185) to (154) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:36.559GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (154) to (185) because it uses more particle (144) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:36.566GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (185) to (223) because it uses more particle (164) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:36.584GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (223) to (268) because it uses more particle (192) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:36.601GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (268) to (322) because it uses more particle (216) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:36.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.195GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.259GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.267GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.285GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.295GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.304GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.314GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.324GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:37.331GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.225GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.368GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.413GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.564GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.574GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.609GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.627GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:38.833GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.031GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.121GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.149GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.158GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.167GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.175GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.184GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.194GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.557GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.637GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.704None[Sandbox] Process order. (Serial=146, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 224)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:39.705NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #224 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:39.723None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 224)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:39.782GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.791GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.799NonePresentation Battle 10263: Execute action[171] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.800NonePresentation Battle 10263: Execute action[172] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.802GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:39.870GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (159) because it uses more particle (127) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (159) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.306GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (362) because it uses more particle (289) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.498GraphicsTLFx_OutputLayer_Feedback switching particleCount from (362) to (301) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (301) to (250) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.517GraphicsTLFx_OutputLayer_Feedback switching particleCount from (250) to (208) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.525GraphicsTLFx_OutputLayer_Feedback switching particleCount from (208) to (173) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (173) to (144) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.552GraphicsTLFx_OutputLayer_Feedback switching particleCount from (144) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.561GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.571GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.579GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.589GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.597GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.624GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.632GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.651GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.661GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.688GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.722GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (122) because it uses more particle (97) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:40.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (122) to (242) because it uses more particle (193) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (291) because it uses more particle (208) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.181GraphicsTLFx_OutputLayer_Feedback switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.190GraphicsTLFx_OutputLayer_Feedback switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (201) to (167) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.226GraphicsTLFx_OutputLayer_Feedback switching particleCount from (167) to (139) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.234GraphicsTLFx_OutputLayer_Feedback switching particleCount from (139) to (115) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.252GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:41.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.138None[Sandbox] Process order. (Serial=148, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11727 TargetPosition: 2455 IgnoreFoW: False AStarResults: 2454 [62, 26] --> 2362 [62, 25] --> 2363 [63, 25] --> 2455 [63, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:42.201NonePresentation Battle 10263: Execute action[173] (BattleOrderUniqueId: 0): Update Capture Points (isTopAction: True, initialActionType: UpdateCapturePoints)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.203NonePresentation Battle 10263: Execute action[174] (BattleOrderUniqueId: 225): UnitMoveAndAttack. EmpireIndex=0. Attacker=11727, DestTile=2363/2363 (health=0.76), Defender =11734 (health =0.29). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.203NonePresentation Battle 10263: Execute action[174] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11727, DestTile=2363. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.203NonePresentation Battle 10263: Execute action[174] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2454. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.203NonePresentation Battle 10263: Execute action[174] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2362. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.203NonePresentation Battle 10263: Execute action[174] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11727, DestTile=2363. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.203NonePresentation Battle 10263: Execute action[174] (BattleOrderUniqueId: 225): UnitAttack. EmpireIndex=0. Attacker=11727 (health=0.76) Defender =11734 (health =0.29) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.263GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (28) to (55) because it uses more particle (44) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.263GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.273GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.281GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.293GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.328GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.338GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.355GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:42.451GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (1996) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:43.912GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:44.870UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.255GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.263GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.272GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.281GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.290GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.400GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (322) to (387) because it uses more particle (264) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.427GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (387) to (465) because it uses more particle (324) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.445GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (1609) to (1931) because it uses more particle (1295) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.464GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (465) to (558) because it uses more particle (384) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:45.561GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (1931) to (2318) because it uses more particle (1562) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:47.504GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:47.973GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.036GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.072GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.108GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (95) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.306GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.315GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.369GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.386GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.406GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.602GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.611GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.661None[Sandbox] Process order. (Serial=149, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 225)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:48.662NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #225 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:48.682None[Sandbox] Process order. (Serial=150, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 225)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:48.699NonePresentation Battle 10263: Execute action[175] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.700NonePresentation Battle 10263: Execute action[176] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.892None[Sandbox] Process order. (Serial=151, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 10263, BattleUnit=#11725)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:48.892NoneBattle 10263: change state From ContenderRound to ContenderRoundAcknowledge. 80s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:43:48.948GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:48.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.001NonePresentation Battle 10263: Execute action[177] (BattleOrderUniqueId: 226): UnitEndTurn. EmpireIndex=0. UnitGuid=11725. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.002NonePresentation Battle 10263: Execute action[178] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.002Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
09:43:49.002Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
09:43:49.003Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
09:43:49.003Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
09:43:49.003Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
09:43:49.003Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.
Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()
09:43:49.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (32) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (39) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (47) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.255GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.264GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.336GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.363GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.389GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.434GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.791GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2318) to (2782) because it uses more particle (1875) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:49.919GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2782) to (3339) because it uses more particle (2228) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:50.290GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:50.298GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:50.859GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:51.049GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:51.453GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.478None[Sandbox] Process order. (Serial=152, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:52.479NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #226 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:52.484NonePresentation Battle 10263: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.484NonePresentation Battle 10263: Execute action[180] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.485NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:43:52.498None[Sandbox] Process order. (Serial=153, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:52.498None[Sandbox] Process order. (Serial=154, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:52.499NoneBattle 10263: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:43:52.607NonePresentation Battle 10263: Execute action[181] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.607NonePresentation Battle 10263: Execute action[182] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.608NonePresentation Battle 10263: Execute action[183] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.608NonePresentation Battle 10263: Execute action[184] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.608NonePresentation Battle 10263: Execute action[185] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.608NonePresentation Battle 10263: Execute action[186] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.609NonePresentation Battle 10263: Execute action[187] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.609NonePresentation Battle 10263: Execute action[188] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.609NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:43:52.609NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7434.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.739GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.748GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.766GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:52.890GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (2396) because it uses more particle (1622) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.042GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (2876) because it uses more particle (1933) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.229GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2304) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.486GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (4143) because it uses more particle (2772) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.600None[Sandbox] Process order. (Serial=155, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:53.600NoneBattle 10263: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:43:53.820None[Sandbox] Process order. (Serial=156, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11732 TargetPosition: 2363 IgnoreFoW: True AStarResults: 2273 [65, 24] --> 2364 [64, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:53.824NonePresentation Battle 10263: Execute action[189] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.824NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:43:53.868GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (4972) because it uses more particle (3316) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.911NonePresentation Battle 10263: Execute action[190] (BattleOrderUniqueId: 227): UnitMoveAndAttack. EmpireIndex=2. Attacker=11732, DestTile=2364/2364 (health=0.13), Defender =11727 (health =0.30). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.911NonePresentation Battle 10263: Execute action[190] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11732, DestTile=2364. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.911NonePresentation Battle 10263: Execute action[190] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11732, DestTile=2364. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:53.911NonePresentation Battle 10263: Execute action[190] (BattleOrderUniqueId: 227): UnitAttack. EmpireIndex=2. Attacker=11732 (health=0.13) Defender =11727 (health =0.30) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.005None[Sandbox] Process order. (Serial=157, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 10263 AttackerGUID: 11734 TargetPosition: 2363 IgnoreFoW: True AStarResults: 2455 [63, 26] --> 2456 [64, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:54.007NoneBattle 10263: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:43:54.104NonePresentation Battle 10263: Execute action[191] (BattleOrderUniqueId: 0): Update Capture Points (isTopAction: True, initialActionType: UpdateCapturePoints)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.104NonePresentation Battle 10263: Execute action[192] (BattleOrderUniqueId: 228): UnitMoveAndAttack. EmpireIndex=2. Attacker=11734, DestTile=2456/2456 (health=0.29), Defender =11727 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.104NonePresentation Battle 10263: Execute action[192] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=11734, DestTile=2456. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.104NonePresentation Battle 10263: Execute action[192] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=11734, DestTile=2456. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.104NonePresentation Battle 10263: Execute action[192] (BattleOrderUniqueId: 228): UnitAttack. EmpireIndex=2. Attacker=11734 (health=0.29) Defender =11727 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.105NonePresentation Battle 10263: Execute action[193] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.165GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (45) to (55) because it uses more particle (44) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.504UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:54.836GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (558) to (465) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:57.100GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (223) to (185) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:58.327UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:43:58.435NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
09:43:58.677None[Sandbox] Process order. (Serial=158, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:43:58.678NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #227 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:43:58.697None[Sandbox] Process order. (Serial=159, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:02.470UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:02.741NoneRelease presentation battle unit 11727
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:02.742NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 413, current data frame: 413) but different data length (remote: 8, local: 9)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.748None[Sandbox] Process order. (Serial=160, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:02.751NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #228 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:44:02.754NonePresentation Battle 10263: Execute action[194] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.755NonePresentation Battle 10263: Execute action[195] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.755NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:02.755NonePresentation Battle 10263: Execute action[196] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.755NonePresentation Battle 10263: Execute action[197] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.756NonePresentation Battle 10263: Execute action[198] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.768None[Sandbox] Process order. (Serial=161, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:02.769None[Sandbox] Process order. (Serial=162, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:02.769NoneBattle 10263: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 8s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:02.870NonePresentation Battle 10263: Execute action[199] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.870NonePresentation Battle 10263: Execute action[200] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.870NonePresentation Battle 10263: Execute action[201] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.870NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:02.870NonePresentation Battle 10263: Execute action[202] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:02.870NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:02.871NoneCould not find PresentationBattlePreview with armyEntityGUID=7065, targetEntityGUID=7434.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (103) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.221GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.248GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (305) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.319GraphicsTLFx_OutputLayer_Feedback switching particleCount from (305) to (407) because it uses more particle (325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.516GraphicsTLFx_OutputLayer_Feedback switching particleCount from (407) to (339) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.614GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (4006) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.624GraphicsTLFx_OutputLayer_Feedback switching particleCount from (339) to (282) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.695GraphicsTLFx_OutputLayer_Feedback switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.703GraphicsTLFx_OutputLayer_Feedback switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.713GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.827GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4777) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.855GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (465) to (387) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:03.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.172GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (8594) because it uses more particle (5749) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.316GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.325GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.459GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.665GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.864None[Sandbox] Process order. (Serial=163, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:04.864NoneBattle 10263: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:04.905NonePresentation Battle 10263: Execute action[203] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:04.905NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:04.975GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (305) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (305) to (254) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (254) to (211) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.180GraphicsTLFx_OutputLayer_Feedback switching particleCount from (211) to (175) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.189GraphicsTLFx_OutputLayer_Feedback switching particleCount from (175) to (145) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (145) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.332GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (305) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.527GraphicsTLFx_OutputLayer_Feedback switching particleCount from (305) to (254) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.536GraphicsTLFx_OutputLayer_Feedback switching particleCount from (254) to (211) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (211) to (175) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.554GraphicsTLFx_OutputLayer_Feedback switching particleCount from (175) to (145) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.741UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:05.797GraphicsTLFx_OutputLayer_Feedback switching particleCount from (145) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:05.995GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.003GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (204) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.121GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (185) to (154) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.138GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (305) because it uses more particle (244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (305) to (366) because it uses more particle (245) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (366) to (305) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.314GraphicsTLFx_OutputLayer_Feedback switching particleCount from (305) to (254) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.325GraphicsTLFx_OutputLayer_Feedback switching particleCount from (254) to (211) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.334GraphicsTLFx_OutputLayer_Feedback switching particleCount from (211) to (175) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.343GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3339) to (2782) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (175) to (145) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.371GraphicsTLFx_OutputLayer_Feedback switching particleCount from (145) to (120) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.380GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.389GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.397GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.406GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.415GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.424GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.432GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.704None[Sandbox] Process order. (Serial=164, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11731 TargetPosition: 2456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:06.807NonePresentation Battle 10263: Execute action[204] (BattleOrderUniqueId: 229): UnitAttack. EmpireIndex=0. Attacker=11731 (health=0.79) Defender =11734 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.869GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.888GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.898GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.909GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.918GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.927GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.937GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.945GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.954GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.963GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:06.972GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.409GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (99) because it uses more particle (79) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.556GraphicsTLFx_OutputLayer_Feedback switching particleCount from (99) to (197) because it uses more particle (157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.591GraphicsTLFx_OutputLayer_Feedback switching particleCount from (197) to (294) because it uses more particle (235) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.697GraphicsTLFx_OutputLayer_Feedback switching particleCount from (294) to (353) because it uses more particle (251) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.753GraphicsTLFx_OutputLayer_Feedback switching particleCount from (353) to (294) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.780GraphicsTLFx_OutputLayer_Feedback switching particleCount from (294) to (245) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.790GraphicsTLFx_OutputLayer_Feedback switching particleCount from (245) to (204) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.800GraphicsTLFx_OutputLayer_Feedback switching particleCount from (204) to (170) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.874GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.883GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.891GraphicsTLFx_OutputLayer_Feedback switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.901GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.920GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.929GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.939GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:07.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.068None[Sandbox] Process order. (Serial=165, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11730 TargetPosition: 2364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:08.109NonePresentation Battle 10263: Execute action[205] (BattleOrderUniqueId: 230): UnitAttack. EmpireIndex=0. Attacker=11730 (health=0.76) Defender =11732 (health =0.04) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.188GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.198GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.207GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.224GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.233GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.428None[Sandbox] Process order. (Serial=166, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:08.429NoneRelease presentation battle unit 11734
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:08.429NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #229 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:44:08.448None[Sandbox] Process order. (Serial=167, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:08.509NonePresentation Battle 10263: Execute action[206] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.509NonePresentation Battle 10263: Execute action[207] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (118) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:08.971GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.091GraphicsTLFx_OutputLayer_Feedback switching particleCount from (118) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (281) because it uses more particle (203) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.292GraphicsTLFx_OutputLayer_Feedback switching particleCount from (281) to (234) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.301GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (195) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.338GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.348GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.393GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.404GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.416GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.419None[Sandbox] Process order. (Serial=168, Empire=0, Order=OrderBattleAttack BattleGUID: 10263 AttackerGUID: 11726 TargetPosition: 2364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:09.419NoneBattle 10263: change state From ContenderRound to ContenderRoundAcknowledge. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:09.424GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.511NonePresentation Battle 10263: Execute action[208] (BattleOrderUniqueId: 231): UnitAttack. EmpireIndex=0. Attacker=11726 (health=0.62) Defender =11732 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.512NonePresentation Battle 10263: Execute action[209] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.512NonePresentation Battle 10263: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:09.519None[Sandbox] Process order. (Serial=169, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 10263, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:09.561GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (217) to (180) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.601GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.609GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.622GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.635GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.652GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.660GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.687GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:09.790None[Sandbox] Process order. (Serial=170, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:09.791NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #230 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:44:09.810None[Sandbox] Process order. (Serial=171, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:11.281NonePresentation Battle 10263: Execute action[210] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.282NonePresentation Battle 10263: Execute action[211] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.282NoneRelease presentation battle unit 11732
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:11.283None[Sandbox] Process order. (Serial=172, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:11.283NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 442, current data frame: 442) but different data length (remote: 6, local: 7)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.284NoneBattle 10263: ServerUpdate receive all acknowledges for BattleOrderIndex #231 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
09:44:11.292GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.303None[Sandbox] Process order. (Serial=173, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 10263, BattleOrderUniqueId: 231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:11.303NoneBattle 10263: change state From ContenderRoundAcknowledge to Result. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:11.303NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
09:44:11.303NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
09:44:11.307NoneCreate subjugation (SubjugationTile: 2363, InitiatorEmpire: 0, IsSubjugationRestart: False, SubjugationType: Subjugate, SubjugationAmount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.308NoneBattle 10263: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:11.412NonePresentation Battle 10263: Execute action[212] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.412NonePresentation Battle 10263: Execute action[213] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11728, DestTile=2457. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11728, DestTile=2457. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11725, DestTile=2457. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11725, DestTile=2457. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11726, DestTile=2457. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11726, DestTile=2457. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11729, DestTile=2458. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11729, DestTile=2363. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11729, DestTile=2456. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11729, DestTile=2548. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11729, DestTile=2549. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11729, DestTile=2458. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11730, DestTile=2458. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11730, DestTile=2458. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=11731, DestTile=2458. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.413NonePresentation Battle 10263: Execute action[214] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=11731, DestTile=2458. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.415NonePresentation Battle 10263: Execute action[215] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.422UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:11.450None[Sandbox] Process order. (Serial=174, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 10263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:11.450NoneBattle 10263: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:11.451NonePrevented Proxy creation for Entity #7824 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:44:11.453NonePrevented Proxy creation for Entity #10761 (HeroUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:44:11.453NonePrevented Proxy creation for Entity #10760 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:44:11.453NonePrevented Proxy creation for Entity #10269 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:44:11.453NonePrevented Proxy creation for Entity #10268 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:44:11.453NonePrevented Proxy creation for Entity #10267 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:44:11.453NonePrevented Proxy creation for Entity #10266 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2782) to (3339) because it uses more particle (2233) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (76) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (177) to (345) because it uses more particle (276) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (0) to (235) because it uses more particle (188) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsVeget_Aspect_CitySetOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsDecal_Temperate_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsDecal_Temperate_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (0) to (53) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (1433) to (1720) because it uses more particle (1223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (754) to (905) because it uses more particle (668) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsPOI_NaturalModifier_Set_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.464GraphicsVegetAridOutputLayer switching particleCount from (1562) to (1875) because it uses more particle (1333) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsVegetVolcanicOutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (138) because it uses more particle (110) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsGrassAridOutputLayer switching particleCount from (0) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsGrassAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (180) because it uses more particle (144) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsDecal_POI_MinorFactionVillage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (154) because it uses more particle (123) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (0) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (0) to (237) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (0) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (0) to (213) because it uses more particle (170) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (16) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (140) to (203) because it uses more particle (162) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (0) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.465GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (22) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.477GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.513UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:11.513UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:11.513UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:11.513UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:11.515GraphicsVeget_Aspect_CitySetOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.516GraphicsDecal_Temperate_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.524NonePresentation Battle 10263: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:11.524NoneRelease presentation battle unit 11726
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:11.524NoneRelease presentation battle unit 11725
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:11.524NoneRelease presentation battle unit 11728
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:11.525NoneRelease presentation battle unit 11731
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:11.525NoneRelease presentation battle unit 11730
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:11.525NoneRelease presentation battle unit 11729
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
09:44:11.591GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.591GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.591GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (84) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.631GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.641GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.641GraphicsPOI_Curiosity_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.641GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.641GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.691GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.731GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.751GraphicsPOI_NaturalModifier_Set_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.752GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.762GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.762GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.772GraphicsGrassAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.863GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.863GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (53) to (64) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.884GraphicsDecal_POI_MinorFactionVillage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.944GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (22) to (27) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.955GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:11.964GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.054GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.065GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.084GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.094GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.105GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.146GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.158GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.308GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (64) to (77) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.358GraphicsPOI_Curiosity_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.368GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.538GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.834GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3339) to (4007) because it uses more particle (2691) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:12.903None[Sandbox] Process order. (Serial=175, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:12.924None[Sandbox] Process order. (Serial=176, Empire=2, Order=OrderRemoveTechnologyByName TechnologyName: Necrophage_Technology_04)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:12.925None[Sandbox] Process order. (Serial=177, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:12.926None[Sandbox] Process order. (Serial=178, Empire=2, Order=OrderEvolveUnit UnitGUID: 9960, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:12.943None[Sandbox] Process order. (Serial=179, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:12.973None[Sandbox] Process order. (Serial=180, Empire=2, Order=OrderGoTo Entity=#9696, AdditionalFlags='IgnoreFogOfWar', Path='2362 [62, 25] --> 2363 [63, 25] --> 2364 [64, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:12.984None[Sandbox] Process order. (Serial=181, Empire=2, Order=OrderContinueGotoAction Action=739)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:13.214GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (387) to (322) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:13.314None[Sandbox] Process order. (Serial=182, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 219, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:13.323UILoading async UI texture 'Bitmaps Others_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:13.402GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:13.402GraphicsGrassVolcanicOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:13.414GraphicsVegetVolcanicOutputLayer switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:13.440GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:13.440GraphicsGrassVolcanicOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:13.451GraphicsVegetVolcanicOutputLayer switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:13.486GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4007) to (4809) because it uses more particle (3270) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:13.655None[Sandbox] Process order. (Serial=183, Empire=2, Order=OrderContinueGotoAction Action=739)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:14.228GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (120) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:14.228GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:14.266GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:14.335None[Sandbox] Process order. (Serial=184, Empire=2, Order=OrderContinueGotoAction Action=739)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:14.357NoneThe AI synchronization took 991 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
09:44:14.395None[Sandbox] Process order. (Serial=185, Empire=2, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Population)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:14.396None[Sandbox] Process order. (Serial=186, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 9696, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:14.415None[Sandbox] Process order. (Serial=187, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_04, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:15.026GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (7161) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:15.458GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4809) to (5771) because it uses more particle (3864) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:15.744GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:17.286UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:18.683None[Sandbox] Process order. (Serial=188, Empire=0, Order=OrderChooseSubjugationState ArmyGUID: #7065 StopAction=False Action=0 at 2363 [63, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:18.702NoneSubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
09:44:18.703UILoaded UI texture 'UI_Common_Occupy'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:18.827GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:19.408GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (180) to (150) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:20.473GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5771) to (6926) because it uses more particle (4681) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.348GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.349GraphicsVegetKelpForestOutputLayer switching particleCount from (891) to (742) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.349GraphicsDecal_Volcanic_OutputLayer switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.349GraphicsDecal_KelpForest_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.349GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.415None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
09:44:21.426GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.434GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (923) to (769) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.434GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.434GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.434GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.434GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (203) to (169) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.434GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.434GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:21.494GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.094GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (905) to (754) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.095GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (188) to (156) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.180GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (350) to (291) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.181GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.181GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.181GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (106) to (88) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.189GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.257GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.852GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (322) to (268) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:22.984GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1517) to (1264) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:23.009GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:23.026GraphicsVegetTemperateOutputLayer switching particleCount from (920) to (766) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:23.035GraphicsGrassAridOutputLayer_Shadows switching particleCount from (138) to (115) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:23.054GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (1720) to (1433) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:23.054GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:23.054GraphicsDecal_Arid_OutputLayer_First switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:23.784GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:24.421GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:24.836UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:24.836UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:24.836UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:24.837UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:24.837UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:24.837UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:25.054GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (128) to (106) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:25.689GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:25.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:25.708UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:25.708UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:27.771UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:27.771UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:27.817GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:27.817GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:27.817GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:27.817GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:27.856GraphicsTLFX_OutputLayer_Leaders now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:27.879GraphicsLeader_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:27.888GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:27.909GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.005GraphicsTLFX_OutputLayer_Leaders switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.078GraphicsTLFX_OutputLayer_Leaders switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.166GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.208GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.238GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer switching particleCount from (106) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.238GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.238GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.238GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.238GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.239GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.239GraphicsUnload texture 'Unit_Necrophage_Spitter_Corrupter_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.239GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.239GraphicsUnit_Necrophage_Spitter_Corrupter_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.269GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.293GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (150) to (125) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.330GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.330GraphicsUnload texture 'Decal_POI_ResourceLuxury_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.330GraphicsUnload texture 'Decal_POI_ResourceLuxury_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.330GraphicsUnload texture 'Decal_POI_ResourceLuxury_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.330GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.330GraphicsDecal_POI_ResourceLuxury_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (30) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsUnload texture 'BUI_Common_Banners_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsUnload texture 'BUI_Common_Banners_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsUnload texture 'BUI_Common_Banners_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsUnload texture 'BUI_Common_Banners_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsUnload texture 'BUI_Common_Banners_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsUnload texture 'BUI_Common_Banners_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsUnload texture 'BUI_Common_Banners_Set_01_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.336GraphicsBUI_Common_Banners_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.378GraphicsTLFX_OutputLayer_Leaders switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer switching particleCount from (39) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnload texture 'Unit_Necrophage_Necrodrone_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.384GraphicsUnit_Necrophage_Necrodrone_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (769) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (125) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.390GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.391GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.480GraphicsTLFX_OutputLayer_Leaders switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.560GraphicsTLFX_OutputLayer_Leaders switching particleCount from (35) to (42) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.700UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:28.743GraphicsTLFX_OutputLayer_Leaders switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.780GraphicsTLFX_OutputLayer_Leaders switching particleCount from (51) to (62) because it uses more particle (44) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.982GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (18) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.982GraphicsUnload texture 'POI_NaturalModifier_Set_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.982GraphicsUnload texture 'POI_NaturalModifier_Set_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.982GraphicsUnload texture 'POI_NaturalModifier_Set_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsPOI_NaturalModifier_Set_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_05_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_05_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_05_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_05_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_05_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_NaturalModifier_Set_05_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsPOI_NaturalModifier_Set_05OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (88) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_ResourceLuxury_Set_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_ResourceLuxury_Set_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.983GraphicsPOI_ResourceLuxury_Set_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (53) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsUnload texture 'POI_ResourceStrategic_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsUnload texture 'POI_ResourceStrategic_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsUnload texture 'POI_ResourceStrategic_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsUnload texture 'POI_ResourceStrategic_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsUnload texture 'POI_ResourceStrategic_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsUnload texture 'POI_ResourceStrategic_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:28.989GraphicsPOI_ResourceStrategic_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.182GraphicsTLFX_OutputLayer_Leaders switching particleCount from (62) to (75) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.312GraphicsTLFX_OutputLayer_Leaders switching particleCount from (75) to (90) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.566GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'Decal_POI_ResourceStrategic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsDecal_POI_ResourceStrategic_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (24) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'POI_ResourceStrategic_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'POI_ResourceStrategic_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'POI_ResourceStrategic_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'POI_ResourceStrategic_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'POI_ResourceStrategic_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload texture 'POI_ResourceStrategic_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:29.567GraphicsPOI_ResourceStrategic_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.616GraphicsVegetKelpForestOutputLayer switching particleCount from (742) to (618) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.616GraphicsDecal_Volcanic_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.616GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.677GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.677GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.677GraphicsUnit_Xavius_Base_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.677GraphicsUnit_Xavius_Hero_OutputLayer switching particleCount from (169) to (140) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.677GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.677GraphicsWeapon_LegendaryRare_Set_04_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:29.768GraphicsTLFX_OutputLayer_Leaders switching particleCount from (90) to (109) because it uses more particle (75) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.077GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer switching particleCount from (56) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.078GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:30.078GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:30.078GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:30.078GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:30.078GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:30.078GraphicsUnload texture 'Unit_Necrophage_Behemoth_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:30.078GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
09:44:30.078GraphicsUnit_Necrophage_Behemoth_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.145GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (754) to (628) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.145GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (156) to (130) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.205GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (291) to (242) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.265GraphicsTLFX_OutputLayer_Leaders switching particleCount from (109) to (131) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.478UIUnload UI texture 'Bitmaps Others_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.637GraphicsTLFX_OutputLayer_Leaders switching particleCount from (131) to (158) because it uses more particle (106) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.673GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (268) to (223) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:30.800GraphicsGrassAridOutputLayer_Shadows switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:31.282GraphicsTLFX_OutputLayer_Leaders switching particleCount from (158) to (190) because it uses more particle (129) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:31.818GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (4972) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:31.987GraphicsTLFX_OutputLayer_Leaders switching particleCount from (190) to (229) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:33.216GraphicsTLFX_OutputLayer_Leaders switching particleCount from (229) to (275) because it uses more particle (185) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:34.461GraphicsTLFX_OutputLayer_Leaders switching particleCount from (275) to (330) because it uses more particle (221) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:35.444UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:35.444UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:35.444UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:35.444UIUnload UI texture 'Bitmaps Small_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:35.921GraphicsVegetKelpForestOutputLayer switching particleCount from (618) to (515) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:35.921GraphicsDecal_KelpForest_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:35.981GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:36.307GraphicsTLFX_OutputLayer_Leaders switching particleCount from (330) to (397) because it uses more particle (269) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:36.401UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
09:44:36.497UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
09:44:36.539GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (628) to (523) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:36.600GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (242) to (201) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:36.775UILoading async UI texture 'Bitmaps Small_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:36.775UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:36.775UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:36.775UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:36.783NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleHex[/Keyboard/equals]'
Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()
09:44:36.783NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleFims[/Keyboard/minus]'
Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()
09:44:36.827NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__19:MoveNext()
09:44:36.837NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
09:44:36.838NoneWaiting while GameService is not completely shutdown...
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
09:44:36.838None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:36.838None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
09:44:36.838NoneInGameView calls Presentation DoShutdown.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:44:36.839None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.839None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.839None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.839None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.839None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.840None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.842None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.842None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.842None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.842None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 5 ms
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
09:44:36.843NoneInGameView calls DestroyImmediate Presentation gameObject.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:44:36.845NoneInGameView Presentation destroy done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:44:36.847UILoading async UI texture 'LoadingScreen_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:36.854None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
09:44:36.859NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
09:44:36.864NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
09:44:36.869NoneUnhandled exception in simulation safe-release. Will try a hard-release
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
09:44:37.475GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:37.805GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (223) to (185) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:38.157NoneIndex was outside the bounds of the array.
Amplitude.Mercury.Simulation.World:CancelArmyPathNodes(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.ArmyGoToAction:OnEntityActionCanceled() Amplitude.Mercury.Simulation.ActionController:CancelActions(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SubjugationController:CancelAndRemoveSubjugation(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SubjugationController:StopSubjugationOnSettlement(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfTheInterior:FreeSettlement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:OnUnload() Amplitude.Mercury.Simulation.MajorEmpire:OnUnload() Amplitude.Mercury.Simulation.Empire:Unload() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
09:44:38.173NoneAIController shutdown...
Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)
09:44:38.176NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)
09:44:38.177NoneAncillaries DoShutdown finished. (Time=0.0007ms)
Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)
09:44:38.192NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__19:MoveNext()
09:44:38.205NoneGameService is now completely shutdown.
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
09:44:38.205NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
09:44:38.205NoneDisconnected
Amplitude.Mercury.Game.GameClient:Disconnect()
09:44:38.205NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
09:44:38.205NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:38.205NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
09:44:38.205NoneTLPROD-28676 clearing local member
Amplitude.Framework.Session.Session+d__54:MoveNext()
09:44:38.459NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
09:44:38.465None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
09:44:38.465None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
09:44:38.471NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
09:44:38.471NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:38.471NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:38.471NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:38.471NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
09:44:38.471NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__57:MoveNext()
09:44:38.491NoneSession has been opened.
Amplitude.Framework.Session.Session+d__57:MoveNext()
09:44:38.491NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
09:44:38.491NoneTLPROD-28676 set local member
Amplitude.Framework.Session.Session+d__57:MoveNext()
09:44:38.491NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
09:44:38.498None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:38.499None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 1.9
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
09:44:38.500NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'
Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:38.901GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (4143) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.021NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.035NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.036NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.036NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.036NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.036NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.036NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.036NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.036NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.036NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
09:44:39.118NoneAncillaries DoStart finished. (Time=0.0004ms)
Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()
09:44:39.413NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.414NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.416NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.416NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.416NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.416NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.416NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.416NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.416NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.416NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.417NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.418NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.419NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.420NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.421NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.421NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.421NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.421NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.421NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.421NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.422NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.424NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.425NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.426NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.427NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.428NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.428NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.428NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.428NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.428NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.428NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.431NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.431NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.431None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
09:44:39.432NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.432NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.433NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.433NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.433NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.433NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.433NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.433NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.434NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.435NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.435NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.436NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.436NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.439NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.440NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.441NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.443NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.444NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.445None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.446None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.447None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.448None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.449None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.450None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.451None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.451None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.451None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.451None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.451None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.451None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.471NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.487NoneBackward district descriptor ended. (Time=2.3112 ms)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()
09:44:39.497NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.497NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.498NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.498NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireNOTSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.498NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.498NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_Step01_Start, Variable=MyMukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.498NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.499NoneCouldn't get optional variable. (DialogName=Collectible_Quest_002_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.499NoneCouldn't get optional variable. (DialogName=Collectible_Quest_002_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:39.511None[Sandbox] The sandbox thread has been started. (Time=468.3241ms)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
09:44:39.521NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__7:MoveNext()
09:44:39.521NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
09:44:39.544NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
09:44:39.545NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
09:44:39.545NoneInGameView instantiates PresentationPrefab.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:44:39.900NoneInGameView calls Presentation DoStart.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:44:39.900None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.900None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.900None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.900None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()
09:44:39.901None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.901None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.911None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.911None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.911None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.911None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.911None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.911None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
09:44:39.912None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.912None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.913None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.913None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.913None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.913None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.913None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.913None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.913None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:39.918NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.008UnityPresentation fims started
09:44:40.009NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
09:44:40.048NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
09:44:40.068NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 167 ms
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
09:44:40.068NoneStart calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
09:44:40.071None'???|AcademyWindow_HeroCardItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
09:44:40.072NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
09:44:40.089NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
09:44:40.089NoneInGameView calls Snapshots.Present.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:44:40.089NoneInGameView Snapshots.Present done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
09:44:40.101NoneFinished calling OnPresentationStarted on in-game windows in 0.0043 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
09:44:40.111None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
09:44:40.111None[Audio][River] End building 0 clusters in 0.0122 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
09:44:40.120NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
09:44:40.120NoneLoading AI save: Aspects Tour 41bis.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
09:44:40.126None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
09:44:40.126None[Audio][River] End building 0 clusters in 0.0151 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
09:44:40.147NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
09:44:40.176None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:40.189None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 07:44:40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:40.204None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2934,EmpireIndex=1 TimePlayed=2934,EmpireIndex=2 TimePlayed=2934,EmpireIndex=3 TimePlayed=2934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:40.271None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
09:44:40.284None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=True, AdditionalData=285739008, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:40.285NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NoneRestorePresentationBattlePreview created ticket #47617.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=0, Group=Attacker, Modifiers=Besieger, unitCount=0 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=2, Group=Defender, Modifiers=Besieged, unitCount=0 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=2, Value=True. (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: Execute action[0] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.285NonePresentation Battle 10263: Execute action[1] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=2457, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.286NonePresentation Battle 10263: Create participant 7065. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.286NonePresentation Battle 10263: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10265, Group=Defender, TileIndex=2363, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.286NonePresentation Battle 10263: Create participant 10265. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.286NonePresentation Battle 10263: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7433, Group=Defender, TileIndex=2363, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.286NonePresentation Battle 10263: Execute action[4] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=0. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.286NonePresentation Battle 10263: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:40.288NonePresentation Battle 10263: Execute action[4] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.294UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:40.294UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:40.294UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:40.294UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
09:44:40.303None[Sandbox] Process order. (Serial=5, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:40.315NoneRequestRestoreAsyncOperation_Completed for ticket #47617.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
09:44:40.315NoneRestorePresentationBattlePreview skipped due to invalid battle #10263
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
09:44:40.315NoneRequestAsyncOperation_Dismissed for ticket #47617.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
09:44:40.352GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsBUI_Common_Construction_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (0) to (253) because it uses more particle (202) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsBUI_Aspect_CitySet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsBUI_Common_Banners_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (242) to (939) because it uses more particle (751) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (0) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (0) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsPOI_NaturalModifier_Set_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsPOI_NaturalModifier_Set_05OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsGrassAridOutputLayer switching particleCount from (49) to (245) because it uses more particle (196) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (180) to (344) because it uses more particle (275) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (359) because it uses more particle (287) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.353GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.354GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.354GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.354GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (0) to (315) because it uses more particle (252) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.354GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.368GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (939) to (1127) because it uses more particle (797) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.368GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (1433) to (2207) because it uses more particle (1765) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.368GraphicsGrassAridOutputLayer switching particleCount from (245) to (294) because it uses more particle (199) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.368GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (50) to (89) because it uses more particle (71) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.368GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (4) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.368GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (344) to (1312) because it uses more particle (1049) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (253) to (304) because it uses more particle (206) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (324) to (420) because it uses more particle (336) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (190) to (229) because it uses more particle (171) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (17) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2207) to (2649) because it uses more particle (1778) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsDecal_KelpForest_OutputLayer switching particleCount from (12) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.377GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.392GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (420) to (505) because it uses more particle (376) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.392GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (229) to (275) because it uses more particle (204) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.392GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1127) to (1353) because it uses more particle (906) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.393GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (201) to (633) because it uses more particle (506) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.393GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2649) to (4415) because it uses more particle (3532) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.393GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (523) to (628) because it uses more particle (463) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.393GraphicsVegetKelpForestOutputLayer switching particleCount from (515) to (618) because it uses more particle (424) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.393GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (130) to (334) because it uses more particle (267) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.393GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.400GraphicsGrassKelpForestOutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.400GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (19) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.401GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.414GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (235) to (282) because it uses more particle (203) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.423GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4415) to (5298) because it uses more particle (3540) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.423GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.423GraphicsPOI_Dungeons_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.438GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (282) to (339) because it uses more particle (243) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.438GraphicsGrassKelpForestOutputLayer switching particleCount from (13) to (16) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.446GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (39) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.446GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (14) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.461GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (339) to (407) because it uses more particle (290) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.461GraphicsVegetKelpForestOutputLayer switching particleCount from (618) to (742) because it uses more particle (512) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.461GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.461GraphicsPOI_ResourceStrategic_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.468GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (407) to (489) because it uses more particle (330) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.468GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.468GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (628) to (754) because it uses more particle (506) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.481GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (505) to (606) because it uses more particle (411) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.487GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (60) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.488GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (13) to (16) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.507GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (489) to (587) because it uses more particle (398) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.507GraphicsGrassKelpForestOutputLayer switching particleCount from (16) to (20) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.507GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1312) to (1575) because it uses more particle (1053) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.528GraphicsVegetKelpForestOutputLayer switching particleCount from (742) to (891) because it uses more particle (628) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.528GraphicsGrassKelpForestOutputLayer switching particleCount from (20) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.528GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (32) to (39) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.547GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (606) to (728) because it uses more particle (486) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.547GraphicsGrassKelpForestOutputLayer switching particleCount from (24) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.547GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.577GraphicsGrassKelpForestOutputLayer switching particleCount from (29) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.587GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (304) to (365) because it uses more particle (252) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.597GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (25) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.598GraphicsGrassKelpForestOutputLayer switching particleCount from (37) to (45) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.617GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (728) to (874) because it uses more particle (594) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.618GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (587) to (705) because it uses more particle (475) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.618GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (32) to (39) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.628GraphicsGrassAridOutputLayer switching particleCount from (294) to (353) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.637GraphicsGrassKelpForestOutputLayer switching particleCount from (45) to (55) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.724GraphicsBUI_Common_Construction_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.725GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (365) to (439) because it uses more particle (301) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.734GraphicsBUI_Aspect_CitySet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.782GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (39) to (47) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.792GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.792GraphicsDecal_POI_ResourceStrategic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.792GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (260) because it uses more particle (208) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.792GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.840GraphicsBUI_Common_Banners_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.840GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.860GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (47) to (57) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.860GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (275) to (330) because it uses more particle (229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:40.968GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (57) to (69) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.105GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.114GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.177GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (69) to (83) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.306GraphicsPOI_NaturalModifier_Set_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.314GraphicsPOI_NaturalModifier_Set_05OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.324GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (330) to (509) because it uses more particle (407) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.334GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (509) to (611) because it uses more particle (417) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.402GraphicsDecal_Volcanic_OutputLayer switching particleCount from (23) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.412GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (611) to (734) because it uses more particle (516) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.412GraphicsDecal_Volcanic_OutputLayer switching particleCount from (30) to (44) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.422GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (83) to (100) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.431GraphicsDecal_Volcanic_OutputLayer switching particleCount from (44) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.441GraphicsDecal_POI_ResourceStrategic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.451GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (19) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.451GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.452GraphicsDecal_Volcanic_OutputLayer switching particleCount from (60) to (72) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.558GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (734) to (881) because it uses more particle (595) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.559GraphicsDecal_Volcanic_OutputLayer switching particleCount from (72) to (87) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.726GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (100) to (121) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.726GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.736GraphicsPOI_ResourceStrategic_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.756GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (25) to (31) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.863GraphicsVegetVolcanicOutputLayer switching particleCount from (29) to (97) because it uses more particle (77) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.931GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (31) to (38) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.931GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.941GraphicsPOI_Dungeons_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.971GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.981GraphicsVegetVolcanicOutputLayer switching particleCount from (97) to (117) because it uses more particle (87) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:41.981GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:42.010GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:42.276GraphicsVegetVolcanicOutputLayer switching particleCount from (117) to (141) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:42.377None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:42.378None[Sandbox] Process order. (Serial=7, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:42.379None[Sandbox] Process order. (Serial=8, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:42.379None[Sandbox] Process order. (Serial=9, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:42.444GraphicsVegetVolcanicOutputLayer switching particleCount from (141) to (240) because it uses more particle (192) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:42.577GraphicsVegetVolcanicOutputLayer switching particleCount from (240) to (334) because it uses more particle (267) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:42.627GraphicsVegetVolcanicOutputLayer switching particleCount from (334) to (401) because it uses more particle (270) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:42.746GraphicsVegetVolcanicOutputLayer switching particleCount from (401) to (482) because it uses more particle (334) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.041GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (38) to (46) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.131GraphicsVegetVolcanicOutputLayer switching particleCount from (482) to (579) because it uses more particle (390) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.230None[Sandbox] Process order. (Serial=10, Empire=0, Order=OrderBattleLaunchCityAssault BattleGuid: '10263', AssaultRole: 'Attacker', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:43.235NoneBattle 10263: start siege with state Assault and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
09:44:43.236NoneBattle 10263: change state From Siege to AttackerEngagement. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:43.269NonePresentation Battle 10263: Execute action[5] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.269NonePresentation Battle 10263: Execute action[6] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9436. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.269NonePresentation Battle 10263: Create participant 9436. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.269NonePresentation Battle 10263: An additional participant 9436 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
09:44:43.269NonePresentation Battle 10263: Execute action[7] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.269NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
09:44:43.269NonePresentation Battle 10263: Execute action[8] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: True, initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.270NonePresentation Battle 10263: Execute action[9] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.270NonePresentation Battle 10263: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:43.271NonePresentation Battle 10263: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=2457, Modifiers=Besieger, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.271NonePresentation Battle 10263: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9436, Group=Attacker, TileIndex=2458, Modifiers=Besieger, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:43.868GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (4972) because it uses more particle (3337) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:44.035GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (4027) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:44.243GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4787) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:44.598GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (8594) because it uses more particle (5745) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:44.933GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (633) to (760) because it uses more particle (526) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:44.933GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (334) to (401) because it uses more particle (277) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:44.953GraphicsDecal_Volcanic_OutputLayer switching particleCount from (87) to (105) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.003GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.022GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.081GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (439) to (527) because it uses more particle (357) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.081GraphicsDecal_Arid_OutputLayer_First switching particleCount from (26) to (32) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.129GraphicsVegetTemperateOutputLayer switching particleCount from (766) to (920) because it uses more particle (615) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.626GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.664GraphicsVegetTemperateOutputLayer switching particleCount from (920) to (1104) because it uses more particle (748) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.701GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (21) to (26) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:45.731GraphicsDecal_Arid_OutputLayer_First switching particleCount from (32) to (39) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.493UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.493UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.628GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.637GraphicsTLFX_OutputLayer_Leaders switching particleCount from (397) to (330) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6926) to (5771) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (345) to (287) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsDecal_Temperate_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsGrassAridOutputLayer_Shadows switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsPOI_MinorFactionElder_DaughtersOfBor_01OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsPOI_MinorFactionElder_Noquensii_01OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsPOI_MinorFactionElder_Weapon_Noquensii_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsPOI_MinorFactionElder_Xavius_01OutputLayer switching particleCount from (213) to (177) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:46.663GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:47.076GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (185) to (154) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:48.355UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:48.366UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:49.781GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:49.869GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (359) to (299) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:49.869GraphicsWeapon_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:49.869GraphicsUnit_SorcererOfTheEnd_Upgrade1_OutputLayer switching particleCount from (315) to (262) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (874) to (728) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (705) to (587) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsVegetKelpForestOutputLayer switching particleCount from (891) to (742) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.018GraphicsGrassKelpForestOutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.019GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.019GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.019GraphicsGrassAridOutputLayer switching particleCount from (353) to (294) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.019GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.019GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1575) to (1312) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.019GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.019GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:50.019GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:51.647UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:51.647UIUnload UI texture 'LoadingScreen_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:51.944None[Sandbox] Process order. (Serial=11, Empire=0, Order=OrderBattleEngagement BattleGuid: 10263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:51.944NoneBattle 10263: change state From AttackerEngagement to DefenderEngagement. 8s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:51.974NoneCould not retrieve defender army / district with guid 10265 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
09:44:52.015None[Sandbox] Process order. (Serial=12, Empire=2, Order=OrderBattleEngagement BattleGuid: 10263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
09:44:52.015NoneBattle 10263: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:52.107NoneBattle 10263: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
09:44:52.124NonePresentation Battle 10263: Execute action[12] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.124NonePresentation Battle 10263: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Execute action[13] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10265, Group=Defender, TileIndex=2363, Modifiers=Besieged, Type=Militia UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Execute action[14] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7433, Group=Defender, TileIndex=2363, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Execute action[15] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=10760, Group=Defender, TileIndex=2271, Modifiers=Besieged, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Create participant 10760. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9696, Group=Defender, TileIndex=2361, Modifiers=Besieged, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Create participant 9696. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Execute action[17] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Execute action[18] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=2, ParticipantGuid=9696, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Execute action[19] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=12 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.125NonePresentation Battle 10263: Execute action[20] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.126NonePresentation Battle 10263: Execute action[21] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.126NonePresentation Battle 10263: Execute action[21] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.126NonePresentation Battle 10263: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7065, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.126NoneInitialize presentation battle unit 11726 for unit 7068
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.126NoneInitialize presentation battle unit 11725 for unit 7067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.126NoneInitialize presentation battle unit 11728 for unit 7070
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.128NoneInitialize presentation battle unit 11727 for unit 7824
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.130NonePresentation Battle 10263: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9436, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.131NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 32, current data frame: 32) but different data length (remote: 4, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.144NoneInitialize presentation battle unit 11731 for unit 8725
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.145NoneInitialize presentation battle unit 11730 for unit 9435
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.146NoneInitialize presentation battle unit 11729 for unit 11213
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.157NonePresentation Battle 10263: Execute action[24] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=10265, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.157NoneInitialize presentation battle unit 11735 for unit 10267
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.158NoneInitialize presentation battle unit 11734 for unit 10268
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.159NoneInitialize presentation battle unit 11733 for unit 10269
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.159NoneInitialize presentation battle unit 11732 for unit 10266
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.159NonePresentation Battle 10263: Execute action[25] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7433, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.159NonePresentation Battle 10263: Execute action[26] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=10760, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
09:44:52.159NoneInitialize presentation battle unit 11736 for unit 10761
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
This file is continued in "Diagnostics (2025'08'17 @0804'48''710''')p7.html"...